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Autor Tema: Un Link de descarga del RCX?  (Leído 21640 veces)

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Desconectado Zaruel

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Re:Un Link de descarga del RCX?
« Respuesta #30 en: 17 de Octubre de 2011, 20:04:18 pm »
Para los que aun no les va el RCX, abran el archivo RCX.ini y copien esto y peguenlo (así lo tengo configurado yo)

Spoiler for Hidden:
[Common]
;//----------------------------------------------------------------------------
;Language
;
; The application language used.
;
; 0:english
; 1:japanese
;
;----------------------------------------------------------------------------//
Language=0

[GroupieEX]
GroupieEX=1
GroupieAttack=0
GroupieBuffer=1
GroupieEveryone=0

;//----------------------------------------------------------------------------
;  MOBInfo
;----------------------------------------------------------------------------//
[MOBInfo]
; FontName:   fontname
; FontHeight: size (-20 - +20)
; FontWeight: normal:200
; FontItalic: 0:normal 1:italic
;monster name font
NameFontName=Arial
NameFontHeight=-12
NameFontWeight=400
NameFontItalic=0
;monster data font
DataFontName=Arial
DataFontHeight=-10
DataFontWeight=200
DataFontItalic=0
;//----------------------------------------------------------------------------
;  SkillTimer
;----------------------------------------------------------------------------//
[SkillTimer]
;0:SkillTimer Enable 1:SkillTimer Dissable
Enable=0

; FontName:   fontname
; FontHeight: size (-20 - +20)
; FontWeight: normal:200
; FontItalic: 0:normal 1:italic
;character name font
CharNameFontName=Arial
CharNameFontHeight=-16
CharNameFontWeight=400
CharNameFontItalic=0
;infomation font
InfoFontName=Arial
InfoFontHeight=-10
InfoFontWeight=200
InfoFontItalic=0

[SkillTimerFlag]
;
;FLAG
;PC:My Player Charactor
;PT:Party Member
;NPT:Other Charactor
;MOB:Monster Object
;
;PC  -------->PC    0000000000000001 0x0001     1
;PC  -------->PT    0000000000000010 0x0002     2
;PC  -------->NPT   0000000000000100 0x0004     4
;PC  -------->MOB   0000000000001000 0x0008     8
;PT---------->PC    0000000000010000 0x0010    16
;PT---------->PT    0000000000100000 0x0020    32
;PT---------->NPT   0000000001000000 0x0040    64
;PT---------->MOB   0000000010000000 0x0080   128
;NPT -------->PC    0000000100000000 0x0100   256
;NPT -------->PT    0000001000000000 0x0200   512
;NPT -------->NPT   0000010000000000 0x0400  1024
;NPT -------->MOB   0000100000000000 0x0800  2048
;MOB--------->PC    0001000000000000 0x1000  4096
;MOB--------->PT    0010000000000000 0x2000  8192
;MOB--------->NPT   0100000000000000 0x4000 16384
;MOB--------->MOB   1000000000000000 0x8000 32768

;Curse Attack
NPC_CURSEATTACK      = 0xf00f
;Poison
TF_POISON            = 0xf00f
;Frost
MG_FROSTDIVER        = 0x0fff
;Sleep Attack
NPC_SLEEPATTACK      = 0xffff
;
SM_MAGNUM            = 0x0001
SM_PROVOKE           = 0x0fff
SM_ENDURE            = 0x0001
;
MG_SIGHT             = 0x0001
MG_ENERGYCOAT        = 0x0001
MG_STONECURSE        = 0x0fff
MG_SAFETYWALL        = 0x0fff
MG_FIREWALL          = 0x0001
;
AL_RUWACH            = 0x0001
AL_INCAGI            = 0x03ff
AL_DECAGI            = 0x33ff
AL_ANGELUS           = 0x0001
AL_BLESSING          = 0x03ff
AL_WARP              = 0x03ff
AL_PNEUMA            = 0x0fff
;
MC_LOUD              = 0x0001
AC_CONCENTRATION     = 0x0001
AC_DOUBLE            = 0x0001
;
KN_TWOHANDQUICKEN    = 0x0001
KN_ONEHAND           = 0x0001
;
PR_IMPOSITIO         = 0x03ff
PR_SUFFRAGIUM        = 0x03ff
PR_ASPERSIO          = 0x3fff
PR_BENEDICTIO        = 0x0fff
PR_SLOWPOISON        = 0x03ff
PR_KYRIE             = 0x03ff
PR_MAGNIFICAT        = 0x0001
PR_GLORIA            = 0x00ff
PR_LEXDIVINA         = 0xffff
PR_SANCTUARY         = 0x0fff
PR_MAGNUS            = 0x0fff
;
WZ_FIREPILLAR        = 0x0fff
WZ_ICEWALL           = 0x0fff
WZ_FROSTNOVA         = 0x0fff
WZ_STORMGUST         = 0x0fff
WZ_VERMILION         = 0x0fff
WZ_QUAGMIRE          = 0x0fff
WZ_METEOR            = 0x0001
WZ_SIGHTBLASTER      = 0x0001
;
BS_ADRENALINE        = 0x00ff
BS_ADRENALINE2       = 0x00ff
BS_WEAPONPERFECT     = 0x00ff
BS_OVERTHRUST        = 0x00ff
;
HT_SKIDTRAP          = 0x0fff
HT_LANDMINE          = 0x0fff
HT_ANKLESNARE        = 0x0fff
HT_SHOCKWAVE         = 0x0fff
HT_SANDMAN           = 0x0fff
HT_FLASHER           = 0x0fff
HT_FREEZINGTRAP      = 0x0fff
HT_BLASTMINE         = 0x0fff
HT_CLAYMORETRAP      = 0x0fff
;
AS_VENOMDUST         = 0x0fff
AS_ENCHANTPOISON     = 0x03ff
AS_POISONREACT       = 0x03ff
;
AM_CP_WEAPON         = 0x03ff
AM_CP_SHIELD         = 0x03ff
AM_CP_ARMOR          = 0x03ff
AM_CP_HELM           = 0x03ff
AM_DEMONSTRATION     = 0x0fff
CR_FULLPROTECTION    = 0x03ff
;
CR_AUTOGUARD         = 0x0001
CR_REFLECTSHIELD     = 0x0001
CR_DEVOTION          = 0x00ff
CR_PROVIDENCE        = 0x03ff
CR_DEFENDER          = 0x00ff
CR_SPEARQUICKEN      = 0x0001
CR_SHRINK            = 0x0001
;
MO_STEELBODY         = 0xffff
MO_BLADESTOP         = 0xffff
MO_EXPLOSIONSPIRITS  = 0x0001
;
SA_FLAMELAUNCHER     = 0x03ff
SA_FROSTWEAPON       = 0x03ff
SA_LIGHTNINGLOADER   = 0x03ff
SA_SEISMICWEAPON     = 0x03ff
SA_VOLCANO           = 0x0fff
SA_DELUGE            = 0x0fff
SA_VIOLENTGALE       = 0x0fff
SA_LANDPROTECTOR     = 0x0fff
;
BD_LULLABY           = 0x03ff
BD_RICHMANKIM        = 0x03ff
BD_ETERNALCHAOS      = 0x03ff
BD_DRUMBATTLEFIELD   = 0x03ff
BD_RINGNIBELUNGEN    = 0x03ff
BD_ROKISWEIL         = 0x03ff
BD_INTOABYSS         = 0x03ff
BD_SIEGFRIED         = 0x03ff
;
BA_DISSONANCE        = 0x03ff
BA_WHISTLE           = 0x03ff
BA_ASSASSINCROSS     = 0x03ff
BA_POEMBRAGI         = 0x03ff
BA_APPLEIDUN         = 0x03ff
DC_UGLYDANCE         = 0x03ff
DC_HUMMING           = 0x03ff
DC_DONTFORGETME      = 0x03ff
DC_FORTUNEKISS       = 0x03ff
DC_SERVICEFORYOU     = 0x03ff
CG_MOONLIT           = 0x03ff
CG_HERMODE           = 0x03ff
;
;
HW_MAGICPOWER        = 0x0001
HW_GRAVITATION       = 0x0fff
;
LK_AURABLADE         = 0x0001
LK_PARRYING          = 0x0001
LK_CONCENTRATION     = 0x0001
;
PA_GOSPEL            = 0x00ff
;
HP_ASSUMPTIO         = 0x03ff
HP_BASILICA          = 0x03ff
;
PF_DOUBLECASTING     = 0x0001
PF_SOULBURN          = 0x0001
PF_FOGWALL           = 0x0fff
PF_SPIDERWEB         = 0x0fff
;
ASC_EDP              = 0x03ff
SN_SIGHT             = 0x0001
SN_WINDWALK          = 0x00ff
;
WS_MELTDOWN          = 0x0001
WS_CARTBOOST         = 0x0001
WS_OVERTHRUSTMAX     = 0x00ff
;
TK_RUN               = 0x0001
TK_HAPPYBREAK        = 0x0001
TK_SEVENWIND         = 0x0001
SG_SUN_WARM          = 0x00ff
SG_MOON_WARM         = 0x00ff
SG_STAR_WARM         = 0x00ff
SG_SUN_COMFORT       = 0x00ff
SG_MOON_COMFORT      = 0x00ff
SG_STAR_COMFORT      = 0x00ff
SG_FUSION            = 0x0001
SG_THE_WONDER        = 0x0001
;
SL_ALCHEMIST         = 0x0fff
SL_MONK              = 0x0fff
SL_STAR              = 0x0fff
SL_SAGE              = 0x0fff
SL_CRUSADER          = 0x0fff
SL_SUPERNOVICE       = 0x0fff
SL_KNIGHT            = 0x0fff
SL_WIZARD            = 0x0fff
SL_PRIEST            = 0x0fff
SL_BARDDANCER        = 0x0fff
SL_ROGUE             = 0x0fff
SL_ASSASIN           = 0x0fff
SL_BLACKSMITH        = 0x0fff
SL_HUNTER            = 0x0fff
SL_SOULLINKER        = 0x0fff
SL_HIGH              = 0x0fff
;
SL_KAIZEL            = 0x0001
SL_KAAHI             = 0x0001
SL_KAUPE             = 0x0001
SL_KAITE             = 0x0001
SL_SWOO              = 0x0001
SL_SKE               = 0x0001
SL_SKASL_SKA         = 0x0001
SL_STIN              = 0x0001
SL_STUN              = 0x0001

ST_PRESERVE          = 0x00ff
;
GS_MADNESSCANCEL     = 0x0001
GS_ADJUSTMENT        = 0x0001
GS_INCREASING        = 0x0001
GS_GATLINGFEVER      = 0x0001
NJ_UTSUSEMI          = 0x0001
NJ_BUNSINJYUTSU      = 0x0001
NJ_NEN               = 0x0001
NJ_KAENSIN           = 0x0fff
NJ_SUITON            = 0x0fff


[SkillTimerCountDownTick]
SM_MAGNUM            = 0
SM_PROVOKE           = 0
SM_ENDURE            = 0
MG_SIGHT             = 0
MG_FROSTDIVER        = 0
MG_STONECURSE        = 0
NPC_CURSEATTACK      = 0
MG_ENERGYCOAT        = 0
AL_RUWACH            = 0
AL_ANGELUS           = 0
AL_INCAGI            = 10000
AL_DECAGI            = 0
AL_BLESSING          = 10000
MC_LOUD              = 0
AC_CONCENTRATION     = 0
TF_HIDING            = 0
TF_POISON            = 0
KN_TWOHANDQUICKEN    = 0
PR_IMPOSITIO         = 0
PR_SUFFRAGIUM        = 0
PR_ASPERSIO          = 0
PR_BENEDICTIO        = 0
PR_SLOWPOISON        = 0
PR_KYRIE             = 0
PR_MAGNIFICAT        = 0
PR_GLORIA            = 0
PR_LEXDIVINA         = 0
BS_ADRENALINE        = 0
BS_WEAPONPERFECT     = 0
BS_OVERTHRUST        = 0
HT_ANKLESNARE        = 0
NPC_SLEEPATTACK      = 0
AS_ENCHANTPOISON     = 0
AS_POISONREACT       = 0
AM_CP_WEAPON         = 0
AM_CP_SHIELD         = 0
AM_CP_ARMOR          = 0
AM_CP_HELM           = 0
CR_AUTOGUARD         = 0
CR_REFLECTSHIELD     = 0
CR_DEVOTION          = 0
CR_PROVIDENCE        = 0
CR_DEFENDER          = 0
CR_SPEARQUICKEN      = 0
MO_STEELBODY         = 0
MO_BLADESTOP         = 0
MO_EXPLOSIONSPIRITS  = 0
MO_CALLSPIRITS_1     = 30000
MO_CALLSPIRITS_2     = 30000
MO_CALLSPIRITS_3     = 30000
MO_CALLSPIRITS_4     = 30000
MO_CALLSPIRITS_5     = 30000
MO_CALLSPIRITS_6     = 30000
MO_CALLSPIRITS_7     = 30000
MO_CALLSPIRITS_8     = 30000
MO_CALLSPIRITS_9     = 30000
MO_CALLSPIRITS_10    = 30000
SA_AUTOSPELL         = 0
SA_FLAMELAUNCHER     = 0
SA_FROSTWEAPON       = 0
SA_LIGHTNINGLOADER   = 0
SA_SEISMICWEAPON     = 0
LK_AURABLADE         = 0
LK_PARRYING          = 0
LK_CONCENTRATION     = 0
HP_ASSUMPTIO         = 0
HW_MAGICPOWER        = 0
PF_SOULBURN          = 0
ASC_EDP              = 0
SN_SIGHT             = 0
SN_WINDWALK          = 0
WS_MELTDOWN          = 0
WS_CARTBOOST         = 0
TK_RUN               = 0
TK_HAPPYBREAK        = 0
WEPON_NEN            = 0
WEPON_DARK           = 0
SG_SUN_WARM          = 0
SG_MOON_WARM         = 0
SG_STAR_WARM         = 0
SG_SUN_COMFORT       = 0
SG_MOON_COMFORT      = 0
SG_STAR_COMFORT      = 0
SL_SPIRIT            = 0
SL_KAIZEL            = 0
SL_KAAHI             = 0
SL_KAUPE             = 0
SL_KAITE             = 0
SL_SWOO              = 0
SL_SKE               = 0
SL_SKASL_SKA         = 0
ST_PRESERVE          = 0
PF_DOUBLECASTING     = 0
WS_OVERTHRUSTMAX     = 0
KN_ONEHAND           = 0
GS_FLING             = 0
GS_MADNESSCANCEL     = 0
GS_ADJUSTMENT        = 0
GS_INCREASING        = 0
GS_GATLINGFEVER      = 0
NJ_UTSUSEMI          = 0
NJ_BUNSINJYUTSU      = 0
NJ_NEN               = 0
CR_SHRINK            = 0
RG_CLOSECONFINE      = 0
WZ_SIGHTBLASTER      = 0
BS_ADRENALINE2       = 0
SG_FUSION            = 0
SG_THE_WONDER        = 0
HLIF_AVOID           = 0
HLIF_CHANGE          = 0
HFLI_FLEET           = 0
HFLI_SPEED           = 0
HAMI_DEFENCE         = 0
HAMI_BLOODLUST       = 0
ALTER_CRI            = 0
ARIA                 = 0
PLANT                = 0
RESIST_FIRE          = 0
RESIST_WATER         = 0
RESIST_EARTH         = 0
RESIST_WIND          = 0
SPEEDPOT1            = 300000
SPEEDPOT2            = 300000
SPEEDPOT3            = 300000
SPEEDPOT4            = 300000
DISH_STR_UP          = 300000
DISH_AGI_UP          = 300000
DISH_VIT_UP          = 300000
DISH_DEX_UP          = 300000
DISH_INT_UP          = 300000
DISH_LUK_UP          = 300000
DISH_STR_UP2         = 300000
DISH_AGI_UP2         = 300000
DISH_VIT_UP2         = 300000
DISH_DEX_UP2         = 300000
DISH_INT_UP2         = 300000
DISH_LUK_UP2         = 300000
BOOK_EXPUP_UP        = 300000
FILE_INSURANCE       = 300000
BOOK_JOBUP_UP        = 300000

[SkillTimerMode]
SM_MAGNUM            = 0
SM_PROVOKE           = 0
SM_ENDURE            = 0
MG_SIGHT             = 0
MG_FROSTDIVER        = 0
MG_STONECURSE        = 0
NPC_CURSEATTACK      = 0
MG_ENERGYCOAT        = 0
AL_RUWACH            = 0
AL_ANGELUS           = 0
AL_INCAGI            = 0
AL_DECAGI            = 0
AL_BLESSING          = 0
MC_LOUD              = 0
AC_CONCENTRATION     = 0
TF_HIDING            = 0
TF_POISON            = 0
KN_TWOHANDQUICKEN    = 0
PR_IMPOSITIO         = 0
PR_SUFFRAGIUM        = 0
PR_ASPERSIO          = 0
PR_BENEDICTIO        = 0
PR_SLOWPOISON        = 0
PR_KYRIE             = 0
PR_MAGNIFICAT        = 0
PR_GLORIA            = 0
PR_LEXDIVINA         = 0
BS_ADRENALINE        = 0
BS_WEAPONPERFECT     = 0
BS_OVERTHRUST        = 0
HT_ANKLESNARE        = 0
NPC_SLEEPATTACK      = 0
AS_ENCHANTPOISON     = 0
AS_POISONREACT       = 0
AM_CP_WEAPON         = 0
AM_CP_SHIELD         = 0
AM_CP_ARMOR          = 0
AM_CP_HELM           = 0
CR_AUTOGUARD         = 0
CR_REFLECTSHIELD     = 0
CR_DEVOTION          = 0
CR_PROVIDENCE        = 0
CR_DEFENDER          = 0
CR_SPEARQUICKEN      = 0
MO_STEELBODY         = 0
MO_BLADESTOP         = 0
MO_EXPLOSIONSPIRITS  = 0
MO_CALLSPIRITS_1     = 0
MO_CALLSPIRITS_2     = 0
MO_CALLSPIRITS_3     = 0
MO_CALLSPIRITS_4     = 0
MO_CALLSPIRITS_5     = 0
MO_CALLSPIRITS_6     = 0
MO_CALLSPIRITS_7     = 0
MO_CALLSPIRITS_8     = 0
MO_CALLSPIRITS_9     = 0
MO_CALLSPIRITS_10    = 0
SA_AUTOSPELL         = 0
SA_FLAMELAUNCHER     = 0
SA_FROSTWEAPON       = 0
SA_LIGHTNINGLOADER   = 0
SA_SEISMICWEAPON     = 0
LK_AURABLADE         = 0
LK_PARRYING          = 0
LK_CONCENTRATION     = 0
HP_ASSUMPTIO         = 0
HW_MAGICPOWER        = 0
PF_SOULBURN          = 0
ASC_EDP              = 0
SN_SIGHT             = 0
SN_WINDWALK          = 0
WS_MELTDOWN          = 0
WS_CARTBOOST         = 0
TK_RUN               = 0
TK_HAPPYBREAK        = 0
WEPON_NEN            = 0
WEPON_DARK           = 0
SG_SUN_WARM          = 0
SG_MOON_WARM         = 0
SG_STAR_WARM         = 0
SG_SUN_COMFORT       = 0
SG_MOON_COMFORT      = 0
SG_STAR_COMFORT      = 0
SL_SPIRIT            = 0
SL_KAIZEL            = 0
SL_KAAHI             = 0
SL_KAUPE             = 0
SL_KAITE             = 0
SL_SWOO              = 0
SL_SKE               = 0
SL_SKASL_SKA         = 0
ST_PRESERVE          = 0
PF_DOUBLECASTING     = 0
WS_OVERTHRUSTMAX     = 0
KN_ONEHAND           = 0
GS_FLING             = 0
GS_MADNESSCANCEL     = 0
GS_ADJUSTMENT        = 0
GS_INCREASING        = 0
GS_GATLINGFEVER      = 0
NJ_UTSUSEMI          = 0
NJ_BUNSINJYUTSU      = 0
NJ_NEN               = 0
CR_SHRINK            = 0
RG_CLOSECONFINE      = 0
WZ_SIGHTBLASTER      = 0
BS_ADRENALINE2       = 0
SG_FUSION            = 0
SG_THE_WONDER        = 0
HLIF_AVOID           = 0
HLIF_CHANGE          = 0
HFLI_FLEET           = 0
HFLI_SPEED           = 0
HAMI_DEFENCE         = 0
HAMI_BLOODLUST       = 0
ALTER_CRI            = 0
ARIA                 = 0
PLANT                = 0
RESIST_FIRE          = 0
RESIST_WATER         = 0
RESIST_EARTH         = 0
RESIST_WIND          = 0
SPEEDPOT1            = 0
SPEEDPOT2            = 0
SPEEDPOT3            = 0
SPEEDPOT4            = 0
DISH_STR_UP          = 0
DISH_AGI_UP          = 0
DISH_VIT_UP          = 0
DISH_DEX_UP          = 0
DISH_INT_UP          = 0
DISH_LUK_UP          = 0
DISH_STR_UP2         = 0
DISH_AGI_UP2         = 0
DISH_VIT_UP2         = 0
DISH_DEX_UP2         = 0
DISH_INT_UP2         = 0
DISH_LUK_UP2         = 0
BOOK_EXPUP_UP        = 0
FILE_INSURANCE       = 0
BOOK_JOBUP_UP        = 0




[M2E]
; http://www.productions.com.br/rcx
; MiniMiniEffect Color Setting
; 0xAARRGGBB
;
; mg_safetywall
Skill007E=0xFFFF19E8
; mg_firewall
Skill007F=0x00000000
; al_warp 1
Skill0080=0x00000000
; al_warp 2
Skill0081=0x00000000
; pr_sanctuary
Skill0083=0x00000000
; pr_magnus
Skill0084=0x00000000
; al_pneuma
Skill0085=0x7F00FFFF
;  WZ_HEAVENDRIVE#Heaven's_Drive
;  MG_THUNDERSTORM#Thunderstorm
;  WZ_STORMGUST#Storm_Gust
;  WZ_VERMILION#Lord_of_Vermilion
;  NPC_DARKGRANDCROSS#Dark_Grand_Cross
;  PF_FOGWALL#Blinding_Mist
;Skill00B6=0x9F6B6B66
;  WZ_METEOR#Meteor_Storm
Skill0086=0x7FFCFF00
; wz_firepillar 1
Skill0087=0x00000000
; wz_firepillar 2
Skill0088=0x00000000
; cg_moonlit
Skill0089=0x00000000
; wz_icewall
Skill008D=0x00000000
; wz_quagmire
Skill008E=0x7F6DB616
; ht_blastmine
Skill008F=0x00000000
; ht_skidtrap
Skill0090=0x00000000
; ht_anklesnare
Skill0091=0x00000000
; as_venomdust
Skill0092=0x00000000
; ht_landmine
Skill0093=0x00000000
; ht_shockwave
Skill0094=0x00000000
; ht_sandman
Skill0095=0x00000000
; ht_flasher
Skill0096=0x00000000
; ht_freezingtrap
Skill0097=0x00000000
; ht_claymoretrap
Skill0098=0x00000000
; ht_talkiebox
Skill0099=0x00000000
; sa_volcano
Skill009A=0x00000000
; sa_deluge
Skill009B=0x00000000
; sa_violentgale
Skill009C=0x00000000
; sa_landprotector
Skill009D=0x9FFF0000
; bd_lullaby
Skill009E=0x00000000
; bd_richmankim
Skill009F=0x00000000
; bd_eternalchaos
Skill00A0=0x00000000
; bd_drumbattlefield
Skill00A1=0x00000000
; bd_ringnibelungen
Skill00A2=0x00000000
; bd_rokisweil
Skill00A3=0x00000000
; bd_intoabyss
Skill00A4=0x00000000
; bd_siegfried
Skill00A5=0x00000000
; ba_dissonance
Skill00A6=0x00000000
; ba_whistle
Skill00A7=0x00000000
; ba_assassincross
Skill00A8=0x7FFFCC00
; ba_poembragi
Skill00A9=0x7F1722BB
; ba_appleidun
Skill00AA=0x00000000
; dc_uglydance
Skill00AB=0x00000000
; dc_humming
Skill00AC=0x00000000
; dc_dontforgetme
Skill00AD=0x7F6AFF8A
; dc_fortunekiss
Skill00AE=0x00000000
; dc_serviceforyou
Skill00AF=0x00000000
; rg_graffiti
Skill00B0=0x00000000
; am_demonstration
Skill00B1=0x00000000
; we_callbaby, we_callparent, we_callpartner
Skill00B2=0x00000000
; pa_gospel
Skill00B3=0x00000000
; hp_basilica
Skill00B4=0x00000000
; sg_moon_warm, sg_star_warm, sg_sun_warm
Skill00B5=0x00000000
; pf_fogwall
Skill00B6=0x7F000000
; pf_spiderweb
Skill00B7=0xFFFFEF00
; hw_gravitation
Skill00B8=0x00000000
; cg_hermode
Skill00B9=0x00000000
; gs_desperado
Skill00BA=0x00000000
; nj_suiton
Skill00BB=0x00000000
; nj_tatamigaeshi
Skill00BC=0x00000000
; nj_kaensin
Skill00BD=0x00000000
; gs_grounddrift
Skill00BE=0x00000000
;
Skill0082=0x00000000
;
Skill008A=0x00000000
Skill008B=0x00000000
Skill008C=0x00000000
;
; ---------------
; Unknown Skills
; ---------------
Skill00BF=0x00000000
;
Skill00C0=0x00000000
Skill00C1=0x00000000
Skill00C2=0x00000000
Skill00C3=0x00000000
Skill00C4=0x00000000
Skill00C5=0x00000000
Skill00C6=0x00000000
Skill00C7=0x00000000
Skill00C8=0x00000000
Skill00C9=0x00000000
Skill00CA=0x00000000
Skill00CB=0x00000000
Skill00CC=0x00000000
Skill00CD=0x00000000
Skill00CE=0x00000000
Skill00CF=0x00000000
;
Skill00D0=0x00000000
Skill00D1=0x00000000
Skill00D2=0x00000000
Skill00D3=0x00000000
Skill00D4=0x00000000
Skill00D5=0x00000000
Skill00D6=0x00000000
Skill00D7=0x00000000
Skill00D8=0x00000000
Skill00D9=0x00000000
Skill00DA=0x00000000
Skill00DB=0x00000000
Skill00DC=0x00000000
Skill00DD=0x00000000
Skill00DE=0x00000000
Skill00DF=0x00000000
;
Skill00E0=0x00000000
Skill00E1=0x00000000
Skill00E2=0x00000000
Skill00E3=0x00000000
Skill00E4=0x00000000
Skill00E5=0x00000000
Skill00E6=0x00000000
Skill00E7=0x00000000
Skill00E8=0x00000000
Skill00E9=0x00000000
Skill00EA=0x00000000
Skill00EB=0x00000000
Skill00EC=0x00000000
Skill00ED=0x00000000
Skill00EE=0x00000000
Skill00EF=0x00000000
;
Skill00F0=0x00000000
Skill00F1=0x00000000
Skill00F2=0x00000000
Skill00F3=0x00000000
Skill00F4=0x00000000
Skill00F5=0x00000000
Skill00F6=0x00000000
Skill00F7=0x00000000
Skill00F8=0x00000000
Skill00F9=0x00000000
Skill00FA=0x00000000
Skill00FB=0x00000000
Skill00FC=0x00000000
Skill00FD=0x00000000
Skill00FE=0x00000000
Skill00FF=0x00000000

;//----------------------------------------------------------------------------
;//----------------------------------------------------------------------------
;//----------------------------------------------------------------------------
;
;GPS Setting
;
; Since it can setup from application, it is not necessary to change.
;
;----------------------------------------------------------------------------//
[GPS]
window.y=491
window.x=347
window.w=752
window.h=384
window.visible=0

column_width_ID=107
column_width_SERVER=11
column_width_NAME=68
column_width_GPS=60
column_width_ADDRESS=125
column_width_LEVEL=65
column_width_HP=79
column_width_SP=79
column_width_EXP=99
column_width_JOBEXP=88
column_width_PBH=111
column_width_WEIGHT=74
column_width_ZENY=66
column_width_TIMESTAMP=68
column_width_MESSAGE=427
message=0x0fff
ExpPerOff=1
WeightOff=1
ZenyOff=1
PosOff=1
SimpleModeEXP=1
SimpleModeJEXP=1
SimpleModeBPH=1
SimpleModeZeny=1
ShowServer=-13
ShowName=1
ShowGPS=2
ShowAddress=3
ShowLevel=4
ShowHP=5
ShowSP=6
ShowEXP=7
ShowJEXP=8
ShowExpPerH=9
ShowWeight=-14
ShowZeny=10
ShowTimeStamp=11
ShowMessage=12
FontHeight=-12
FontWidth=0
FontWeight=400
FontItalic=0
FontUnderline=0
FontStrikeOut=0
FontFaceName=MS Sans Serif
AlwaysTop=0
BackColor=16777215
TextColor=65280
HPSPMaxColor=32768
HPSPAlertColor=255
WeightAlertColor=255
;//----------------------------------------------------------------------------
;GPSConnectInfo
;----------------------------------------------------------------------------//
[GPSConnect]
ID=
Address=
Port=5973
Protocol=2
AutoConnect=0

;----------------------------------------------------------------------------//
;----------------------------------------------------------------------------//
;----------------------------------------------------------------------------//



;//----------------------------------------------------------------------------
;
;Setup of the head character for send a message to GPS.
;
;----------------------------------------------------------------------------//
message_send_char=&


;//----------------------------------------------------------------------------
;Setup of the head character for send IRC.(ENTER CTRL+ENTER SHIFT+CTRL+ENTERj
;(Client: LimeChat CHOCOA)
;
;Example1) LimChat_message_send_char=
;          OFF
;Example2) LimChat_message_send_char=>
; RO Client ">hello :)[Enter]" --->  "hello :)" send to LimeChat.
;
;----------------------------------------------------------------------------//
[IRC]
LimeChat_message_send_char=
CHOCOA_message_send_char=

[RoChaHP]
;-----------------------------------------------------------
;        It can reload.
;
;EXP. Put Timer(msec)
;Example1)EXPTIMER=5000
;         5sec.
;Example2)EXPTIMER=0
;         OFF
EXPTIMER=5000

;EXP. Put Timer for RCXWindow EXP/h Button
;
;Example1)EXPFUNCTIMER=10000
;         10sec.
;Example2)EXPFUNCTIMER=0
;         OFF
EXPFUNCTIMER=10000

;KillCounter Put Timer
KILLCOUNTTIMER=3000
;-----------------------------------------------------------


;//----------------------------------------------------------------------------
;        It can reload.
;
;  HotKey
;
; CTRL + .
;----------------------------------------------------------------------------//
[KeyConfig]
; RCXWindow Show/Hide
ROCHAWINDOW_OPEN=1

; BBE Show/Hide
BBE=2

; EXP/H Reset
EXPPER_OFF=4

; LogWindow Show/Hide
LOGWIN_OPEN=5

; --------
BOTSS_OFF=3



;//----------------------------------------------------------------------------
;
;  Options
;
;----------------------------------------------------------------------------//
[RoChaOption]
; EXP Combo interval
;
YanmaiiComboTime=300
; EXP Popup LineNums 0 - 8(0:off)
;
EXPPopupLines=8


;//----------------------------------------------------------------------------
;BattleModeFix
;BattleModeChat without Enter Key.
;BattleModeChat used Space Key.
;0:off 1:on
;----------------------------------------------------------------------------//
BattleModeFix=1

;//----------------------------------------------------------------------------
;Windows Class of the RO Client is specified.
;e.g.)ROWindowClass=RagexeRE.exe
;----------------------------------------------------------------------------//
ROWindowClass=directx10.bin

;//----------------------------------------------------------------------------
;Mouse Center Button Key Define
;If specification is the Insert key in a virtual key code   0 x2D is specified.
;----------------------------------------------------------------------------//
MouseCenterKey=

;//----------------------------------------------------------------------------
; API HookType
;0:dll Address Search
;1:IAT Search before AsPack
;
;----------------------------------------------------------------------------//

APIHookType=0


;//----------------------------------------------------------------------------
;
;DebugOption
; 0:Off
; 1:Always Logging to log/PacketLog_WS2.txt from RecvHook
;----------------------------------------------------------------------------//
PacketLogAnalyse=0


;//----------------------------------------------------------------------------
; Analysis of RoAddr is delayed.
;----------------------------------------------------------------------------//
RoAddrAnalyseFrame=20


;//----------------------------------------------------------------------------
;
;----------------------------------------------------------------------------//

Recv32HookCount=1


;//----------------------------------------------------------------------------
; Write a PacketLength Matrix
;
;Example1)PacketLengthSavePath=PacketLength.txt
;Example2)PacketLengthSavePath=C:\Program Files\Gravity\RagnarokOnline\PacketLength.txt
;----------------------------------------------------------------------------//

PacketLengthSavePath=



;//----------------------------------------------------------------------------
; AccountCollector
; Input of account and password is automated.
; :0 OFF
; :1 ON
; The file of account and password is saved on the path which it was enciphered
; and was set by AccountCollectorPath.
;
;----------------------------------------------------------------------------//

AccountCollector=0

;//----------------------------------------------------------------------------
;
;Example1)AccountCollectorPath=I:\AccountCollector
;Example2)AccountCollectorPath=M:\ROPass
;      A folder is not made automatically.
;      It can't decode by the data copied to other disks or media.
;----------------------------------------------------------------------------//

AccountCollectorPath=


;//----------------------------------------------------------------------------
;
; FreeMouse
; :0 OFF
; :1 ON
;----------------------------------------------------------------------------//
FreeMouse=0

;//----------------------------------------------------------------------------
;
; FreeMouseFirstCaptureTrue
; The mouse input of the beginning at the time of a window becoming active is
; canceled.
; :0 OFF
; :1 ON
;----------------------------------------------------------------------------//
FreeMouseFirstCaptureTrue=0

;//----------------------------------------------------------------------------
; The window coordinates of RO are saved.
; RoWinPosSave
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

RoWinPosSave=0

;//----------------------------------------------------------------------------
;  (X,Y)
;----------------------------------------------------------------------------//
RoWinPosX=0
RoWinPosY=0


;//----------------------------------------------------------------------------
; Put a frame counter.(Top of mini map)
; FPSCounter
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

FPSCounter=0


;//----------------------------------------------------------------------------
;0:OFF
;1:ON
;----------------------------------------------------------------------------//

ShortcutItemSave=0

;//----------------------------------------------------------------------------
; The CPU load in a game is lowered maintaining a frame rate as much as possible.
; 0:OFF
; 1:ON
;----------------------------------------------------------------------------//

CPUSave =0


;//----------------------------------------------------------------------------
; The CPU load in a game is controllable.iA frame rate falls.j
; 0:OFF
; 1:LevelDown1
; 2:LevelDown2
; 3:LevelDown3
;----------------------------------------------------------------------------//

CPUCoolerLevel=1


;//----------------------------------------------------------------------------
;
;Hallucination effect
; 0 OFF
; 1 ON
; 2 OFF+OtherEffect
;----------------------------------------------------------------------------//
HallucinatoryEffect=0



;//----------------------------------------------------------------------------
; 2006.07.20 ver17 rev15
;
; HomunculusMonitor
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

HomunculusMonitor=0
;
; HomunculusMonitor PositioniCan be Reloadedj
;
HomunculusMonitorPosX=0
HomunculusMonitorPosY=0


;//----------------------------------------------------------------------------
; 2007.10.04 ver17 rev37
; RCXWindow EXP Style
; :0 Number
; :1 Percentage
; It changes by clicking the blue circle of the title bar of RCXWindow.
;----------------------------------------------------------------------------//
RoChaWinExpType=1



;//----------------------------------------------------------------------------
;
; AutoLogSave
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//

AutoLogSave=0


;//----------------------------------------------------------------------------
;
; AppendLogTypeString
;  The words and phrases which identify a message are added to a log.
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//
AppendLogTypeString=1
;//----------------------------------------------------------------------------
;
; AppendLogChatroomString
;  A chatroom name is added to a chatroom log.
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//
AppendLogChatroomString=1

;//----------------------------------------------------------------------------
; LogFileName
;  %ss:SeverName
;  %yy:Year
;  %mm:Month
;  %dd:Day
;Example) ChatLog = %ss\%yy%mm.txt
;----------------------------------------------------------------------------//

;GPSLogFileiPlease do not specify a server name.j
GPSLog            = gpslog_%yy%mm.txt

;OpenChatLog
ChatLog           = log_%ss_%yy%mm.txt

;RoomChatLog
ChatRoomLog       = log_%ss_%yy%mm.txt

;GuildChatLog
GuildLog          = log_%ss_%yy%mm.txt

;PartyChatLog
PartyLog          = log_%ss_%yy%mm.txt

;WisChatLog
WisLog            = log_%ss_%yy%mm.txt

;GlobalAnnounceLog
GlobalAnnounceLog = log_%ss_%yy%mm.txt

;LocalAnnounceLog
LocalAnnounceLog  = log_%ss_%yy%mm.txt

;Skill or Damage or Attack ... LogFile(Debug)
SystemLog         =



;//----------------------------------------------------------------------------
;  RCXWindow(it is not necessary to change.)
;
;
LOGPUT=0x0
LOGPUT_PT=0x0
LOGPUT_OTHER=0x0
GPSPUT=0x0
BOTSCAN=0x0
MOBHPTYPE=0x2
MOBHP_PUTMOBTOP=0x1
;----------------------------------------------------------------------------//

;//----------------------------------------------------------------------------
;        It can reload.
; 0: ----------------------------
; 1: ----------------------------
;----------------------------------------------------------------------------//
ObjReleaseType=0


;//----------------------------------------------------------------------------
;
; The display position of efficiency calculation of EXP.
; (Displacement from center of screen
;
EXP_POS_X=0
EXP_POS_Y=0

; The display position of Acquisition EXP is setup.
; (Displacement from center of screen
GETEXP_POS_X=-42
GETEXP_POS_Y=-280
; GPS left position
GPSL_POS_X=5
GPSL_POS_Y=152
; GPS right position
GPSR_POS_X=56
GPSR_POS_Y=152
; MOBInfo left position
KILLCOUNTL_POS_X=5
KILLCOUNTL_POS_Y=152
; MOBInfo right position
KILLCOUNTR_POS_X=56
KILLCOUNTR_POS_Y=152
; LogWindow position and height
LOGWIN_X=36
LOGWIN_Y=344
LOGWIN_W=400
LOGWIN_H=400

; Setup of LogWindow font
;
LOGFontFaceName=MS Sans Serif
LOGFontHeight=-12
LOGFontWidth=0
LOGFontWeight=400
LOGFontItalic=0
;
; Setup of MOBHP font
HPFontFaceName=Tahoma
HPFontHeight=-12
HPFontWidth=0
HPFontWeight=800
HPFontItalic=0

;----------------------------------------------------------------------------//


;//----------------------------------------------------------------------------
;
LOGFLAG=0x80000001

GPSMEMBERST_PUT=0x0
PETSTATUS_PUT=0x0
LOGWIN_DOCKING=0
ShowBBE=0
BBELevel=1
Opaque=0
CPUCoolerSwitch=0
M2E=1
ShowChatScope=1
;----------------------------------------------------------------------------//

;//----------------------------------------------------------------------------
; Setup of RCXWindow
;  POS_X=0
;  POS_Y=0
;  MODEMINI=1
;  SHOW=0
;
;----------------------------------------------------------------------------//
[RoChaWindow]
POS_X=0
POS_Y=0
MODEMINI=0
SHOW=0

;//----------------------------------------------------------------------------
; Setup of EXP Window
;
;  Mode=0  0:no window
;          1:window mode (setup by POS_X and POS_Y for display position.)
;          2:window mode2(display position is fixed to the right of RCXWindow.
;                         POS_X and POS_Y is changed.)
;  POS_X=0 display position.RO Client (0,0)-(right,bottom)
;  POS_Y=0
;----------------------------------------------------------------------------//
[EXPWindow]
Mode=0
POS_X=0
POS_Y=0

;//----------------------------------------------------------------------------
;
;  Setup of Alarm
;
;----------------------------------------------------------------------------//
[Sound]//disable
; Disable, when not specifying a filename.
;(Please specify a full path, when OS is WindowsVista.
;
;
; GPS message
;
GPSMessage=
;
; Wis message
;
WisMessage=
;
; Pet hungry time is told.
;
PetAlarm=
;
; Dealings request alarm.
;
TradeAlarm=
;
; GuildMessage
;
GuildMessage=
;
; GlobalAnnounce message
;
GlobalAnnounce=
;
; LocalAnnounce message
;
LocalAnnounce=
;
; PartyMessage
;
PartyMessage=
;
; Vending Alarm
;
SaleAlarm=
;
; ChatRoom entry alarm
;
ChatInAlarm=
;
; ChatRoom leave alarm
;
ChatLeaveAlarm=
;
; Homunculus hungry time is told.
;
HomunculusAlarmLine=0
HomunculusAlarm=

HomunculusAlarmLine2=0
HomunculusAlarm2=




;//----------------------------------------------------------------------------
;
;  Setup of the installation holder of RO
;
;----------------------------------------------------------------------------//
[Ragnarok]
Dir=

;//----------------------------------------------------------------------------
;
;  GPS servername and AccountCollector used datas.
;
; CharacterServerIP=ServerName
;
;----------------------------------------------------------------------------//
Saludos

Me funciono PTM!  /idea

Desconectado Haile

  • He olvidado cosas de este juego que tú aun no has aprendido.
  • First Job
  • **
  • Mensajes: 654
  • Guild: HDS
Re:Un Link de descarga del RCX?
« Respuesta #31 en: 17 de Octubre de 2011, 21:35:42 pm »
Para los que aun no les va el RCX, abran el archivo RCX.ini y copien esto y peguenlo (así lo tengo configurado yo)

Spoiler for Hidden:
[Common]
;//----------------------------------------------------------------------------
;Language
;
; The application language used.
;
; 0:english
; 1:japanese
;
;----------------------------------------------------------------------------//
Language=0

[GroupieEX]
GroupieEX=1
GroupieAttack=0
GroupieBuffer=1
GroupieEveryone=0

;//----------------------------------------------------------------------------
;  MOBInfo
;----------------------------------------------------------------------------//
[MOBInfo]
; FontName:   fontname
; FontHeight: size (-20 - +20)
; FontWeight: normal:200
; FontItalic: 0:normal 1:italic
;monster name font
NameFontName=Arial
NameFontHeight=-12
NameFontWeight=400
NameFontItalic=0
;monster data font
DataFontName=Arial
DataFontHeight=-10
DataFontWeight=200
DataFontItalic=0
;//----------------------------------------------------------------------------
;  SkillTimer
;----------------------------------------------------------------------------//
[SkillTimer]
;0:SkillTimer Enable 1:SkillTimer Dissable
Enable=0

; FontName:   fontname
; FontHeight: size (-20 - +20)
; FontWeight: normal:200
; FontItalic: 0:normal 1:italic
;character name font
CharNameFontName=Arial
CharNameFontHeight=-16
CharNameFontWeight=400
CharNameFontItalic=0
;infomation font
InfoFontName=Arial
InfoFontHeight=-10
InfoFontWeight=200
InfoFontItalic=0

[SkillTimerFlag]
;
;FLAG
;PC:My Player Charactor
;PT:Party Member
;NPT:Other Charactor
;MOB:Monster Object
;
;PC  -------->PC    0000000000000001 0x0001     1
;PC  -------->PT    0000000000000010 0x0002     2
;PC  -------->NPT   0000000000000100 0x0004     4
;PC  -------->MOB   0000000000001000 0x0008     8
;PT---------->PC    0000000000010000 0x0010    16
;PT---------->PT    0000000000100000 0x0020    32
;PT---------->NPT   0000000001000000 0x0040    64
;PT---------->MOB   0000000010000000 0x0080   128
;NPT -------->PC    0000000100000000 0x0100   256
;NPT -------->PT    0000001000000000 0x0200   512
;NPT -------->NPT   0000010000000000 0x0400  1024
;NPT -------->MOB   0000100000000000 0x0800  2048
;MOB--------->PC    0001000000000000 0x1000  4096
;MOB--------->PT    0010000000000000 0x2000  8192
;MOB--------->NPT   0100000000000000 0x4000 16384
;MOB--------->MOB   1000000000000000 0x8000 32768

;Curse Attack
NPC_CURSEATTACK      = 0xf00f
;Poison
TF_POISON            = 0xf00f
;Frost
MG_FROSTDIVER        = 0x0fff
;Sleep Attack
NPC_SLEEPATTACK      = 0xffff
;
SM_MAGNUM            = 0x0001
SM_PROVOKE           = 0x0fff
SM_ENDURE            = 0x0001
;
MG_SIGHT             = 0x0001
MG_ENERGYCOAT        = 0x0001
MG_STONECURSE        = 0x0fff
MG_SAFETYWALL        = 0x0fff
MG_FIREWALL          = 0x0001
;
AL_RUWACH            = 0x0001
AL_INCAGI            = 0x03ff
AL_DECAGI            = 0x33ff
AL_ANGELUS           = 0x0001
AL_BLESSING          = 0x03ff
AL_WARP              = 0x03ff
AL_PNEUMA            = 0x0fff
;
MC_LOUD              = 0x0001
AC_CONCENTRATION     = 0x0001
AC_DOUBLE            = 0x0001
;
KN_TWOHANDQUICKEN    = 0x0001
KN_ONEHAND           = 0x0001
;
PR_IMPOSITIO         = 0x03ff
PR_SUFFRAGIUM        = 0x03ff
PR_ASPERSIO          = 0x3fff
PR_BENEDICTIO        = 0x0fff
PR_SLOWPOISON        = 0x03ff
PR_KYRIE             = 0x03ff
PR_MAGNIFICAT        = 0x0001
PR_GLORIA            = 0x00ff
PR_LEXDIVINA         = 0xffff
PR_SANCTUARY         = 0x0fff
PR_MAGNUS            = 0x0fff
;
WZ_FIREPILLAR        = 0x0fff
WZ_ICEWALL           = 0x0fff
WZ_FROSTNOVA         = 0x0fff
WZ_STORMGUST         = 0x0fff
WZ_VERMILION         = 0x0fff
WZ_QUAGMIRE          = 0x0fff
WZ_METEOR            = 0x0001
WZ_SIGHTBLASTER      = 0x0001
;
BS_ADRENALINE        = 0x00ff
BS_ADRENALINE2       = 0x00ff
BS_WEAPONPERFECT     = 0x00ff
BS_OVERTHRUST        = 0x00ff
;
HT_SKIDTRAP          = 0x0fff
HT_LANDMINE          = 0x0fff
HT_ANKLESNARE        = 0x0fff
HT_SHOCKWAVE         = 0x0fff
HT_SANDMAN           = 0x0fff
HT_FLASHER           = 0x0fff
HT_FREEZINGTRAP      = 0x0fff
HT_BLASTMINE         = 0x0fff
HT_CLAYMORETRAP      = 0x0fff
;
AS_VENOMDUST         = 0x0fff
AS_ENCHANTPOISON     = 0x03ff
AS_POISONREACT       = 0x03ff
;
AM_CP_WEAPON         = 0x03ff
AM_CP_SHIELD         = 0x03ff
AM_CP_ARMOR          = 0x03ff
AM_CP_HELM           = 0x03ff
AM_DEMONSTRATION     = 0x0fff
CR_FULLPROTECTION    = 0x03ff
;
CR_AUTOGUARD         = 0x0001
CR_REFLECTSHIELD     = 0x0001
CR_DEVOTION          = 0x00ff
CR_PROVIDENCE        = 0x03ff
CR_DEFENDER          = 0x00ff
CR_SPEARQUICKEN      = 0x0001
CR_SHRINK            = 0x0001
;
MO_STEELBODY         = 0xffff
MO_BLADESTOP         = 0xffff
MO_EXPLOSIONSPIRITS  = 0x0001
;
SA_FLAMELAUNCHER     = 0x03ff
SA_FROSTWEAPON       = 0x03ff
SA_LIGHTNINGLOADER   = 0x03ff
SA_SEISMICWEAPON     = 0x03ff
SA_VOLCANO           = 0x0fff
SA_DELUGE            = 0x0fff
SA_VIOLENTGALE       = 0x0fff
SA_LANDPROTECTOR     = 0x0fff
;
BD_LULLABY           = 0x03ff
BD_RICHMANKIM        = 0x03ff
BD_ETERNALCHAOS      = 0x03ff
BD_DRUMBATTLEFIELD   = 0x03ff
BD_RINGNIBELUNGEN    = 0x03ff
BD_ROKISWEIL         = 0x03ff
BD_INTOABYSS         = 0x03ff
BD_SIEGFRIED         = 0x03ff
;
BA_DISSONANCE        = 0x03ff
BA_WHISTLE           = 0x03ff
BA_ASSASSINCROSS     = 0x03ff
BA_POEMBRAGI         = 0x03ff
BA_APPLEIDUN         = 0x03ff
DC_UGLYDANCE         = 0x03ff
DC_HUMMING           = 0x03ff
DC_DONTFORGETME      = 0x03ff
DC_FORTUNEKISS       = 0x03ff
DC_SERVICEFORYOU     = 0x03ff
CG_MOONLIT           = 0x03ff
CG_HERMODE           = 0x03ff
;
;
HW_MAGICPOWER        = 0x0001
HW_GRAVITATION       = 0x0fff
;
LK_AURABLADE         = 0x0001
LK_PARRYING          = 0x0001
LK_CONCENTRATION     = 0x0001
;
PA_GOSPEL            = 0x00ff
;
HP_ASSUMPTIO         = 0x03ff
HP_BASILICA          = 0x03ff
;
PF_DOUBLECASTING     = 0x0001
PF_SOULBURN          = 0x0001
PF_FOGWALL           = 0x0fff
PF_SPIDERWEB         = 0x0fff
;
ASC_EDP              = 0x03ff
SN_SIGHT             = 0x0001
SN_WINDWALK          = 0x00ff
;
WS_MELTDOWN          = 0x0001
WS_CARTBOOST         = 0x0001
WS_OVERTHRUSTMAX     = 0x00ff
;
TK_RUN               = 0x0001
TK_HAPPYBREAK        = 0x0001
TK_SEVENWIND         = 0x0001
SG_SUN_WARM          = 0x00ff
SG_MOON_WARM         = 0x00ff
SG_STAR_WARM         = 0x00ff
SG_SUN_COMFORT       = 0x00ff
SG_MOON_COMFORT      = 0x00ff
SG_STAR_COMFORT      = 0x00ff
SG_FUSION            = 0x0001
SG_THE_WONDER        = 0x0001
;
SL_ALCHEMIST         = 0x0fff
SL_MONK              = 0x0fff
SL_STAR              = 0x0fff
SL_SAGE              = 0x0fff
SL_CRUSADER          = 0x0fff
SL_SUPERNOVICE       = 0x0fff
SL_KNIGHT            = 0x0fff
SL_WIZARD            = 0x0fff
SL_PRIEST            = 0x0fff
SL_BARDDANCER        = 0x0fff
SL_ROGUE             = 0x0fff
SL_ASSASIN           = 0x0fff
SL_BLACKSMITH        = 0x0fff
SL_HUNTER            = 0x0fff
SL_SOULLINKER        = 0x0fff
SL_HIGH              = 0x0fff
;
SL_KAIZEL            = 0x0001
SL_KAAHI             = 0x0001
SL_KAUPE             = 0x0001
SL_KAITE             = 0x0001
SL_SWOO              = 0x0001
SL_SKE               = 0x0001
SL_SKASL_SKA         = 0x0001
SL_STIN              = 0x0001
SL_STUN              = 0x0001

ST_PRESERVE          = 0x00ff
;
GS_MADNESSCANCEL     = 0x0001
GS_ADJUSTMENT        = 0x0001
GS_INCREASING        = 0x0001
GS_GATLINGFEVER      = 0x0001
NJ_UTSUSEMI          = 0x0001
NJ_BUNSINJYUTSU      = 0x0001
NJ_NEN               = 0x0001
NJ_KAENSIN           = 0x0fff
NJ_SUITON            = 0x0fff


[SkillTimerCountDownTick]
SM_MAGNUM            = 0
SM_PROVOKE           = 0
SM_ENDURE            = 0
MG_SIGHT             = 0
MG_FROSTDIVER        = 0
MG_STONECURSE        = 0
NPC_CURSEATTACK      = 0
MG_ENERGYCOAT        = 0
AL_RUWACH            = 0
AL_ANGELUS           = 0
AL_INCAGI            = 10000
AL_DECAGI            = 0
AL_BLESSING          = 10000
MC_LOUD              = 0
AC_CONCENTRATION     = 0
TF_HIDING            = 0
TF_POISON            = 0
KN_TWOHANDQUICKEN    = 0
PR_IMPOSITIO         = 0
PR_SUFFRAGIUM        = 0
PR_ASPERSIO          = 0
PR_BENEDICTIO        = 0
PR_SLOWPOISON        = 0
PR_KYRIE             = 0
PR_MAGNIFICAT        = 0
PR_GLORIA            = 0
PR_LEXDIVINA         = 0
BS_ADRENALINE        = 0
BS_WEAPONPERFECT     = 0
BS_OVERTHRUST        = 0
HT_ANKLESNARE        = 0
NPC_SLEEPATTACK      = 0
AS_ENCHANTPOISON     = 0
AS_POISONREACT       = 0
AM_CP_WEAPON         = 0
AM_CP_SHIELD         = 0
AM_CP_ARMOR          = 0
AM_CP_HELM           = 0
CR_AUTOGUARD         = 0
CR_REFLECTSHIELD     = 0
CR_DEVOTION          = 0
CR_PROVIDENCE        = 0
CR_DEFENDER          = 0
CR_SPEARQUICKEN      = 0
MO_STEELBODY         = 0
MO_BLADESTOP         = 0
MO_EXPLOSIONSPIRITS  = 0
MO_CALLSPIRITS_1     = 30000
MO_CALLSPIRITS_2     = 30000
MO_CALLSPIRITS_3     = 30000
MO_CALLSPIRITS_4     = 30000
MO_CALLSPIRITS_5     = 30000
MO_CALLSPIRITS_6     = 30000
MO_CALLSPIRITS_7     = 30000
MO_CALLSPIRITS_8     = 30000
MO_CALLSPIRITS_9     = 30000
MO_CALLSPIRITS_10    = 30000
SA_AUTOSPELL         = 0
SA_FLAMELAUNCHER     = 0
SA_FROSTWEAPON       = 0
SA_LIGHTNINGLOADER   = 0
SA_SEISMICWEAPON     = 0
LK_AURABLADE         = 0
LK_PARRYING          = 0
LK_CONCENTRATION     = 0
HP_ASSUMPTIO         = 0
HW_MAGICPOWER        = 0
PF_SOULBURN          = 0
ASC_EDP              = 0
SN_SIGHT             = 0
SN_WINDWALK          = 0
WS_MELTDOWN          = 0
WS_CARTBOOST         = 0
TK_RUN               = 0
TK_HAPPYBREAK        = 0
WEPON_NEN            = 0
WEPON_DARK           = 0
SG_SUN_WARM          = 0
SG_MOON_WARM         = 0
SG_STAR_WARM         = 0
SG_SUN_COMFORT       = 0
SG_MOON_COMFORT      = 0
SG_STAR_COMFORT      = 0
SL_SPIRIT            = 0
SL_KAIZEL            = 0
SL_KAAHI             = 0
SL_KAUPE             = 0
SL_KAITE             = 0
SL_SWOO              = 0
SL_SKE               = 0
SL_SKASL_SKA         = 0
ST_PRESERVE          = 0
PF_DOUBLECASTING     = 0
WS_OVERTHRUSTMAX     = 0
KN_ONEHAND           = 0
GS_FLING             = 0
GS_MADNESSCANCEL     = 0
GS_ADJUSTMENT        = 0
GS_INCREASING        = 0
GS_GATLINGFEVER      = 0
NJ_UTSUSEMI          = 0
NJ_BUNSINJYUTSU      = 0
NJ_NEN               = 0
CR_SHRINK            = 0
RG_CLOSECONFINE      = 0
WZ_SIGHTBLASTER      = 0
BS_ADRENALINE2       = 0
SG_FUSION            = 0
SG_THE_WONDER        = 0
HLIF_AVOID           = 0
HLIF_CHANGE          = 0
HFLI_FLEET           = 0
HFLI_SPEED           = 0
HAMI_DEFENCE         = 0
HAMI_BLOODLUST       = 0
ALTER_CRI            = 0
ARIA                 = 0
PLANT                = 0
RESIST_FIRE          = 0
RESIST_WATER         = 0
RESIST_EARTH         = 0
RESIST_WIND          = 0
SPEEDPOT1            = 300000
SPEEDPOT2            = 300000
SPEEDPOT3            = 300000
SPEEDPOT4            = 300000
DISH_STR_UP          = 300000
DISH_AGI_UP          = 300000
DISH_VIT_UP          = 300000
DISH_DEX_UP          = 300000
DISH_INT_UP          = 300000
DISH_LUK_UP          = 300000
DISH_STR_UP2         = 300000
DISH_AGI_UP2         = 300000
DISH_VIT_UP2         = 300000
DISH_DEX_UP2         = 300000
DISH_INT_UP2         = 300000
DISH_LUK_UP2         = 300000
BOOK_EXPUP_UP        = 300000
FILE_INSURANCE       = 300000
BOOK_JOBUP_UP        = 300000

[SkillTimerMode]
SM_MAGNUM            = 0
SM_PROVOKE           = 0
SM_ENDURE            = 0
MG_SIGHT             = 0
MG_FROSTDIVER        = 0
MG_STONECURSE        = 0
NPC_CURSEATTACK      = 0
MG_ENERGYCOAT        = 0
AL_RUWACH            = 0
AL_ANGELUS           = 0
AL_INCAGI            = 0
AL_DECAGI            = 0
AL_BLESSING          = 0
MC_LOUD              = 0
AC_CONCENTRATION     = 0
TF_HIDING            = 0
TF_POISON            = 0
KN_TWOHANDQUICKEN    = 0
PR_IMPOSITIO         = 0
PR_SUFFRAGIUM        = 0
PR_ASPERSIO          = 0
PR_BENEDICTIO        = 0
PR_SLOWPOISON        = 0
PR_KYRIE             = 0
PR_MAGNIFICAT        = 0
PR_GLORIA            = 0
PR_LEXDIVINA         = 0
BS_ADRENALINE        = 0
BS_WEAPONPERFECT     = 0
BS_OVERTHRUST        = 0
HT_ANKLESNARE        = 0
NPC_SLEEPATTACK      = 0
AS_ENCHANTPOISON     = 0
AS_POISONREACT       = 0
AM_CP_WEAPON         = 0
AM_CP_SHIELD         = 0
AM_CP_ARMOR          = 0
AM_CP_HELM           = 0
CR_AUTOGUARD         = 0
CR_REFLECTSHIELD     = 0
CR_DEVOTION          = 0
CR_PROVIDENCE        = 0
CR_DEFENDER          = 0
CR_SPEARQUICKEN      = 0
MO_STEELBODY         = 0
MO_BLADESTOP         = 0
MO_EXPLOSIONSPIRITS  = 0
MO_CALLSPIRITS_1     = 0
MO_CALLSPIRITS_2     = 0
MO_CALLSPIRITS_3     = 0
MO_CALLSPIRITS_4     = 0
MO_CALLSPIRITS_5     = 0
MO_CALLSPIRITS_6     = 0
MO_CALLSPIRITS_7     = 0
MO_CALLSPIRITS_8     = 0
MO_CALLSPIRITS_9     = 0
MO_CALLSPIRITS_10    = 0
SA_AUTOSPELL         = 0
SA_FLAMELAUNCHER     = 0
SA_FROSTWEAPON       = 0
SA_LIGHTNINGLOADER   = 0
SA_SEISMICWEAPON     = 0
LK_AURABLADE         = 0
LK_PARRYING          = 0
LK_CONCENTRATION     = 0
HP_ASSUMPTIO         = 0
HW_MAGICPOWER        = 0
PF_SOULBURN          = 0
ASC_EDP              = 0
SN_SIGHT             = 0
SN_WINDWALK          = 0
WS_MELTDOWN          = 0
WS_CARTBOOST         = 0
TK_RUN               = 0
TK_HAPPYBREAK        = 0
WEPON_NEN            = 0
WEPON_DARK           = 0
SG_SUN_WARM          = 0
SG_MOON_WARM         = 0
SG_STAR_WARM         = 0
SG_SUN_COMFORT       = 0
SG_MOON_COMFORT      = 0
SG_STAR_COMFORT      = 0
SL_SPIRIT            = 0
SL_KAIZEL            = 0
SL_KAAHI             = 0
SL_KAUPE             = 0
SL_KAITE             = 0
SL_SWOO              = 0
SL_SKE               = 0
SL_SKASL_SKA         = 0
ST_PRESERVE          = 0
PF_DOUBLECASTING     = 0
WS_OVERTHRUSTMAX     = 0
KN_ONEHAND           = 0
GS_FLING             = 0
GS_MADNESSCANCEL     = 0
GS_ADJUSTMENT        = 0
GS_INCREASING        = 0
GS_GATLINGFEVER      = 0
NJ_UTSUSEMI          = 0
NJ_BUNSINJYUTSU      = 0
NJ_NEN               = 0
CR_SHRINK            = 0
RG_CLOSECONFINE      = 0
WZ_SIGHTBLASTER      = 0
BS_ADRENALINE2       = 0
SG_FUSION            = 0
SG_THE_WONDER        = 0
HLIF_AVOID           = 0
HLIF_CHANGE          = 0
HFLI_FLEET           = 0
HFLI_SPEED           = 0
HAMI_DEFENCE         = 0
HAMI_BLOODLUST       = 0
ALTER_CRI            = 0
ARIA                 = 0
PLANT                = 0
RESIST_FIRE          = 0
RESIST_WATER         = 0
RESIST_EARTH         = 0
RESIST_WIND          = 0
SPEEDPOT1            = 0
SPEEDPOT2            = 0
SPEEDPOT3            = 0
SPEEDPOT4            = 0
DISH_STR_UP          = 0
DISH_AGI_UP          = 0
DISH_VIT_UP          = 0
DISH_DEX_UP          = 0
DISH_INT_UP          = 0
DISH_LUK_UP          = 0
DISH_STR_UP2         = 0
DISH_AGI_UP2         = 0
DISH_VIT_UP2         = 0
DISH_DEX_UP2         = 0
DISH_INT_UP2         = 0
DISH_LUK_UP2         = 0
BOOK_EXPUP_UP        = 0
FILE_INSURANCE       = 0
BOOK_JOBUP_UP        = 0




[M2E]
; http://www.productions.com.br/rcx
; MiniMiniEffect Color Setting
; 0xAARRGGBB
;
; mg_safetywall
Skill007E=0xFFFF19E8
; mg_firewall
Skill007F=0x00000000
; al_warp 1
Skill0080=0x00000000
; al_warp 2
Skill0081=0x00000000
; pr_sanctuary
Skill0083=0x00000000
; pr_magnus
Skill0084=0x00000000
; al_pneuma
Skill0085=0x7F00FFFF
;  WZ_HEAVENDRIVE#Heaven's_Drive
;  MG_THUNDERSTORM#Thunderstorm
;  WZ_STORMGUST#Storm_Gust
;  WZ_VERMILION#Lord_of_Vermilion
;  NPC_DARKGRANDCROSS#Dark_Grand_Cross
;  PF_FOGWALL#Blinding_Mist
;Skill00B6=0x9F6B6B66
;  WZ_METEOR#Meteor_Storm
Skill0086=0x7FFCFF00
; wz_firepillar 1
Skill0087=0x00000000
; wz_firepillar 2
Skill0088=0x00000000
; cg_moonlit
Skill0089=0x00000000
; wz_icewall
Skill008D=0x00000000
; wz_quagmire
Skill008E=0x7F6DB616
; ht_blastmine
Skill008F=0x00000000
; ht_skidtrap
Skill0090=0x00000000
; ht_anklesnare
Skill0091=0x00000000
; as_venomdust
Skill0092=0x00000000
; ht_landmine
Skill0093=0x00000000
; ht_shockwave
Skill0094=0x00000000
; ht_sandman
Skill0095=0x00000000
; ht_flasher
Skill0096=0x00000000
; ht_freezingtrap
Skill0097=0x00000000
; ht_claymoretrap
Skill0098=0x00000000
; ht_talkiebox
Skill0099=0x00000000
; sa_volcano
Skill009A=0x00000000
; sa_deluge
Skill009B=0x00000000
; sa_violentgale
Skill009C=0x00000000
; sa_landprotector
Skill009D=0x9FFF0000
; bd_lullaby
Skill009E=0x00000000
; bd_richmankim
Skill009F=0x00000000
; bd_eternalchaos
Skill00A0=0x00000000
; bd_drumbattlefield
Skill00A1=0x00000000
; bd_ringnibelungen
Skill00A2=0x00000000
; bd_rokisweil
Skill00A3=0x00000000
; bd_intoabyss
Skill00A4=0x00000000
; bd_siegfried
Skill00A5=0x00000000
; ba_dissonance
Skill00A6=0x00000000
; ba_whistle
Skill00A7=0x00000000
; ba_assassincross
Skill00A8=0x7FFFCC00
; ba_poembragi
Skill00A9=0x7F1722BB
; ba_appleidun
Skill00AA=0x00000000
; dc_uglydance
Skill00AB=0x00000000
; dc_humming
Skill00AC=0x00000000
; dc_dontforgetme
Skill00AD=0x7F6AFF8A
; dc_fortunekiss
Skill00AE=0x00000000
; dc_serviceforyou
Skill00AF=0x00000000
; rg_graffiti
Skill00B0=0x00000000
; am_demonstration
Skill00B1=0x00000000
; we_callbaby, we_callparent, we_callpartner
Skill00B2=0x00000000
; pa_gospel
Skill00B3=0x00000000
; hp_basilica
Skill00B4=0x00000000
; sg_moon_warm, sg_star_warm, sg_sun_warm
Skill00B5=0x00000000
; pf_fogwall
Skill00B6=0x7F000000
; pf_spiderweb
Skill00B7=0xFFFFEF00
; hw_gravitation
Skill00B8=0x00000000
; cg_hermode
Skill00B9=0x00000000
; gs_desperado
Skill00BA=0x00000000
; nj_suiton
Skill00BB=0x00000000
; nj_tatamigaeshi
Skill00BC=0x00000000
; nj_kaensin
Skill00BD=0x00000000
; gs_grounddrift
Skill00BE=0x00000000
;
Skill0082=0x00000000
;
Skill008A=0x00000000
Skill008B=0x00000000
Skill008C=0x00000000
;
; ---------------
; Unknown Skills
; ---------------
Skill00BF=0x00000000
;
Skill00C0=0x00000000
Skill00C1=0x00000000
Skill00C2=0x00000000
Skill00C3=0x00000000
Skill00C4=0x00000000
Skill00C5=0x00000000
Skill00C6=0x00000000
Skill00C7=0x00000000
Skill00C8=0x00000000
Skill00C9=0x00000000
Skill00CA=0x00000000
Skill00CB=0x00000000
Skill00CC=0x00000000
Skill00CD=0x00000000
Skill00CE=0x00000000
Skill00CF=0x00000000
;
Skill00D0=0x00000000
Skill00D1=0x00000000
Skill00D2=0x00000000
Skill00D3=0x00000000
Skill00D4=0x00000000
Skill00D5=0x00000000
Skill00D6=0x00000000
Skill00D7=0x00000000
Skill00D8=0x00000000
Skill00D9=0x00000000
Skill00DA=0x00000000
Skill00DB=0x00000000
Skill00DC=0x00000000
Skill00DD=0x00000000
Skill00DE=0x00000000
Skill00DF=0x00000000
;
Skill00E0=0x00000000
Skill00E1=0x00000000
Skill00E2=0x00000000
Skill00E3=0x00000000
Skill00E4=0x00000000
Skill00E5=0x00000000
Skill00E6=0x00000000
Skill00E7=0x00000000
Skill00E8=0x00000000
Skill00E9=0x00000000
Skill00EA=0x00000000
Skill00EB=0x00000000
Skill00EC=0x00000000
Skill00ED=0x00000000
Skill00EE=0x00000000
Skill00EF=0x00000000
;
Skill00F0=0x00000000
Skill00F1=0x00000000
Skill00F2=0x00000000
Skill00F3=0x00000000
Skill00F4=0x00000000
Skill00F5=0x00000000
Skill00F6=0x00000000
Skill00F7=0x00000000
Skill00F8=0x00000000
Skill00F9=0x00000000
Skill00FA=0x00000000
Skill00FB=0x00000000
Skill00FC=0x00000000
Skill00FD=0x00000000
Skill00FE=0x00000000
Skill00FF=0x00000000

;//----------------------------------------------------------------------------
;//----------------------------------------------------------------------------
;//----------------------------------------------------------------------------
;
;GPS Setting
;
; Since it can setup from application, it is not necessary to change.
;
;----------------------------------------------------------------------------//
[GPS]
window.y=491
window.x=347
window.w=752
window.h=384
window.visible=0

column_width_ID=107
column_width_SERVER=11
column_width_NAME=68
column_width_GPS=60
column_width_ADDRESS=125
column_width_LEVEL=65
column_width_HP=79
column_width_SP=79
column_width_EXP=99
column_width_JOBEXP=88
column_width_PBH=111
column_width_WEIGHT=74
column_width_ZENY=66
column_width_TIMESTAMP=68
column_width_MESSAGE=427
message=0x0fff
ExpPerOff=1
WeightOff=1
ZenyOff=1
PosOff=1
SimpleModeEXP=1
SimpleModeJEXP=1
SimpleModeBPH=1
SimpleModeZeny=1
ShowServer=-13
ShowName=1
ShowGPS=2
ShowAddress=3
ShowLevel=4
ShowHP=5
ShowSP=6
ShowEXP=7
ShowJEXP=8
ShowExpPerH=9
ShowWeight=-14
ShowZeny=10
ShowTimeStamp=11
ShowMessage=12
FontHeight=-12
FontWidth=0
FontWeight=400
FontItalic=0
FontUnderline=0
FontStrikeOut=0
FontFaceName=MS Sans Serif
AlwaysTop=0
BackColor=16777215
TextColor=65280
HPSPMaxColor=32768
HPSPAlertColor=255
WeightAlertColor=255
;//----------------------------------------------------------------------------
;GPSConnectInfo
;----------------------------------------------------------------------------//
[GPSConnect]
ID=
Address=
Port=5973
Protocol=2
AutoConnect=0

;----------------------------------------------------------------------------//
;----------------------------------------------------------------------------//
;----------------------------------------------------------------------------//



;//----------------------------------------------------------------------------
;
;Setup of the head character for send a message to GPS.
;
;----------------------------------------------------------------------------//
message_send_char=&


;//----------------------------------------------------------------------------
;Setup of the head character for send IRC.(ENTER CTRL+ENTER SHIFT+CTRL+ENTERj
;(Client: LimeChat CHOCOA)
;
;Example1) LimChat_message_send_char=
;          OFF
;Example2) LimChat_message_send_char=>
; RO Client ">hello :)[Enter]" --->  "hello :)" send to LimeChat.
;
;----------------------------------------------------------------------------//
[IRC]
LimeChat_message_send_char=
CHOCOA_message_send_char=

[RoChaHP]
;-----------------------------------------------------------
;        It can reload.
;
;EXP. Put Timer(msec)
;Example1)EXPTIMER=5000
;         5sec.
;Example2)EXPTIMER=0
;         OFF
EXPTIMER=5000

;EXP. Put Timer for RCXWindow EXP/h Button
;
;Example1)EXPFUNCTIMER=10000
;         10sec.
;Example2)EXPFUNCTIMER=0
;         OFF
EXPFUNCTIMER=10000

;KillCounter Put Timer
KILLCOUNTTIMER=3000
;-----------------------------------------------------------


;//----------------------------------------------------------------------------
;        It can reload.
;
;  HotKey
;
; CTRL + .
;----------------------------------------------------------------------------//
[KeyConfig]
; RCXWindow Show/Hide
ROCHAWINDOW_OPEN=1

; BBE Show/Hide
BBE=2

; EXP/H Reset
EXPPER_OFF=4

; LogWindow Show/Hide
LOGWIN_OPEN=5

; --------
BOTSS_OFF=3



;//----------------------------------------------------------------------------
;
;  Options
;
;----------------------------------------------------------------------------//
[RoChaOption]
; EXP Combo interval
;
YanmaiiComboTime=300
; EXP Popup LineNums 0 - 8(0:off)
;
EXPPopupLines=8


;//----------------------------------------------------------------------------
;BattleModeFix
;BattleModeChat without Enter Key.
;BattleModeChat used Space Key.
;0:off 1:on
;----------------------------------------------------------------------------//
BattleModeFix=1

;//----------------------------------------------------------------------------
;Windows Class of the RO Client is specified.
;e.g.)ROWindowClass=RagexeRE.exe
;----------------------------------------------------------------------------//
ROWindowClass=directx10.bin

;//----------------------------------------------------------------------------
;Mouse Center Button Key Define
;If specification is the Insert key in a virtual key code   0 x2D is specified.
;----------------------------------------------------------------------------//
MouseCenterKey=

;//----------------------------------------------------------------------------
; API HookType
;0:dll Address Search
;1:IAT Search before AsPack
;
;----------------------------------------------------------------------------//

APIHookType=0


;//----------------------------------------------------------------------------
;
;DebugOption
; 0:Off
; 1:Always Logging to log/PacketLog_WS2.txt from RecvHook
;----------------------------------------------------------------------------//
PacketLogAnalyse=0


;//----------------------------------------------------------------------------
; Analysis of RoAddr is delayed.
;----------------------------------------------------------------------------//
RoAddrAnalyseFrame=20


;//----------------------------------------------------------------------------
;
;----------------------------------------------------------------------------//

Recv32HookCount=1


;//----------------------------------------------------------------------------
; Write a PacketLength Matrix
;
;Example1)PacketLengthSavePath=PacketLength.txt
;Example2)PacketLengthSavePath=C:\Program Files\Gravity\RagnarokOnline\PacketLength.txt
;----------------------------------------------------------------------------//

PacketLengthSavePath=



;//----------------------------------------------------------------------------
; AccountCollector
; Input of account and password is automated.
; :0 OFF
; :1 ON
; The file of account and password is saved on the path which it was enciphered
; and was set by AccountCollectorPath.
;
;----------------------------------------------------------------------------//

AccountCollector=0

;//----------------------------------------------------------------------------
;
;Example1)AccountCollectorPath=I:\AccountCollector
;Example2)AccountCollectorPath=M:\ROPass
;      A folder is not made automatically.
;      It can't decode by the data copied to other disks or media.
;----------------------------------------------------------------------------//

AccountCollectorPath=


;//----------------------------------------------------------------------------
;
; FreeMouse
; :0 OFF
; :1 ON
;----------------------------------------------------------------------------//
FreeMouse=0

;//----------------------------------------------------------------------------
;
; FreeMouseFirstCaptureTrue
; The mouse input of the beginning at the time of a window becoming active is
; canceled.
; :0 OFF
; :1 ON
;----------------------------------------------------------------------------//
FreeMouseFirstCaptureTrue=0

;//----------------------------------------------------------------------------
; The window coordinates of RO are saved.
; RoWinPosSave
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

RoWinPosSave=0

;//----------------------------------------------------------------------------
;  (X,Y)
;----------------------------------------------------------------------------//
RoWinPosX=0
RoWinPosY=0


;//----------------------------------------------------------------------------
; Put a frame counter.(Top of mini map)
; FPSCounter
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

FPSCounter=0


;//----------------------------------------------------------------------------
;0:OFF
;1:ON
;----------------------------------------------------------------------------//

ShortcutItemSave=0

;//----------------------------------------------------------------------------
; The CPU load in a game is lowered maintaining a frame rate as much as possible.
; 0:OFF
; 1:ON
;----------------------------------------------------------------------------//

CPUSave =0


;//----------------------------------------------------------------------------
; The CPU load in a game is controllable.iA frame rate falls.j
; 0:OFF
; 1:LevelDown1
; 2:LevelDown2
; 3:LevelDown3
;----------------------------------------------------------------------------//

CPUCoolerLevel=1


;//----------------------------------------------------------------------------
;
;Hallucination effect
; 0 OFF
; 1 ON
; 2 OFF+OtherEffect
;----------------------------------------------------------------------------//
HallucinatoryEffect=0



;//----------------------------------------------------------------------------
; 2006.07.20 ver17 rev15
;
; HomunculusMonitor
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

HomunculusMonitor=0
;
; HomunculusMonitor PositioniCan be Reloadedj
;
HomunculusMonitorPosX=0
HomunculusMonitorPosY=0


;//----------------------------------------------------------------------------
; 2007.10.04 ver17 rev37
; RCXWindow EXP Style
; :0 Number
; :1 Percentage
; It changes by clicking the blue circle of the title bar of RCXWindow.
;----------------------------------------------------------------------------//
RoChaWinExpType=1



;//----------------------------------------------------------------------------
;
; AutoLogSave
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//

AutoLogSave=0


;//----------------------------------------------------------------------------
;
; AppendLogTypeString
;  The words and phrases which identify a message are added to a log.
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//
AppendLogTypeString=1
;//----------------------------------------------------------------------------
;
; AppendLogChatroomString
;  A chatroom name is added to a chatroom log.
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//
AppendLogChatroomString=1

;//----------------------------------------------------------------------------
; LogFileName
;  %ss:SeverName
;  %yy:Year
;  %mm:Month
;  %dd:Day
;Example) ChatLog = %ss\%yy%mm.txt
;----------------------------------------------------------------------------//

;GPSLogFileiPlease do not specify a server name.j
GPSLog            = gpslog_%yy%mm.txt

;OpenChatLog
ChatLog           = log_%ss_%yy%mm.txt

;RoomChatLog
ChatRoomLog       = log_%ss_%yy%mm.txt

;GuildChatLog
GuildLog          = log_%ss_%yy%mm.txt

;PartyChatLog
PartyLog          = log_%ss_%yy%mm.txt

;WisChatLog
WisLog            = log_%ss_%yy%mm.txt

;GlobalAnnounceLog
GlobalAnnounceLog = log_%ss_%yy%mm.txt

;LocalAnnounceLog
LocalAnnounceLog  = log_%ss_%yy%mm.txt

;Skill or Damage or Attack ... LogFile(Debug)
SystemLog         =



;//----------------------------------------------------------------------------
;  RCXWindow(it is not necessary to change.)
;
;
LOGPUT=0x0
LOGPUT_PT=0x0
LOGPUT_OTHER=0x0
GPSPUT=0x0
BOTSCAN=0x0
MOBHPTYPE=0x2
MOBHP_PUTMOBTOP=0x1
;----------------------------------------------------------------------------//

;//----------------------------------------------------------------------------
;        It can reload.
; 0: ----------------------------
; 1: ----------------------------
;----------------------------------------------------------------------------//
ObjReleaseType=0


;//----------------------------------------------------------------------------
;
; The display position of efficiency calculation of EXP.
; (Displacement from center of screen
;
EXP_POS_X=0
EXP_POS_Y=0

; The display position of Acquisition EXP is setup.
; (Displacement from center of screen
GETEXP_POS_X=-42
GETEXP_POS_Y=-280
; GPS left position
GPSL_POS_X=5
GPSL_POS_Y=152
; GPS right position
GPSR_POS_X=56
GPSR_POS_Y=152
; MOBInfo left position
KILLCOUNTL_POS_X=5
KILLCOUNTL_POS_Y=152
; MOBInfo right position
KILLCOUNTR_POS_X=56
KILLCOUNTR_POS_Y=152
; LogWindow position and height
LOGWIN_X=36
LOGWIN_Y=344
LOGWIN_W=400
LOGWIN_H=400

; Setup of LogWindow font
;
LOGFontFaceName=MS Sans Serif
LOGFontHeight=-12
LOGFontWidth=0
LOGFontWeight=400
LOGFontItalic=0
;
; Setup of MOBHP font
HPFontFaceName=Tahoma
HPFontHeight=-12
HPFontWidth=0
HPFontWeight=800
HPFontItalic=0

;----------------------------------------------------------------------------//


;//----------------------------------------------------------------------------
;
LOGFLAG=0x80000001

GPSMEMBERST_PUT=0x0
PETSTATUS_PUT=0x0
LOGWIN_DOCKING=0
ShowBBE=0
BBELevel=1
Opaque=0
CPUCoolerSwitch=0
M2E=1
ShowChatScope=1
;----------------------------------------------------------------------------//

;//----------------------------------------------------------------------------
; Setup of RCXWindow
;  POS_X=0
;  POS_Y=0
;  MODEMINI=1
;  SHOW=0
;
;----------------------------------------------------------------------------//
[RoChaWindow]
POS_X=0
POS_Y=0
MODEMINI=0
SHOW=0

;//----------------------------------------------------------------------------
; Setup of EXP Window
;
;  Mode=0  0:no window
;          1:window mode (setup by POS_X and POS_Y for display position.)
;          2:window mode2(display position is fixed to the right of RCXWindow.
;                         POS_X and POS_Y is changed.)
;  POS_X=0 display position.RO Client (0,0)-(right,bottom)
;  POS_Y=0
;----------------------------------------------------------------------------//
[EXPWindow]
Mode=0
POS_X=0
POS_Y=0

;//----------------------------------------------------------------------------
;
;  Setup of Alarm
;
;----------------------------------------------------------------------------//
[Sound]//disable
; Disable, when not specifying a filename.
;(Please specify a full path, when OS is WindowsVista.
;
;
; GPS message
;
GPSMessage=
;
; Wis message
;
WisMessage=
;
; Pet hungry time is told.
;
PetAlarm=
;
; Dealings request alarm.
;
TradeAlarm=
;
; GuildMessage
;
GuildMessage=
;
; GlobalAnnounce message
;
GlobalAnnounce=
;
; LocalAnnounce message
;
LocalAnnounce=
;
; PartyMessage
;
PartyMessage=
;
; Vending Alarm
;
SaleAlarm=
;
; ChatRoom entry alarm
;
ChatInAlarm=
;
; ChatRoom leave alarm
;
ChatLeaveAlarm=
;
; Homunculus hungry time is told.
;
HomunculusAlarmLine=0
HomunculusAlarm=

HomunculusAlarmLine2=0
HomunculusAlarm2=




;//----------------------------------------------------------------------------
;
;  Setup of the installation holder of RO
;
;----------------------------------------------------------------------------//
[Ragnarok]
Dir=

;//----------------------------------------------------------------------------
;
;  GPS servername and AccountCollector used datas.
;
; CharacterServerIP=ServerName
;
;----------------------------------------------------------------------------//
Saludos

Me funciono PTM!  /idea


A mi tambien!!! *-* Gracias

Desconectado Gatxus69

  • Alea iacta est
  • First Job
  • **
  • Mensajes: 385
  • Un guerrero nunca se preocupa por su miedo
  • Guild: PR/PM/DW/INS/HR/KC/Bürdel King
  • Pj Principal: ..::Lancelot::..
Re:Un Link de descarga del RCX?
« Respuesta #32 en: 18 de Octubre de 2011, 03:27:55 am »
Para los que aun no les va el RCX, abran el archivo RCX.ini y copien esto y peguenlo (así lo tengo configurado yo)

Spoiler for Hidden:
[Common]
;//----------------------------------------------------------------------------
;Language
;
; The application language used.
;
; 0:english
; 1:japanese
;
;----------------------------------------------------------------------------//
Language=0

[GroupieEX]
GroupieEX=1
GroupieAttack=0
GroupieBuffer=1
GroupieEveryone=0

;//----------------------------------------------------------------------------
;  MOBInfo
;----------------------------------------------------------------------------//
[MOBInfo]
; FontName:   fontname
; FontHeight: size (-20 - +20)
; FontWeight: normal:200
; FontItalic: 0:normal 1:italic
;monster name font
NameFontName=Arial
NameFontHeight=-12
NameFontWeight=400
NameFontItalic=0
;monster data font
DataFontName=Arial
DataFontHeight=-10
DataFontWeight=200
DataFontItalic=0
;//----------------------------------------------------------------------------
;  SkillTimer
;----------------------------------------------------------------------------//
[SkillTimer]
;0:SkillTimer Enable 1:SkillTimer Dissable
Enable=0

; FontName:   fontname
; FontHeight: size (-20 - +20)
; FontWeight: normal:200
; FontItalic: 0:normal 1:italic
;character name font
CharNameFontName=Arial
CharNameFontHeight=-16
CharNameFontWeight=400
CharNameFontItalic=0
;infomation font
InfoFontName=Arial
InfoFontHeight=-10
InfoFontWeight=200
InfoFontItalic=0

[SkillTimerFlag]
;
;FLAG
;PC:My Player Charactor
;PT:Party Member
;NPT:Other Charactor
;MOB:Monster Object
;
;PC  -------->PC    0000000000000001 0x0001     1
;PC  -------->PT    0000000000000010 0x0002     2
;PC  -------->NPT   0000000000000100 0x0004     4
;PC  -------->MOB   0000000000001000 0x0008     8
;PT---------->PC    0000000000010000 0x0010    16
;PT---------->PT    0000000000100000 0x0020    32
;PT---------->NPT   0000000001000000 0x0040    64
;PT---------->MOB   0000000010000000 0x0080   128
;NPT -------->PC    0000000100000000 0x0100   256
;NPT -------->PT    0000001000000000 0x0200   512
;NPT -------->NPT   0000010000000000 0x0400  1024
;NPT -------->MOB   0000100000000000 0x0800  2048
;MOB--------->PC    0001000000000000 0x1000  4096
;MOB--------->PT    0010000000000000 0x2000  8192
;MOB--------->NPT   0100000000000000 0x4000 16384
;MOB--------->MOB   1000000000000000 0x8000 32768

;Curse Attack
NPC_CURSEATTACK      = 0xf00f
;Poison
TF_POISON            = 0xf00f
;Frost
MG_FROSTDIVER        = 0x0fff
;Sleep Attack
NPC_SLEEPATTACK      = 0xffff
;
SM_MAGNUM            = 0x0001
SM_PROVOKE           = 0x0fff
SM_ENDURE            = 0x0001
;
MG_SIGHT             = 0x0001
MG_ENERGYCOAT        = 0x0001
MG_STONECURSE        = 0x0fff
MG_SAFETYWALL        = 0x0fff
MG_FIREWALL          = 0x0001
;
AL_RUWACH            = 0x0001
AL_INCAGI            = 0x03ff
AL_DECAGI            = 0x33ff
AL_ANGELUS           = 0x0001
AL_BLESSING          = 0x03ff
AL_WARP              = 0x03ff
AL_PNEUMA            = 0x0fff
;
MC_LOUD              = 0x0001
AC_CONCENTRATION     = 0x0001
AC_DOUBLE            = 0x0001
;
KN_TWOHANDQUICKEN    = 0x0001
KN_ONEHAND           = 0x0001
;
PR_IMPOSITIO         = 0x03ff
PR_SUFFRAGIUM        = 0x03ff
PR_ASPERSIO          = 0x3fff
PR_BENEDICTIO        = 0x0fff
PR_SLOWPOISON        = 0x03ff
PR_KYRIE             = 0x03ff
PR_MAGNIFICAT        = 0x0001
PR_GLORIA            = 0x00ff
PR_LEXDIVINA         = 0xffff
PR_SANCTUARY         = 0x0fff
PR_MAGNUS            = 0x0fff
;
WZ_FIREPILLAR        = 0x0fff
WZ_ICEWALL           = 0x0fff
WZ_FROSTNOVA         = 0x0fff
WZ_STORMGUST         = 0x0fff
WZ_VERMILION         = 0x0fff
WZ_QUAGMIRE          = 0x0fff
WZ_METEOR            = 0x0001
WZ_SIGHTBLASTER      = 0x0001
;
BS_ADRENALINE        = 0x00ff
BS_ADRENALINE2       = 0x00ff
BS_WEAPONPERFECT     = 0x00ff
BS_OVERTHRUST        = 0x00ff
;
HT_SKIDTRAP          = 0x0fff
HT_LANDMINE          = 0x0fff
HT_ANKLESNARE        = 0x0fff
HT_SHOCKWAVE         = 0x0fff
HT_SANDMAN           = 0x0fff
HT_FLASHER           = 0x0fff
HT_FREEZINGTRAP      = 0x0fff
HT_BLASTMINE         = 0x0fff
HT_CLAYMORETRAP      = 0x0fff
;
AS_VENOMDUST         = 0x0fff
AS_ENCHANTPOISON     = 0x03ff
AS_POISONREACT       = 0x03ff
;
AM_CP_WEAPON         = 0x03ff
AM_CP_SHIELD         = 0x03ff
AM_CP_ARMOR          = 0x03ff
AM_CP_HELM           = 0x03ff
AM_DEMONSTRATION     = 0x0fff
CR_FULLPROTECTION    = 0x03ff
;
CR_AUTOGUARD         = 0x0001
CR_REFLECTSHIELD     = 0x0001
CR_DEVOTION          = 0x00ff
CR_PROVIDENCE        = 0x03ff
CR_DEFENDER          = 0x00ff
CR_SPEARQUICKEN      = 0x0001
CR_SHRINK            = 0x0001
;
MO_STEELBODY         = 0xffff
MO_BLADESTOP         = 0xffff
MO_EXPLOSIONSPIRITS  = 0x0001
;
SA_FLAMELAUNCHER     = 0x03ff
SA_FROSTWEAPON       = 0x03ff
SA_LIGHTNINGLOADER   = 0x03ff
SA_SEISMICWEAPON     = 0x03ff
SA_VOLCANO           = 0x0fff
SA_DELUGE            = 0x0fff
SA_VIOLENTGALE       = 0x0fff
SA_LANDPROTECTOR     = 0x0fff
;
BD_LULLABY           = 0x03ff
BD_RICHMANKIM        = 0x03ff
BD_ETERNALCHAOS      = 0x03ff
BD_DRUMBATTLEFIELD   = 0x03ff
BD_RINGNIBELUNGEN    = 0x03ff
BD_ROKISWEIL         = 0x03ff
BD_INTOABYSS         = 0x03ff
BD_SIEGFRIED         = 0x03ff
;
BA_DISSONANCE        = 0x03ff
BA_WHISTLE           = 0x03ff
BA_ASSASSINCROSS     = 0x03ff
BA_POEMBRAGI         = 0x03ff
BA_APPLEIDUN         = 0x03ff
DC_UGLYDANCE         = 0x03ff
DC_HUMMING           = 0x03ff
DC_DONTFORGETME      = 0x03ff
DC_FORTUNEKISS       = 0x03ff
DC_SERVICEFORYOU     = 0x03ff
CG_MOONLIT           = 0x03ff
CG_HERMODE           = 0x03ff
;
;
HW_MAGICPOWER        = 0x0001
HW_GRAVITATION       = 0x0fff
;
LK_AURABLADE         = 0x0001
LK_PARRYING          = 0x0001
LK_CONCENTRATION     = 0x0001
;
PA_GOSPEL            = 0x00ff
;
HP_ASSUMPTIO         = 0x03ff
HP_BASILICA          = 0x03ff
;
PF_DOUBLECASTING     = 0x0001
PF_SOULBURN          = 0x0001
PF_FOGWALL           = 0x0fff
PF_SPIDERWEB         = 0x0fff
;
ASC_EDP              = 0x03ff
SN_SIGHT             = 0x0001
SN_WINDWALK          = 0x00ff
;
WS_MELTDOWN          = 0x0001
WS_CARTBOOST         = 0x0001
WS_OVERTHRUSTMAX     = 0x00ff
;
TK_RUN               = 0x0001
TK_HAPPYBREAK        = 0x0001
TK_SEVENWIND         = 0x0001
SG_SUN_WARM          = 0x00ff
SG_MOON_WARM         = 0x00ff
SG_STAR_WARM         = 0x00ff
SG_SUN_COMFORT       = 0x00ff
SG_MOON_COMFORT      = 0x00ff
SG_STAR_COMFORT      = 0x00ff
SG_FUSION            = 0x0001
SG_THE_WONDER        = 0x0001
;
SL_ALCHEMIST         = 0x0fff
SL_MONK              = 0x0fff
SL_STAR              = 0x0fff
SL_SAGE              = 0x0fff
SL_CRUSADER          = 0x0fff
SL_SUPERNOVICE       = 0x0fff
SL_KNIGHT            = 0x0fff
SL_WIZARD            = 0x0fff
SL_PRIEST            = 0x0fff
SL_BARDDANCER        = 0x0fff
SL_ROGUE             = 0x0fff
SL_ASSASIN           = 0x0fff
SL_BLACKSMITH        = 0x0fff
SL_HUNTER            = 0x0fff
SL_SOULLINKER        = 0x0fff
SL_HIGH              = 0x0fff
;
SL_KAIZEL            = 0x0001
SL_KAAHI             = 0x0001
SL_KAUPE             = 0x0001
SL_KAITE             = 0x0001
SL_SWOO              = 0x0001
SL_SKE               = 0x0001
SL_SKASL_SKA         = 0x0001
SL_STIN              = 0x0001
SL_STUN              = 0x0001

ST_PRESERVE          = 0x00ff
;
GS_MADNESSCANCEL     = 0x0001
GS_ADJUSTMENT        = 0x0001
GS_INCREASING        = 0x0001
GS_GATLINGFEVER      = 0x0001
NJ_UTSUSEMI          = 0x0001
NJ_BUNSINJYUTSU      = 0x0001
NJ_NEN               = 0x0001
NJ_KAENSIN           = 0x0fff
NJ_SUITON            = 0x0fff


[SkillTimerCountDownTick]
SM_MAGNUM            = 0
SM_PROVOKE           = 0
SM_ENDURE            = 0
MG_SIGHT             = 0
MG_FROSTDIVER        = 0
MG_STONECURSE        = 0
NPC_CURSEATTACK      = 0
MG_ENERGYCOAT        = 0
AL_RUWACH            = 0
AL_ANGELUS           = 0
AL_INCAGI            = 10000
AL_DECAGI            = 0
AL_BLESSING          = 10000
MC_LOUD              = 0
AC_CONCENTRATION     = 0
TF_HIDING            = 0
TF_POISON            = 0
KN_TWOHANDQUICKEN    = 0
PR_IMPOSITIO         = 0
PR_SUFFRAGIUM        = 0
PR_ASPERSIO          = 0
PR_BENEDICTIO        = 0
PR_SLOWPOISON        = 0
PR_KYRIE             = 0
PR_MAGNIFICAT        = 0
PR_GLORIA            = 0
PR_LEXDIVINA         = 0
BS_ADRENALINE        = 0
BS_WEAPONPERFECT     = 0
BS_OVERTHRUST        = 0
HT_ANKLESNARE        = 0
NPC_SLEEPATTACK      = 0
AS_ENCHANTPOISON     = 0
AS_POISONREACT       = 0
AM_CP_WEAPON         = 0
AM_CP_SHIELD         = 0
AM_CP_ARMOR          = 0
AM_CP_HELM           = 0
CR_AUTOGUARD         = 0
CR_REFLECTSHIELD     = 0
CR_DEVOTION          = 0
CR_PROVIDENCE        = 0
CR_DEFENDER          = 0
CR_SPEARQUICKEN      = 0
MO_STEELBODY         = 0
MO_BLADESTOP         = 0
MO_EXPLOSIONSPIRITS  = 0
MO_CALLSPIRITS_1     = 30000
MO_CALLSPIRITS_2     = 30000
MO_CALLSPIRITS_3     = 30000
MO_CALLSPIRITS_4     = 30000
MO_CALLSPIRITS_5     = 30000
MO_CALLSPIRITS_6     = 30000
MO_CALLSPIRITS_7     = 30000
MO_CALLSPIRITS_8     = 30000
MO_CALLSPIRITS_9     = 30000
MO_CALLSPIRITS_10    = 30000
SA_AUTOSPELL         = 0
SA_FLAMELAUNCHER     = 0
SA_FROSTWEAPON       = 0
SA_LIGHTNINGLOADER   = 0
SA_SEISMICWEAPON     = 0
LK_AURABLADE         = 0
LK_PARRYING          = 0
LK_CONCENTRATION     = 0
HP_ASSUMPTIO         = 0
HW_MAGICPOWER        = 0
PF_SOULBURN          = 0
ASC_EDP              = 0
SN_SIGHT             = 0
SN_WINDWALK          = 0
WS_MELTDOWN          = 0
WS_CARTBOOST         = 0
TK_RUN               = 0
TK_HAPPYBREAK        = 0
WEPON_NEN            = 0
WEPON_DARK           = 0
SG_SUN_WARM          = 0
SG_MOON_WARM         = 0
SG_STAR_WARM         = 0
SG_SUN_COMFORT       = 0
SG_MOON_COMFORT      = 0
SG_STAR_COMFORT      = 0
SL_SPIRIT            = 0
SL_KAIZEL            = 0
SL_KAAHI             = 0
SL_KAUPE             = 0
SL_KAITE             = 0
SL_SWOO              = 0
SL_SKE               = 0
SL_SKASL_SKA         = 0
ST_PRESERVE          = 0
PF_DOUBLECASTING     = 0
WS_OVERTHRUSTMAX     = 0
KN_ONEHAND           = 0
GS_FLING             = 0
GS_MADNESSCANCEL     = 0
GS_ADJUSTMENT        = 0
GS_INCREASING        = 0
GS_GATLINGFEVER      = 0
NJ_UTSUSEMI          = 0
NJ_BUNSINJYUTSU      = 0
NJ_NEN               = 0
CR_SHRINK            = 0
RG_CLOSECONFINE      = 0
WZ_SIGHTBLASTER      = 0
BS_ADRENALINE2       = 0
SG_FUSION            = 0
SG_THE_WONDER        = 0
HLIF_AVOID           = 0
HLIF_CHANGE          = 0
HFLI_FLEET           = 0
HFLI_SPEED           = 0
HAMI_DEFENCE         = 0
HAMI_BLOODLUST       = 0
ALTER_CRI            = 0
ARIA                 = 0
PLANT                = 0
RESIST_FIRE          = 0
RESIST_WATER         = 0
RESIST_EARTH         = 0
RESIST_WIND          = 0
SPEEDPOT1            = 300000
SPEEDPOT2            = 300000
SPEEDPOT3            = 300000
SPEEDPOT4            = 300000
DISH_STR_UP          = 300000
DISH_AGI_UP          = 300000
DISH_VIT_UP          = 300000
DISH_DEX_UP          = 300000
DISH_INT_UP          = 300000
DISH_LUK_UP          = 300000
DISH_STR_UP2         = 300000
DISH_AGI_UP2         = 300000
DISH_VIT_UP2         = 300000
DISH_DEX_UP2         = 300000
DISH_INT_UP2         = 300000
DISH_LUK_UP2         = 300000
BOOK_EXPUP_UP        = 300000
FILE_INSURANCE       = 300000
BOOK_JOBUP_UP        = 300000

[SkillTimerMode]
SM_MAGNUM            = 0
SM_PROVOKE           = 0
SM_ENDURE            = 0
MG_SIGHT             = 0
MG_FROSTDIVER        = 0
MG_STONECURSE        = 0
NPC_CURSEATTACK      = 0
MG_ENERGYCOAT        = 0
AL_RUWACH            = 0
AL_ANGELUS           = 0
AL_INCAGI            = 0
AL_DECAGI            = 0
AL_BLESSING          = 0
MC_LOUD              = 0
AC_CONCENTRATION     = 0
TF_HIDING            = 0
TF_POISON            = 0
KN_TWOHANDQUICKEN    = 0
PR_IMPOSITIO         = 0
PR_SUFFRAGIUM        = 0
PR_ASPERSIO          = 0
PR_BENEDICTIO        = 0
PR_SLOWPOISON        = 0
PR_KYRIE             = 0
PR_MAGNIFICAT        = 0
PR_GLORIA            = 0
PR_LEXDIVINA         = 0
BS_ADRENALINE        = 0
BS_WEAPONPERFECT     = 0
BS_OVERTHRUST        = 0
HT_ANKLESNARE        = 0
NPC_SLEEPATTACK      = 0
AS_ENCHANTPOISON     = 0
AS_POISONREACT       = 0
AM_CP_WEAPON         = 0
AM_CP_SHIELD         = 0
AM_CP_ARMOR          = 0
AM_CP_HELM           = 0
CR_AUTOGUARD         = 0
CR_REFLECTSHIELD     = 0
CR_DEVOTION          = 0
CR_PROVIDENCE        = 0
CR_DEFENDER          = 0
CR_SPEARQUICKEN      = 0
MO_STEELBODY         = 0
MO_BLADESTOP         = 0
MO_EXPLOSIONSPIRITS  = 0
MO_CALLSPIRITS_1     = 0
MO_CALLSPIRITS_2     = 0
MO_CALLSPIRITS_3     = 0
MO_CALLSPIRITS_4     = 0
MO_CALLSPIRITS_5     = 0
MO_CALLSPIRITS_6     = 0
MO_CALLSPIRITS_7     = 0
MO_CALLSPIRITS_8     = 0
MO_CALLSPIRITS_9     = 0
MO_CALLSPIRITS_10    = 0
SA_AUTOSPELL         = 0
SA_FLAMELAUNCHER     = 0
SA_FROSTWEAPON       = 0
SA_LIGHTNINGLOADER   = 0
SA_SEISMICWEAPON     = 0
LK_AURABLADE         = 0
LK_PARRYING          = 0
LK_CONCENTRATION     = 0
HP_ASSUMPTIO         = 0
HW_MAGICPOWER        = 0
PF_SOULBURN          = 0
ASC_EDP              = 0
SN_SIGHT             = 0
SN_WINDWALK          = 0
WS_MELTDOWN          = 0
WS_CARTBOOST         = 0
TK_RUN               = 0
TK_HAPPYBREAK        = 0
WEPON_NEN            = 0
WEPON_DARK           = 0
SG_SUN_WARM          = 0
SG_MOON_WARM         = 0
SG_STAR_WARM         = 0
SG_SUN_COMFORT       = 0
SG_MOON_COMFORT      = 0
SG_STAR_COMFORT      = 0
SL_SPIRIT            = 0
SL_KAIZEL            = 0
SL_KAAHI             = 0
SL_KAUPE             = 0
SL_KAITE             = 0
SL_SWOO              = 0
SL_SKE               = 0
SL_SKASL_SKA         = 0
ST_PRESERVE          = 0
PF_DOUBLECASTING     = 0
WS_OVERTHRUSTMAX     = 0
KN_ONEHAND           = 0
GS_FLING             = 0
GS_MADNESSCANCEL     = 0
GS_ADJUSTMENT        = 0
GS_INCREASING        = 0
GS_GATLINGFEVER      = 0
NJ_UTSUSEMI          = 0
NJ_BUNSINJYUTSU      = 0
NJ_NEN               = 0
CR_SHRINK            = 0
RG_CLOSECONFINE      = 0
WZ_SIGHTBLASTER      = 0
BS_ADRENALINE2       = 0
SG_FUSION            = 0
SG_THE_WONDER        = 0
HLIF_AVOID           = 0
HLIF_CHANGE          = 0
HFLI_FLEET           = 0
HFLI_SPEED           = 0
HAMI_DEFENCE         = 0
HAMI_BLOODLUST       = 0
ALTER_CRI            = 0
ARIA                 = 0
PLANT                = 0
RESIST_FIRE          = 0
RESIST_WATER         = 0
RESIST_EARTH         = 0
RESIST_WIND          = 0
SPEEDPOT1            = 0
SPEEDPOT2            = 0
SPEEDPOT3            = 0
SPEEDPOT4            = 0
DISH_STR_UP          = 0
DISH_AGI_UP          = 0
DISH_VIT_UP          = 0
DISH_DEX_UP          = 0
DISH_INT_UP          = 0
DISH_LUK_UP          = 0
DISH_STR_UP2         = 0
DISH_AGI_UP2         = 0
DISH_VIT_UP2         = 0
DISH_DEX_UP2         = 0
DISH_INT_UP2         = 0
DISH_LUK_UP2         = 0
BOOK_EXPUP_UP        = 0
FILE_INSURANCE       = 0
BOOK_JOBUP_UP        = 0




[M2E]
; http://www.productions.com.br/rcx
; MiniMiniEffect Color Setting
; 0xAARRGGBB
;
; mg_safetywall
Skill007E=0xFFFF19E8
; mg_firewall
Skill007F=0x00000000
; al_warp 1
Skill0080=0x00000000
; al_warp 2
Skill0081=0x00000000
; pr_sanctuary
Skill0083=0x00000000
; pr_magnus
Skill0084=0x00000000
; al_pneuma
Skill0085=0x7F00FFFF
;  WZ_HEAVENDRIVE#Heaven's_Drive
;  MG_THUNDERSTORM#Thunderstorm
;  WZ_STORMGUST#Storm_Gust
;  WZ_VERMILION#Lord_of_Vermilion
;  NPC_DARKGRANDCROSS#Dark_Grand_Cross
;  PF_FOGWALL#Blinding_Mist
;Skill00B6=0x9F6B6B66
;  WZ_METEOR#Meteor_Storm
Skill0086=0x7FFCFF00
; wz_firepillar 1
Skill0087=0x00000000
; wz_firepillar 2
Skill0088=0x00000000
; cg_moonlit
Skill0089=0x00000000
; wz_icewall
Skill008D=0x00000000
; wz_quagmire
Skill008E=0x7F6DB616
; ht_blastmine
Skill008F=0x00000000
; ht_skidtrap
Skill0090=0x00000000
; ht_anklesnare
Skill0091=0x00000000
; as_venomdust
Skill0092=0x00000000
; ht_landmine
Skill0093=0x00000000
; ht_shockwave
Skill0094=0x00000000
; ht_sandman
Skill0095=0x00000000
; ht_flasher
Skill0096=0x00000000
; ht_freezingtrap
Skill0097=0x00000000
; ht_claymoretrap
Skill0098=0x00000000
; ht_talkiebox
Skill0099=0x00000000
; sa_volcano
Skill009A=0x00000000
; sa_deluge
Skill009B=0x00000000
; sa_violentgale
Skill009C=0x00000000
; sa_landprotector
Skill009D=0x9FFF0000
; bd_lullaby
Skill009E=0x00000000
; bd_richmankim
Skill009F=0x00000000
; bd_eternalchaos
Skill00A0=0x00000000
; bd_drumbattlefield
Skill00A1=0x00000000
; bd_ringnibelungen
Skill00A2=0x00000000
; bd_rokisweil
Skill00A3=0x00000000
; bd_intoabyss
Skill00A4=0x00000000
; bd_siegfried
Skill00A5=0x00000000
; ba_dissonance
Skill00A6=0x00000000
; ba_whistle
Skill00A7=0x00000000
; ba_assassincross
Skill00A8=0x7FFFCC00
; ba_poembragi
Skill00A9=0x7F1722BB
; ba_appleidun
Skill00AA=0x00000000
; dc_uglydance
Skill00AB=0x00000000
; dc_humming
Skill00AC=0x00000000
; dc_dontforgetme
Skill00AD=0x7F6AFF8A
; dc_fortunekiss
Skill00AE=0x00000000
; dc_serviceforyou
Skill00AF=0x00000000
; rg_graffiti
Skill00B0=0x00000000
; am_demonstration
Skill00B1=0x00000000
; we_callbaby, we_callparent, we_callpartner
Skill00B2=0x00000000
; pa_gospel
Skill00B3=0x00000000
; hp_basilica
Skill00B4=0x00000000
; sg_moon_warm, sg_star_warm, sg_sun_warm
Skill00B5=0x00000000
; pf_fogwall
Skill00B6=0x7F000000
; pf_spiderweb
Skill00B7=0xFFFFEF00
; hw_gravitation
Skill00B8=0x00000000
; cg_hermode
Skill00B9=0x00000000
; gs_desperado
Skill00BA=0x00000000
; nj_suiton
Skill00BB=0x00000000
; nj_tatamigaeshi
Skill00BC=0x00000000
; nj_kaensin
Skill00BD=0x00000000
; gs_grounddrift
Skill00BE=0x00000000
;
Skill0082=0x00000000
;
Skill008A=0x00000000
Skill008B=0x00000000
Skill008C=0x00000000
;
; ---------------
; Unknown Skills
; ---------------
Skill00BF=0x00000000
;
Skill00C0=0x00000000
Skill00C1=0x00000000
Skill00C2=0x00000000
Skill00C3=0x00000000
Skill00C4=0x00000000
Skill00C5=0x00000000
Skill00C6=0x00000000
Skill00C7=0x00000000
Skill00C8=0x00000000
Skill00C9=0x00000000
Skill00CA=0x00000000
Skill00CB=0x00000000
Skill00CC=0x00000000
Skill00CD=0x00000000
Skill00CE=0x00000000
Skill00CF=0x00000000
;
Skill00D0=0x00000000
Skill00D1=0x00000000
Skill00D2=0x00000000
Skill00D3=0x00000000
Skill00D4=0x00000000
Skill00D5=0x00000000
Skill00D6=0x00000000
Skill00D7=0x00000000
Skill00D8=0x00000000
Skill00D9=0x00000000
Skill00DA=0x00000000
Skill00DB=0x00000000
Skill00DC=0x00000000
Skill00DD=0x00000000
Skill00DE=0x00000000
Skill00DF=0x00000000
;
Skill00E0=0x00000000
Skill00E1=0x00000000
Skill00E2=0x00000000
Skill00E3=0x00000000
Skill00E4=0x00000000
Skill00E5=0x00000000
Skill00E6=0x00000000
Skill00E7=0x00000000
Skill00E8=0x00000000
Skill00E9=0x00000000
Skill00EA=0x00000000
Skill00EB=0x00000000
Skill00EC=0x00000000
Skill00ED=0x00000000
Skill00EE=0x00000000
Skill00EF=0x00000000
;
Skill00F0=0x00000000
Skill00F1=0x00000000
Skill00F2=0x00000000
Skill00F3=0x00000000
Skill00F4=0x00000000
Skill00F5=0x00000000
Skill00F6=0x00000000
Skill00F7=0x00000000
Skill00F8=0x00000000
Skill00F9=0x00000000
Skill00FA=0x00000000
Skill00FB=0x00000000
Skill00FC=0x00000000
Skill00FD=0x00000000
Skill00FE=0x00000000
Skill00FF=0x00000000

;//----------------------------------------------------------------------------
;//----------------------------------------------------------------------------
;//----------------------------------------------------------------------------
;
;GPS Setting
;
; Since it can setup from application, it is not necessary to change.
;
;----------------------------------------------------------------------------//
[GPS]
window.y=491
window.x=347
window.w=752
window.h=384
window.visible=0

column_width_ID=107
column_width_SERVER=11
column_width_NAME=68
column_width_GPS=60
column_width_ADDRESS=125
column_width_LEVEL=65
column_width_HP=79
column_width_SP=79
column_width_EXP=99
column_width_JOBEXP=88
column_width_PBH=111
column_width_WEIGHT=74
column_width_ZENY=66
column_width_TIMESTAMP=68
column_width_MESSAGE=427
message=0x0fff
ExpPerOff=1
WeightOff=1
ZenyOff=1
PosOff=1
SimpleModeEXP=1
SimpleModeJEXP=1
SimpleModeBPH=1
SimpleModeZeny=1
ShowServer=-13
ShowName=1
ShowGPS=2
ShowAddress=3
ShowLevel=4
ShowHP=5
ShowSP=6
ShowEXP=7
ShowJEXP=8
ShowExpPerH=9
ShowWeight=-14
ShowZeny=10
ShowTimeStamp=11
ShowMessage=12
FontHeight=-12
FontWidth=0
FontWeight=400
FontItalic=0
FontUnderline=0
FontStrikeOut=0
FontFaceName=MS Sans Serif
AlwaysTop=0
BackColor=16777215
TextColor=65280
HPSPMaxColor=32768
HPSPAlertColor=255
WeightAlertColor=255
;//----------------------------------------------------------------------------
;GPSConnectInfo
;----------------------------------------------------------------------------//
[GPSConnect]
ID=
Address=
Port=5973
Protocol=2
AutoConnect=0

;----------------------------------------------------------------------------//
;----------------------------------------------------------------------------//
;----------------------------------------------------------------------------//



;//----------------------------------------------------------------------------
;
;Setup of the head character for send a message to GPS.
;
;----------------------------------------------------------------------------//
message_send_char=&


;//----------------------------------------------------------------------------
;Setup of the head character for send IRC.(ENTER CTRL+ENTER SHIFT+CTRL+ENTERj
;(Client: LimeChat CHOCOA)
;
;Example1) LimChat_message_send_char=
;          OFF
;Example2) LimChat_message_send_char=>
; RO Client ">hello :)[Enter]" --->  "hello :)" send to LimeChat.
;
;----------------------------------------------------------------------------//
[IRC]
LimeChat_message_send_char=
CHOCOA_message_send_char=

[RoChaHP]
;-----------------------------------------------------------
;        It can reload.
;
;EXP. Put Timer(msec)
;Example1)EXPTIMER=5000
;         5sec.
;Example2)EXPTIMER=0
;         OFF
EXPTIMER=5000

;EXP. Put Timer for RCXWindow EXP/h Button
;
;Example1)EXPFUNCTIMER=10000
;         10sec.
;Example2)EXPFUNCTIMER=0
;         OFF
EXPFUNCTIMER=10000

;KillCounter Put Timer
KILLCOUNTTIMER=3000
;-----------------------------------------------------------


;//----------------------------------------------------------------------------
;        It can reload.
;
;  HotKey
;
; CTRL + .
;----------------------------------------------------------------------------//
[KeyConfig]
; RCXWindow Show/Hide
ROCHAWINDOW_OPEN=1

; BBE Show/Hide
BBE=2

; EXP/H Reset
EXPPER_OFF=4

; LogWindow Show/Hide
LOGWIN_OPEN=5

; --------
BOTSS_OFF=3



;//----------------------------------------------------------------------------
;
;  Options
;
;----------------------------------------------------------------------------//
[RoChaOption]
; EXP Combo interval
;
YanmaiiComboTime=300
; EXP Popup LineNums 0 - 8(0:off)
;
EXPPopupLines=8


;//----------------------------------------------------------------------------
;BattleModeFix
;BattleModeChat without Enter Key.
;BattleModeChat used Space Key.
;0:off 1:on
;----------------------------------------------------------------------------//
BattleModeFix=1

;//----------------------------------------------------------------------------
;Windows Class of the RO Client is specified.
;e.g.)ROWindowClass=RagexeRE.exe
;----------------------------------------------------------------------------//
ROWindowClass=directx10.bin

;//----------------------------------------------------------------------------
;Mouse Center Button Key Define
;If specification is the Insert key in a virtual key code   0 x2D is specified.
;----------------------------------------------------------------------------//
MouseCenterKey=

;//----------------------------------------------------------------------------
; API HookType
;0:dll Address Search
;1:IAT Search before AsPack
;
;----------------------------------------------------------------------------//

APIHookType=0


;//----------------------------------------------------------------------------
;
;DebugOption
; 0:Off
; 1:Always Logging to log/PacketLog_WS2.txt from RecvHook
;----------------------------------------------------------------------------//
PacketLogAnalyse=0


;//----------------------------------------------------------------------------
; Analysis of RoAddr is delayed.
;----------------------------------------------------------------------------//
RoAddrAnalyseFrame=20


;//----------------------------------------------------------------------------
;
;----------------------------------------------------------------------------//

Recv32HookCount=1


;//----------------------------------------------------------------------------
; Write a PacketLength Matrix
;
;Example1)PacketLengthSavePath=PacketLength.txt
;Example2)PacketLengthSavePath=C:\Program Files\Gravity\RagnarokOnline\PacketLength.txt
;----------------------------------------------------------------------------//

PacketLengthSavePath=



;//----------------------------------------------------------------------------
; AccountCollector
; Input of account and password is automated.
; :0 OFF
; :1 ON
; The file of account and password is saved on the path which it was enciphered
; and was set by AccountCollectorPath.
;
;----------------------------------------------------------------------------//

AccountCollector=0

;//----------------------------------------------------------------------------
;
;Example1)AccountCollectorPath=I:\AccountCollector
;Example2)AccountCollectorPath=M:\ROPass
;      A folder is not made automatically.
;      It can't decode by the data copied to other disks or media.
;----------------------------------------------------------------------------//

AccountCollectorPath=


;//----------------------------------------------------------------------------
;
; FreeMouse
; :0 OFF
; :1 ON
;----------------------------------------------------------------------------//
FreeMouse=0

;//----------------------------------------------------------------------------
;
; FreeMouseFirstCaptureTrue
; The mouse input of the beginning at the time of a window becoming active is
; canceled.
; :0 OFF
; :1 ON
;----------------------------------------------------------------------------//
FreeMouseFirstCaptureTrue=0

;//----------------------------------------------------------------------------
; The window coordinates of RO are saved.
; RoWinPosSave
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

RoWinPosSave=0

;//----------------------------------------------------------------------------
;  (X,Y)
;----------------------------------------------------------------------------//
RoWinPosX=0
RoWinPosY=0


;//----------------------------------------------------------------------------
; Put a frame counter.(Top of mini map)
; FPSCounter
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

FPSCounter=0


;//----------------------------------------------------------------------------
;0:OFF
;1:ON
;----------------------------------------------------------------------------//

ShortcutItemSave=0

;//----------------------------------------------------------------------------
; The CPU load in a game is lowered maintaining a frame rate as much as possible.
; 0:OFF
; 1:ON
;----------------------------------------------------------------------------//

CPUSave =0


;//----------------------------------------------------------------------------
; The CPU load in a game is controllable.iA frame rate falls.j
; 0:OFF
; 1:LevelDown1
; 2:LevelDown2
; 3:LevelDown3
;----------------------------------------------------------------------------//

CPUCoolerLevel=1


;//----------------------------------------------------------------------------
;
;Hallucination effect
; 0 OFF
; 1 ON
; 2 OFF+OtherEffect
;----------------------------------------------------------------------------//
HallucinatoryEffect=0



;//----------------------------------------------------------------------------
; 2006.07.20 ver17 rev15
;
; HomunculusMonitor
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

HomunculusMonitor=0
;
; HomunculusMonitor PositioniCan be Reloadedj
;
HomunculusMonitorPosX=0
HomunculusMonitorPosY=0


;//----------------------------------------------------------------------------
; 2007.10.04 ver17 rev37
; RCXWindow EXP Style
; :0 Number
; :1 Percentage
; It changes by clicking the blue circle of the title bar of RCXWindow.
;----------------------------------------------------------------------------//
RoChaWinExpType=1



;//----------------------------------------------------------------------------
;
; AutoLogSave
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//

AutoLogSave=0


;//----------------------------------------------------------------------------
;
; AppendLogTypeString
;  The words and phrases which identify a message are added to a log.
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//
AppendLogTypeString=1
;//----------------------------------------------------------------------------
;
; AppendLogChatroomString
;  A chatroom name is added to a chatroom log.
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//
AppendLogChatroomString=1

;//----------------------------------------------------------------------------
; LogFileName
;  %ss:SeverName
;  %yy:Year
;  %mm:Month
;  %dd:Day
;Example) ChatLog = %ss\%yy%mm.txt
;----------------------------------------------------------------------------//

;GPSLogFileiPlease do not specify a server name.j
GPSLog            = gpslog_%yy%mm.txt

;OpenChatLog
ChatLog           = log_%ss_%yy%mm.txt

;RoomChatLog
ChatRoomLog       = log_%ss_%yy%mm.txt

;GuildChatLog
GuildLog          = log_%ss_%yy%mm.txt

;PartyChatLog
PartyLog          = log_%ss_%yy%mm.txt

;WisChatLog
WisLog            = log_%ss_%yy%mm.txt

;GlobalAnnounceLog
GlobalAnnounceLog = log_%ss_%yy%mm.txt

;LocalAnnounceLog
LocalAnnounceLog  = log_%ss_%yy%mm.txt

;Skill or Damage or Attack ... LogFile(Debug)
SystemLog         =



;//----------------------------------------------------------------------------
;  RCXWindow(it is not necessary to change.)
;
;
LOGPUT=0x0
LOGPUT_PT=0x0
LOGPUT_OTHER=0x0
GPSPUT=0x0
BOTSCAN=0x0
MOBHPTYPE=0x2
MOBHP_PUTMOBTOP=0x1
;----------------------------------------------------------------------------//

;//----------------------------------------------------------------------------
;        It can reload.
; 0: ----------------------------
; 1: ----------------------------
;----------------------------------------------------------------------------//
ObjReleaseType=0


;//----------------------------------------------------------------------------
;
; The display position of efficiency calculation of EXP.
; (Displacement from center of screen
;
EXP_POS_X=0
EXP_POS_Y=0

; The display position of Acquisition EXP is setup.
; (Displacement from center of screen
GETEXP_POS_X=-42
GETEXP_POS_Y=-280
; GPS left position
GPSL_POS_X=5
GPSL_POS_Y=152
; GPS right position
GPSR_POS_X=56
GPSR_POS_Y=152
; MOBInfo left position
KILLCOUNTL_POS_X=5
KILLCOUNTL_POS_Y=152
; MOBInfo right position
KILLCOUNTR_POS_X=56
KILLCOUNTR_POS_Y=152
; LogWindow position and height
LOGWIN_X=36
LOGWIN_Y=344
LOGWIN_W=400
LOGWIN_H=400

; Setup of LogWindow font
;
LOGFontFaceName=MS Sans Serif
LOGFontHeight=-12
LOGFontWidth=0
LOGFontWeight=400
LOGFontItalic=0
;
; Setup of MOBHP font
HPFontFaceName=Tahoma
HPFontHeight=-12
HPFontWidth=0
HPFontWeight=800
HPFontItalic=0

;----------------------------------------------------------------------------//


;//----------------------------------------------------------------------------
;
LOGFLAG=0x80000001

GPSMEMBERST_PUT=0x0
PETSTATUS_PUT=0x0
LOGWIN_DOCKING=0
ShowBBE=0
BBELevel=1
Opaque=0
CPUCoolerSwitch=0
M2E=1
ShowChatScope=1
;----------------------------------------------------------------------------//

;//----------------------------------------------------------------------------
; Setup of RCXWindow
;  POS_X=0
;  POS_Y=0
;  MODEMINI=1
;  SHOW=0
;
;----------------------------------------------------------------------------//
[RoChaWindow]
POS_X=0
POS_Y=0
MODEMINI=0
SHOW=0

;//----------------------------------------------------------------------------
; Setup of EXP Window
;
;  Mode=0  0:no window
;          1:window mode (setup by POS_X and POS_Y for display position.)
;          2:window mode2(display position is fixed to the right of RCXWindow.
;                         POS_X and POS_Y is changed.)
;  POS_X=0 display position.RO Client (0,0)-(right,bottom)
;  POS_Y=0
;----------------------------------------------------------------------------//
[EXPWindow]
Mode=0
POS_X=0
POS_Y=0

;//----------------------------------------------------------------------------
;
;  Setup of Alarm
;
;----------------------------------------------------------------------------//
[Sound]//disable
; Disable, when not specifying a filename.
;(Please specify a full path, when OS is WindowsVista.
;
;
; GPS message
;
GPSMessage=
;
; Wis message
;
WisMessage=
;
; Pet hungry time is told.
;
PetAlarm=
;
; Dealings request alarm.
;
TradeAlarm=
;
; GuildMessage
;
GuildMessage=
;
; GlobalAnnounce message
;
GlobalAnnounce=
;
; LocalAnnounce message
;
LocalAnnounce=
;
; PartyMessage
;
PartyMessage=
;
; Vending Alarm
;
SaleAlarm=
;
; ChatRoom entry alarm
;
ChatInAlarm=
;
; ChatRoom leave alarm
;
ChatLeaveAlarm=
;
; Homunculus hungry time is told.
;
HomunculusAlarmLine=0
HomunculusAlarm=

HomunculusAlarmLine2=0
HomunculusAlarm2=




;//----------------------------------------------------------------------------
;
;  Setup of the installation holder of RO
;
;----------------------------------------------------------------------------//
[Ragnarok]
Dir=

;//----------------------------------------------------------------------------
;
;  GPS servername and AccountCollector used datas.
;
; CharacterServerIP=ServerName
;
;----------------------------------------------------------------------------//
Saludos

Me funciono PTM!  /idea


A mi tambien!!! *-* Gracias

Ami tambien me funciono, muchas gracias men  /angel
" No intentes imitar a la perfección en estado puro puesto que un ser imperfecto como el ser humano nunca conseguirá igualar esa melodía que contiene la esencia misma de la maldad y perfección del diablo."


Dei Pastel!!´




Desconectado maghga

  • Novice
  • *
  • Mensajes: 60
Re:Un Link de descarga del RCX?
« Respuesta #33 en: 18 de Octubre de 2011, 06:57:43 am »
Para los que aun no les va el RCX, abran el archivo RCX.ini y copien esto y peguenlo (así lo tengo configurado yo)

Spoiler for Hidden:
[Common]
;//----------------------------------------------------------------------------
;Language
;
; The application language used.
;
; 0:english
; 1:japanese
;
;----------------------------------------------------------------------------//
Language=0

[GroupieEX]
GroupieEX=1
GroupieAttack=0
GroupieBuffer=1
GroupieEveryone=0

;//----------------------------------------------------------------------------
;  MOBInfo
;----------------------------------------------------------------------------//
[MOBInfo]
; FontName:   fontname
; FontHeight: size (-20 - +20)
; FontWeight: normal:200
; FontItalic: 0:normal 1:italic
;monster name font
NameFontName=Arial
NameFontHeight=-12
NameFontWeight=400
NameFontItalic=0
;monster data font
DataFontName=Arial
DataFontHeight=-10
DataFontWeight=200
DataFontItalic=0
;//----------------------------------------------------------------------------
;  SkillTimer
;----------------------------------------------------------------------------//
[SkillTimer]
;0:SkillTimer Enable 1:SkillTimer Dissable
Enable=0

; FontName:   fontname
; FontHeight: size (-20 - +20)
; FontWeight: normal:200
; FontItalic: 0:normal 1:italic
;character name font
CharNameFontName=Arial
CharNameFontHeight=-16
CharNameFontWeight=400
CharNameFontItalic=0
;infomation font
InfoFontName=Arial
InfoFontHeight=-10
InfoFontWeight=200
InfoFontItalic=0

[SkillTimerFlag]
;
;FLAG
;PC:My Player Charactor
;PT:Party Member
;NPT:Other Charactor
;MOB:Monster Object
;
;PC  -------->PC    0000000000000001 0x0001     1
;PC  -------->PT    0000000000000010 0x0002     2
;PC  -------->NPT   0000000000000100 0x0004     4
;PC  -------->MOB   0000000000001000 0x0008     8
;PT---------->PC    0000000000010000 0x0010    16
;PT---------->PT    0000000000100000 0x0020    32
;PT---------->NPT   0000000001000000 0x0040    64
;PT---------->MOB   0000000010000000 0x0080   128
;NPT -------->PC    0000000100000000 0x0100   256
;NPT -------->PT    0000001000000000 0x0200   512
;NPT -------->NPT   0000010000000000 0x0400  1024
;NPT -------->MOB   0000100000000000 0x0800  2048
;MOB--------->PC    0001000000000000 0x1000  4096
;MOB--------->PT    0010000000000000 0x2000  8192
;MOB--------->NPT   0100000000000000 0x4000 16384
;MOB--------->MOB   1000000000000000 0x8000 32768

;Curse Attack
NPC_CURSEATTACK      = 0xf00f
;Poison
TF_POISON            = 0xf00f
;Frost
MG_FROSTDIVER        = 0x0fff
;Sleep Attack
NPC_SLEEPATTACK      = 0xffff
;
SM_MAGNUM            = 0x0001
SM_PROVOKE           = 0x0fff
SM_ENDURE            = 0x0001
;
MG_SIGHT             = 0x0001
MG_ENERGYCOAT        = 0x0001
MG_STONECURSE        = 0x0fff
MG_SAFETYWALL        = 0x0fff
MG_FIREWALL          = 0x0001
;
AL_RUWACH            = 0x0001
AL_INCAGI            = 0x03ff
AL_DECAGI            = 0x33ff
AL_ANGELUS           = 0x0001
AL_BLESSING          = 0x03ff
AL_WARP              = 0x03ff
AL_PNEUMA            = 0x0fff
;
MC_LOUD              = 0x0001
AC_CONCENTRATION     = 0x0001
AC_DOUBLE            = 0x0001
;
KN_TWOHANDQUICKEN    = 0x0001
KN_ONEHAND           = 0x0001
;
PR_IMPOSITIO         = 0x03ff
PR_SUFFRAGIUM        = 0x03ff
PR_ASPERSIO          = 0x3fff
PR_BENEDICTIO        = 0x0fff
PR_SLOWPOISON        = 0x03ff
PR_KYRIE             = 0x03ff
PR_MAGNIFICAT        = 0x0001
PR_GLORIA            = 0x00ff
PR_LEXDIVINA         = 0xffff
PR_SANCTUARY         = 0x0fff
PR_MAGNUS            = 0x0fff
;
WZ_FIREPILLAR        = 0x0fff
WZ_ICEWALL           = 0x0fff
WZ_FROSTNOVA         = 0x0fff
WZ_STORMGUST         = 0x0fff
WZ_VERMILION         = 0x0fff
WZ_QUAGMIRE          = 0x0fff
WZ_METEOR            = 0x0001
WZ_SIGHTBLASTER      = 0x0001
;
BS_ADRENALINE        = 0x00ff
BS_ADRENALINE2       = 0x00ff
BS_WEAPONPERFECT     = 0x00ff
BS_OVERTHRUST        = 0x00ff
;
HT_SKIDTRAP          = 0x0fff
HT_LANDMINE          = 0x0fff
HT_ANKLESNARE        = 0x0fff
HT_SHOCKWAVE         = 0x0fff
HT_SANDMAN           = 0x0fff
HT_FLASHER           = 0x0fff
HT_FREEZINGTRAP      = 0x0fff
HT_BLASTMINE         = 0x0fff
HT_CLAYMORETRAP      = 0x0fff
;
AS_VENOMDUST         = 0x0fff
AS_ENCHANTPOISON     = 0x03ff
AS_POISONREACT       = 0x03ff
;
AM_CP_WEAPON         = 0x03ff
AM_CP_SHIELD         = 0x03ff
AM_CP_ARMOR          = 0x03ff
AM_CP_HELM           = 0x03ff
AM_DEMONSTRATION     = 0x0fff
CR_FULLPROTECTION    = 0x03ff
;
CR_AUTOGUARD         = 0x0001
CR_REFLECTSHIELD     = 0x0001
CR_DEVOTION          = 0x00ff
CR_PROVIDENCE        = 0x03ff
CR_DEFENDER          = 0x00ff
CR_SPEARQUICKEN      = 0x0001
CR_SHRINK            = 0x0001
;
MO_STEELBODY         = 0xffff
MO_BLADESTOP         = 0xffff
MO_EXPLOSIONSPIRITS  = 0x0001
;
SA_FLAMELAUNCHER     = 0x03ff
SA_FROSTWEAPON       = 0x03ff
SA_LIGHTNINGLOADER   = 0x03ff
SA_SEISMICWEAPON     = 0x03ff
SA_VOLCANO           = 0x0fff
SA_DELUGE            = 0x0fff
SA_VIOLENTGALE       = 0x0fff
SA_LANDPROTECTOR     = 0x0fff
;
BD_LULLABY           = 0x03ff
BD_RICHMANKIM        = 0x03ff
BD_ETERNALCHAOS      = 0x03ff
BD_DRUMBATTLEFIELD   = 0x03ff
BD_RINGNIBELUNGEN    = 0x03ff
BD_ROKISWEIL         = 0x03ff
BD_INTOABYSS         = 0x03ff
BD_SIEGFRIED         = 0x03ff
;
BA_DISSONANCE        = 0x03ff
BA_WHISTLE           = 0x03ff
BA_ASSASSINCROSS     = 0x03ff
BA_POEMBRAGI         = 0x03ff
BA_APPLEIDUN         = 0x03ff
DC_UGLYDANCE         = 0x03ff
DC_HUMMING           = 0x03ff
DC_DONTFORGETME      = 0x03ff
DC_FORTUNEKISS       = 0x03ff
DC_SERVICEFORYOU     = 0x03ff
CG_MOONLIT           = 0x03ff
CG_HERMODE           = 0x03ff
;
;
HW_MAGICPOWER        = 0x0001
HW_GRAVITATION       = 0x0fff
;
LK_AURABLADE         = 0x0001
LK_PARRYING          = 0x0001
LK_CONCENTRATION     = 0x0001
;
PA_GOSPEL            = 0x00ff
;
HP_ASSUMPTIO         = 0x03ff
HP_BASILICA          = 0x03ff
;
PF_DOUBLECASTING     = 0x0001
PF_SOULBURN          = 0x0001
PF_FOGWALL           = 0x0fff
PF_SPIDERWEB         = 0x0fff
;
ASC_EDP              = 0x03ff
SN_SIGHT             = 0x0001
SN_WINDWALK          = 0x00ff
;
WS_MELTDOWN          = 0x0001
WS_CARTBOOST         = 0x0001
WS_OVERTHRUSTMAX     = 0x00ff
;
TK_RUN               = 0x0001
TK_HAPPYBREAK        = 0x0001
TK_SEVENWIND         = 0x0001
SG_SUN_WARM          = 0x00ff
SG_MOON_WARM         = 0x00ff
SG_STAR_WARM         = 0x00ff
SG_SUN_COMFORT       = 0x00ff
SG_MOON_COMFORT      = 0x00ff
SG_STAR_COMFORT      = 0x00ff
SG_FUSION            = 0x0001
SG_THE_WONDER        = 0x0001
;
SL_ALCHEMIST         = 0x0fff
SL_MONK              = 0x0fff
SL_STAR              = 0x0fff
SL_SAGE              = 0x0fff
SL_CRUSADER          = 0x0fff
SL_SUPERNOVICE       = 0x0fff
SL_KNIGHT            = 0x0fff
SL_WIZARD            = 0x0fff
SL_PRIEST            = 0x0fff
SL_BARDDANCER        = 0x0fff
SL_ROGUE             = 0x0fff
SL_ASSASIN           = 0x0fff
SL_BLACKSMITH        = 0x0fff
SL_HUNTER            = 0x0fff
SL_SOULLINKER        = 0x0fff
SL_HIGH              = 0x0fff
;
SL_KAIZEL            = 0x0001
SL_KAAHI             = 0x0001
SL_KAUPE             = 0x0001
SL_KAITE             = 0x0001
SL_SWOO              = 0x0001
SL_SKE               = 0x0001
SL_SKASL_SKA         = 0x0001
SL_STIN              = 0x0001
SL_STUN              = 0x0001

ST_PRESERVE          = 0x00ff
;
GS_MADNESSCANCEL     = 0x0001
GS_ADJUSTMENT        = 0x0001
GS_INCREASING        = 0x0001
GS_GATLINGFEVER      = 0x0001
NJ_UTSUSEMI          = 0x0001
NJ_BUNSINJYUTSU      = 0x0001
NJ_NEN               = 0x0001
NJ_KAENSIN           = 0x0fff
NJ_SUITON            = 0x0fff


[SkillTimerCountDownTick]
SM_MAGNUM            = 0
SM_PROVOKE           = 0
SM_ENDURE            = 0
MG_SIGHT             = 0
MG_FROSTDIVER        = 0
MG_STONECURSE        = 0
NPC_CURSEATTACK      = 0
MG_ENERGYCOAT        = 0
AL_RUWACH            = 0
AL_ANGELUS           = 0
AL_INCAGI            = 10000
AL_DECAGI            = 0
AL_BLESSING          = 10000
MC_LOUD              = 0
AC_CONCENTRATION     = 0
TF_HIDING            = 0
TF_POISON            = 0
KN_TWOHANDQUICKEN    = 0
PR_IMPOSITIO         = 0
PR_SUFFRAGIUM        = 0
PR_ASPERSIO          = 0
PR_BENEDICTIO        = 0
PR_SLOWPOISON        = 0
PR_KYRIE             = 0
PR_MAGNIFICAT        = 0
PR_GLORIA            = 0
PR_LEXDIVINA         = 0
BS_ADRENALINE        = 0
BS_WEAPONPERFECT     = 0
BS_OVERTHRUST        = 0
HT_ANKLESNARE        = 0
NPC_SLEEPATTACK      = 0
AS_ENCHANTPOISON     = 0
AS_POISONREACT       = 0
AM_CP_WEAPON         = 0
AM_CP_SHIELD         = 0
AM_CP_ARMOR          = 0
AM_CP_HELM           = 0
CR_AUTOGUARD         = 0
CR_REFLECTSHIELD     = 0
CR_DEVOTION          = 0
CR_PROVIDENCE        = 0
CR_DEFENDER          = 0
CR_SPEARQUICKEN      = 0
MO_STEELBODY         = 0
MO_BLADESTOP         = 0
MO_EXPLOSIONSPIRITS  = 0
MO_CALLSPIRITS_1     = 30000
MO_CALLSPIRITS_2     = 30000
MO_CALLSPIRITS_3     = 30000
MO_CALLSPIRITS_4     = 30000
MO_CALLSPIRITS_5     = 30000
MO_CALLSPIRITS_6     = 30000
MO_CALLSPIRITS_7     = 30000
MO_CALLSPIRITS_8     = 30000
MO_CALLSPIRITS_9     = 30000
MO_CALLSPIRITS_10    = 30000
SA_AUTOSPELL         = 0
SA_FLAMELAUNCHER     = 0
SA_FROSTWEAPON       = 0
SA_LIGHTNINGLOADER   = 0
SA_SEISMICWEAPON     = 0
LK_AURABLADE         = 0
LK_PARRYING          = 0
LK_CONCENTRATION     = 0
HP_ASSUMPTIO         = 0
HW_MAGICPOWER        = 0
PF_SOULBURN          = 0
ASC_EDP              = 0
SN_SIGHT             = 0
SN_WINDWALK          = 0
WS_MELTDOWN          = 0
WS_CARTBOOST         = 0
TK_RUN               = 0
TK_HAPPYBREAK        = 0
WEPON_NEN            = 0
WEPON_DARK           = 0
SG_SUN_WARM          = 0
SG_MOON_WARM         = 0
SG_STAR_WARM         = 0
SG_SUN_COMFORT       = 0
SG_MOON_COMFORT      = 0
SG_STAR_COMFORT      = 0
SL_SPIRIT            = 0
SL_KAIZEL            = 0
SL_KAAHI             = 0
SL_KAUPE             = 0
SL_KAITE             = 0
SL_SWOO              = 0
SL_SKE               = 0
SL_SKASL_SKA         = 0
ST_PRESERVE          = 0
PF_DOUBLECASTING     = 0
WS_OVERTHRUSTMAX     = 0
KN_ONEHAND           = 0
GS_FLING             = 0
GS_MADNESSCANCEL     = 0
GS_ADJUSTMENT        = 0
GS_INCREASING        = 0
GS_GATLINGFEVER      = 0
NJ_UTSUSEMI          = 0
NJ_BUNSINJYUTSU      = 0
NJ_NEN               = 0
CR_SHRINK            = 0
RG_CLOSECONFINE      = 0
WZ_SIGHTBLASTER      = 0
BS_ADRENALINE2       = 0
SG_FUSION            = 0
SG_THE_WONDER        = 0
HLIF_AVOID           = 0
HLIF_CHANGE          = 0
HFLI_FLEET           = 0
HFLI_SPEED           = 0
HAMI_DEFENCE         = 0
HAMI_BLOODLUST       = 0
ALTER_CRI            = 0
ARIA                 = 0
PLANT                = 0
RESIST_FIRE          = 0
RESIST_WATER         = 0
RESIST_EARTH         = 0
RESIST_WIND          = 0
SPEEDPOT1            = 300000
SPEEDPOT2            = 300000
SPEEDPOT3            = 300000
SPEEDPOT4            = 300000
DISH_STR_UP          = 300000
DISH_AGI_UP          = 300000
DISH_VIT_UP          = 300000
DISH_DEX_UP          = 300000
DISH_INT_UP          = 300000
DISH_LUK_UP          = 300000
DISH_STR_UP2         = 300000
DISH_AGI_UP2         = 300000
DISH_VIT_UP2         = 300000
DISH_DEX_UP2         = 300000
DISH_INT_UP2         = 300000
DISH_LUK_UP2         = 300000
BOOK_EXPUP_UP        = 300000
FILE_INSURANCE       = 300000
BOOK_JOBUP_UP        = 300000

[SkillTimerMode]
SM_MAGNUM            = 0
SM_PROVOKE           = 0
SM_ENDURE            = 0
MG_SIGHT             = 0
MG_FROSTDIVER        = 0
MG_STONECURSE        = 0
NPC_CURSEATTACK      = 0
MG_ENERGYCOAT        = 0
AL_RUWACH            = 0
AL_ANGELUS           = 0
AL_INCAGI            = 0
AL_DECAGI            = 0
AL_BLESSING          = 0
MC_LOUD              = 0
AC_CONCENTRATION     = 0
TF_HIDING            = 0
TF_POISON            = 0
KN_TWOHANDQUICKEN    = 0
PR_IMPOSITIO         = 0
PR_SUFFRAGIUM        = 0
PR_ASPERSIO          = 0
PR_BENEDICTIO        = 0
PR_SLOWPOISON        = 0
PR_KYRIE             = 0
PR_MAGNIFICAT        = 0
PR_GLORIA            = 0
PR_LEXDIVINA         = 0
BS_ADRENALINE        = 0
BS_WEAPONPERFECT     = 0
BS_OVERTHRUST        = 0
HT_ANKLESNARE        = 0
NPC_SLEEPATTACK      = 0
AS_ENCHANTPOISON     = 0
AS_POISONREACT       = 0
AM_CP_WEAPON         = 0
AM_CP_SHIELD         = 0
AM_CP_ARMOR          = 0
AM_CP_HELM           = 0
CR_AUTOGUARD         = 0
CR_REFLECTSHIELD     = 0
CR_DEVOTION          = 0
CR_PROVIDENCE        = 0
CR_DEFENDER          = 0
CR_SPEARQUICKEN      = 0
MO_STEELBODY         = 0
MO_BLADESTOP         = 0
MO_EXPLOSIONSPIRITS  = 0
MO_CALLSPIRITS_1     = 0
MO_CALLSPIRITS_2     = 0
MO_CALLSPIRITS_3     = 0
MO_CALLSPIRITS_4     = 0
MO_CALLSPIRITS_5     = 0
MO_CALLSPIRITS_6     = 0
MO_CALLSPIRITS_7     = 0
MO_CALLSPIRITS_8     = 0
MO_CALLSPIRITS_9     = 0
MO_CALLSPIRITS_10    = 0
SA_AUTOSPELL         = 0
SA_FLAMELAUNCHER     = 0
SA_FROSTWEAPON       = 0
SA_LIGHTNINGLOADER   = 0
SA_SEISMICWEAPON     = 0
LK_AURABLADE         = 0
LK_PARRYING          = 0
LK_CONCENTRATION     = 0
HP_ASSUMPTIO         = 0
HW_MAGICPOWER        = 0
PF_SOULBURN          = 0
ASC_EDP              = 0
SN_SIGHT             = 0
SN_WINDWALK          = 0
WS_MELTDOWN          = 0
WS_CARTBOOST         = 0
TK_RUN               = 0
TK_HAPPYBREAK        = 0
WEPON_NEN            = 0
WEPON_DARK           = 0
SG_SUN_WARM          = 0
SG_MOON_WARM         = 0
SG_STAR_WARM         = 0
SG_SUN_COMFORT       = 0
SG_MOON_COMFORT      = 0
SG_STAR_COMFORT      = 0
SL_SPIRIT            = 0
SL_KAIZEL            = 0
SL_KAAHI             = 0
SL_KAUPE             = 0
SL_KAITE             = 0
SL_SWOO              = 0
SL_SKE               = 0
SL_SKASL_SKA         = 0
ST_PRESERVE          = 0
PF_DOUBLECASTING     = 0
WS_OVERTHRUSTMAX     = 0
KN_ONEHAND           = 0
GS_FLING             = 0
GS_MADNESSCANCEL     = 0
GS_ADJUSTMENT        = 0
GS_INCREASING        = 0
GS_GATLINGFEVER      = 0
NJ_UTSUSEMI          = 0
NJ_BUNSINJYUTSU      = 0
NJ_NEN               = 0
CR_SHRINK            = 0
RG_CLOSECONFINE      = 0
WZ_SIGHTBLASTER      = 0
BS_ADRENALINE2       = 0
SG_FUSION            = 0
SG_THE_WONDER        = 0
HLIF_AVOID           = 0
HLIF_CHANGE          = 0
HFLI_FLEET           = 0
HFLI_SPEED           = 0
HAMI_DEFENCE         = 0
HAMI_BLOODLUST       = 0
ALTER_CRI            = 0
ARIA                 = 0
PLANT                = 0
RESIST_FIRE          = 0
RESIST_WATER         = 0
RESIST_EARTH         = 0
RESIST_WIND          = 0
SPEEDPOT1            = 0
SPEEDPOT2            = 0
SPEEDPOT3            = 0
SPEEDPOT4            = 0
DISH_STR_UP          = 0
DISH_AGI_UP          = 0
DISH_VIT_UP          = 0
DISH_DEX_UP          = 0
DISH_INT_UP          = 0
DISH_LUK_UP          = 0
DISH_STR_UP2         = 0
DISH_AGI_UP2         = 0
DISH_VIT_UP2         = 0
DISH_DEX_UP2         = 0
DISH_INT_UP2         = 0
DISH_LUK_UP2         = 0
BOOK_EXPUP_UP        = 0
FILE_INSURANCE       = 0
BOOK_JOBUP_UP        = 0




[M2E]
; http://www.productions.com.br/rcx
; MiniMiniEffect Color Setting
; 0xAARRGGBB
;
; mg_safetywall
Skill007E=0xFFFF19E8
; mg_firewall
Skill007F=0x00000000
; al_warp 1
Skill0080=0x00000000
; al_warp 2
Skill0081=0x00000000
; pr_sanctuary
Skill0083=0x00000000
; pr_magnus
Skill0084=0x00000000
; al_pneuma
Skill0085=0x7F00FFFF
;  WZ_HEAVENDRIVE#Heaven's_Drive
;  MG_THUNDERSTORM#Thunderstorm
;  WZ_STORMGUST#Storm_Gust
;  WZ_VERMILION#Lord_of_Vermilion
;  NPC_DARKGRANDCROSS#Dark_Grand_Cross
;  PF_FOGWALL#Blinding_Mist
;Skill00B6=0x9F6B6B66
;  WZ_METEOR#Meteor_Storm
Skill0086=0x7FFCFF00
; wz_firepillar 1
Skill0087=0x00000000
; wz_firepillar 2
Skill0088=0x00000000
; cg_moonlit
Skill0089=0x00000000
; wz_icewall
Skill008D=0x00000000
; wz_quagmire
Skill008E=0x7F6DB616
; ht_blastmine
Skill008F=0x00000000
; ht_skidtrap
Skill0090=0x00000000
; ht_anklesnare
Skill0091=0x00000000
; as_venomdust
Skill0092=0x00000000
; ht_landmine
Skill0093=0x00000000
; ht_shockwave
Skill0094=0x00000000
; ht_sandman
Skill0095=0x00000000
; ht_flasher
Skill0096=0x00000000
; ht_freezingtrap
Skill0097=0x00000000
; ht_claymoretrap
Skill0098=0x00000000
; ht_talkiebox
Skill0099=0x00000000
; sa_volcano
Skill009A=0x00000000
; sa_deluge
Skill009B=0x00000000
; sa_violentgale
Skill009C=0x00000000
; sa_landprotector
Skill009D=0x9FFF0000
; bd_lullaby
Skill009E=0x00000000
; bd_richmankim
Skill009F=0x00000000
; bd_eternalchaos
Skill00A0=0x00000000
; bd_drumbattlefield
Skill00A1=0x00000000
; bd_ringnibelungen
Skill00A2=0x00000000
; bd_rokisweil
Skill00A3=0x00000000
; bd_intoabyss
Skill00A4=0x00000000
; bd_siegfried
Skill00A5=0x00000000
; ba_dissonance
Skill00A6=0x00000000
; ba_whistle
Skill00A7=0x00000000
; ba_assassincross
Skill00A8=0x7FFFCC00
; ba_poembragi
Skill00A9=0x7F1722BB
; ba_appleidun
Skill00AA=0x00000000
; dc_uglydance
Skill00AB=0x00000000
; dc_humming
Skill00AC=0x00000000
; dc_dontforgetme
Skill00AD=0x7F6AFF8A
; dc_fortunekiss
Skill00AE=0x00000000
; dc_serviceforyou
Skill00AF=0x00000000
; rg_graffiti
Skill00B0=0x00000000
; am_demonstration
Skill00B1=0x00000000
; we_callbaby, we_callparent, we_callpartner
Skill00B2=0x00000000
; pa_gospel
Skill00B3=0x00000000
; hp_basilica
Skill00B4=0x00000000
; sg_moon_warm, sg_star_warm, sg_sun_warm
Skill00B5=0x00000000
; pf_fogwall
Skill00B6=0x7F000000
; pf_spiderweb
Skill00B7=0xFFFFEF00
; hw_gravitation
Skill00B8=0x00000000
; cg_hermode
Skill00B9=0x00000000
; gs_desperado
Skill00BA=0x00000000
; nj_suiton
Skill00BB=0x00000000
; nj_tatamigaeshi
Skill00BC=0x00000000
; nj_kaensin
Skill00BD=0x00000000
; gs_grounddrift
Skill00BE=0x00000000
;
Skill0082=0x00000000
;
Skill008A=0x00000000
Skill008B=0x00000000
Skill008C=0x00000000
;
; ---------------
; Unknown Skills
; ---------------
Skill00BF=0x00000000
;
Skill00C0=0x00000000
Skill00C1=0x00000000
Skill00C2=0x00000000
Skill00C3=0x00000000
Skill00C4=0x00000000
Skill00C5=0x00000000
Skill00C6=0x00000000
Skill00C7=0x00000000
Skill00C8=0x00000000
Skill00C9=0x00000000
Skill00CA=0x00000000
Skill00CB=0x00000000
Skill00CC=0x00000000
Skill00CD=0x00000000
Skill00CE=0x00000000
Skill00CF=0x00000000
;
Skill00D0=0x00000000
Skill00D1=0x00000000
Skill00D2=0x00000000
Skill00D3=0x00000000
Skill00D4=0x00000000
Skill00D5=0x00000000
Skill00D6=0x00000000
Skill00D7=0x00000000
Skill00D8=0x00000000
Skill00D9=0x00000000
Skill00DA=0x00000000
Skill00DB=0x00000000
Skill00DC=0x00000000
Skill00DD=0x00000000
Skill00DE=0x00000000
Skill00DF=0x00000000
;
Skill00E0=0x00000000
Skill00E1=0x00000000
Skill00E2=0x00000000
Skill00E3=0x00000000
Skill00E4=0x00000000
Skill00E5=0x00000000
Skill00E6=0x00000000
Skill00E7=0x00000000
Skill00E8=0x00000000
Skill00E9=0x00000000
Skill00EA=0x00000000
Skill00EB=0x00000000
Skill00EC=0x00000000
Skill00ED=0x00000000
Skill00EE=0x00000000
Skill00EF=0x00000000
;
Skill00F0=0x00000000
Skill00F1=0x00000000
Skill00F2=0x00000000
Skill00F3=0x00000000
Skill00F4=0x00000000
Skill00F5=0x00000000
Skill00F6=0x00000000
Skill00F7=0x00000000
Skill00F8=0x00000000
Skill00F9=0x00000000
Skill00FA=0x00000000
Skill00FB=0x00000000
Skill00FC=0x00000000
Skill00FD=0x00000000
Skill00FE=0x00000000
Skill00FF=0x00000000

;//----------------------------------------------------------------------------
;//----------------------------------------------------------------------------
;//----------------------------------------------------------------------------
;
;GPS Setting
;
; Since it can setup from application, it is not necessary to change.
;
;----------------------------------------------------------------------------//
[GPS]
window.y=491
window.x=347
window.w=752
window.h=384
window.visible=0

column_width_ID=107
column_width_SERVER=11
column_width_NAME=68
column_width_GPS=60
column_width_ADDRESS=125
column_width_LEVEL=65
column_width_HP=79
column_width_SP=79
column_width_EXP=99
column_width_JOBEXP=88
column_width_PBH=111
column_width_WEIGHT=74
column_width_ZENY=66
column_width_TIMESTAMP=68
column_width_MESSAGE=427
message=0x0fff
ExpPerOff=1
WeightOff=1
ZenyOff=1
PosOff=1
SimpleModeEXP=1
SimpleModeJEXP=1
SimpleModeBPH=1
SimpleModeZeny=1
ShowServer=-13
ShowName=1
ShowGPS=2
ShowAddress=3
ShowLevel=4
ShowHP=5
ShowSP=6
ShowEXP=7
ShowJEXP=8
ShowExpPerH=9
ShowWeight=-14
ShowZeny=10
ShowTimeStamp=11
ShowMessage=12
FontHeight=-12
FontWidth=0
FontWeight=400
FontItalic=0
FontUnderline=0
FontStrikeOut=0
FontFaceName=MS Sans Serif
AlwaysTop=0
BackColor=16777215
TextColor=65280
HPSPMaxColor=32768
HPSPAlertColor=255
WeightAlertColor=255
;//----------------------------------------------------------------------------
;GPSConnectInfo
;----------------------------------------------------------------------------//
[GPSConnect]
ID=
Address=
Port=5973
Protocol=2
AutoConnect=0

;----------------------------------------------------------------------------//
;----------------------------------------------------------------------------//
;----------------------------------------------------------------------------//



;//----------------------------------------------------------------------------
;
;Setup of the head character for send a message to GPS.
;
;----------------------------------------------------------------------------//
message_send_char=&


;//----------------------------------------------------------------------------
;Setup of the head character for send IRC.(ENTER CTRL+ENTER SHIFT+CTRL+ENTERj
;(Client: LimeChat CHOCOA)
;
;Example1) LimChat_message_send_char=
;          OFF
;Example2) LimChat_message_send_char=>
; RO Client ">hello :)[Enter]" --->  "hello :)" send to LimeChat.
;
;----------------------------------------------------------------------------//
[IRC]
LimeChat_message_send_char=
CHOCOA_message_send_char=

[RoChaHP]
;-----------------------------------------------------------
;        It can reload.
;
;EXP. Put Timer(msec)
;Example1)EXPTIMER=5000
;         5sec.
;Example2)EXPTIMER=0
;         OFF
EXPTIMER=5000

;EXP. Put Timer for RCXWindow EXP/h Button
;
;Example1)EXPFUNCTIMER=10000
;         10sec.
;Example2)EXPFUNCTIMER=0
;         OFF
EXPFUNCTIMER=10000

;KillCounter Put Timer
KILLCOUNTTIMER=3000
;-----------------------------------------------------------


;//----------------------------------------------------------------------------
;        It can reload.
;
;  HotKey
;
; CTRL + .
;----------------------------------------------------------------------------//
[KeyConfig]
; RCXWindow Show/Hide
ROCHAWINDOW_OPEN=1

; BBE Show/Hide
BBE=2

; EXP/H Reset
EXPPER_OFF=4

; LogWindow Show/Hide
LOGWIN_OPEN=5

; --------
BOTSS_OFF=3



;//----------------------------------------------------------------------------
;
;  Options
;
;----------------------------------------------------------------------------//
[RoChaOption]
; EXP Combo interval
;
YanmaiiComboTime=300
; EXP Popup LineNums 0 - 8(0:off)
;
EXPPopupLines=8


;//----------------------------------------------------------------------------
;BattleModeFix
;BattleModeChat without Enter Key.
;BattleModeChat used Space Key.
;0:off 1:on
;----------------------------------------------------------------------------//
BattleModeFix=1

;//----------------------------------------------------------------------------
;Windows Class of the RO Client is specified.
;e.g.)ROWindowClass=RagexeRE.exe
;----------------------------------------------------------------------------//
ROWindowClass=directx10.bin

;//----------------------------------------------------------------------------
;Mouse Center Button Key Define
;If specification is the Insert key in a virtual key code   0 x2D is specified.
;----------------------------------------------------------------------------//
MouseCenterKey=

;//----------------------------------------------------------------------------
; API HookType
;0:dll Address Search
;1:IAT Search before AsPack
;
;----------------------------------------------------------------------------//

APIHookType=0


;//----------------------------------------------------------------------------
;
;DebugOption
; 0:Off
; 1:Always Logging to log/PacketLog_WS2.txt from RecvHook
;----------------------------------------------------------------------------//
PacketLogAnalyse=0


;//----------------------------------------------------------------------------
; Analysis of RoAddr is delayed.
;----------------------------------------------------------------------------//
RoAddrAnalyseFrame=20


;//----------------------------------------------------------------------------
;
;----------------------------------------------------------------------------//

Recv32HookCount=1


;//----------------------------------------------------------------------------
; Write a PacketLength Matrix
;
;Example1)PacketLengthSavePath=PacketLength.txt
;Example2)PacketLengthSavePath=C:\Program Files\Gravity\RagnarokOnline\PacketLength.txt
;----------------------------------------------------------------------------//

PacketLengthSavePath=



;//----------------------------------------------------------------------------
; AccountCollector
; Input of account and password is automated.
; :0 OFF
; :1 ON
; The file of account and password is saved on the path which it was enciphered
; and was set by AccountCollectorPath.
;
;----------------------------------------------------------------------------//

AccountCollector=0

;//----------------------------------------------------------------------------
;
;Example1)AccountCollectorPath=I:\AccountCollector
;Example2)AccountCollectorPath=M:\ROPass
;      A folder is not made automatically.
;      It can't decode by the data copied to other disks or media.
;----------------------------------------------------------------------------//

AccountCollectorPath=


;//----------------------------------------------------------------------------
;
; FreeMouse
; :0 OFF
; :1 ON
;----------------------------------------------------------------------------//
FreeMouse=0

;//----------------------------------------------------------------------------
;
; FreeMouseFirstCaptureTrue
; The mouse input of the beginning at the time of a window becoming active is
; canceled.
; :0 OFF
; :1 ON
;----------------------------------------------------------------------------//
FreeMouseFirstCaptureTrue=0

;//----------------------------------------------------------------------------
; The window coordinates of RO are saved.
; RoWinPosSave
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

RoWinPosSave=0

;//----------------------------------------------------------------------------
;  (X,Y)
;----------------------------------------------------------------------------//
RoWinPosX=0
RoWinPosY=0


;//----------------------------------------------------------------------------
; Put a frame counter.(Top of mini map)
; FPSCounter
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

FPSCounter=0


;//----------------------------------------------------------------------------
;0:OFF
;1:ON
;----------------------------------------------------------------------------//

ShortcutItemSave=0

;//----------------------------------------------------------------------------
; The CPU load in a game is lowered maintaining a frame rate as much as possible.
; 0:OFF
; 1:ON
;----------------------------------------------------------------------------//

CPUSave =0


;//----------------------------------------------------------------------------
; The CPU load in a game is controllable.iA frame rate falls.j
; 0:OFF
; 1:LevelDown1
; 2:LevelDown2
; 3:LevelDown3
;----------------------------------------------------------------------------//

CPUCoolerLevel=1


;//----------------------------------------------------------------------------
;
;Hallucination effect
; 0 OFF
; 1 ON
; 2 OFF+OtherEffect
;----------------------------------------------------------------------------//
HallucinatoryEffect=0



;//----------------------------------------------------------------------------
; 2006.07.20 ver17 rev15
;
; HomunculusMonitor
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

HomunculusMonitor=0
;
; HomunculusMonitor PositioniCan be Reloadedj
;
HomunculusMonitorPosX=0
HomunculusMonitorPosY=0


;//----------------------------------------------------------------------------
; 2007.10.04 ver17 rev37
; RCXWindow EXP Style
; :0 Number
; :1 Percentage
; It changes by clicking the blue circle of the title bar of RCXWindow.
;----------------------------------------------------------------------------//
RoChaWinExpType=1



;//----------------------------------------------------------------------------
;
; AutoLogSave
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//

AutoLogSave=0


;//----------------------------------------------------------------------------
;
; AppendLogTypeString
;  The words and phrases which identify a message are added to a log.
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//
AppendLogTypeString=1
;//----------------------------------------------------------------------------
;
; AppendLogChatroomString
;  A chatroom name is added to a chatroom log.
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//
AppendLogChatroomString=1

;//----------------------------------------------------------------------------
; LogFileName
;  %ss:SeverName
;  %yy:Year
;  %mm:Month
;  %dd:Day
;Example) ChatLog = %ss\%yy%mm.txt
;----------------------------------------------------------------------------//

;GPSLogFileiPlease do not specify a server name.j
GPSLog            = gpslog_%yy%mm.txt

;OpenChatLog
ChatLog           = log_%ss_%yy%mm.txt

;RoomChatLog
ChatRoomLog       = log_%ss_%yy%mm.txt

;GuildChatLog
GuildLog          = log_%ss_%yy%mm.txt

;PartyChatLog
PartyLog          = log_%ss_%yy%mm.txt

;WisChatLog
WisLog            = log_%ss_%yy%mm.txt

;GlobalAnnounceLog
GlobalAnnounceLog = log_%ss_%yy%mm.txt

;LocalAnnounceLog
LocalAnnounceLog  = log_%ss_%yy%mm.txt

;Skill or Damage or Attack ... LogFile(Debug)
SystemLog         =



;//----------------------------------------------------------------------------
;  RCXWindow(it is not necessary to change.)
;
;
LOGPUT=0x0
LOGPUT_PT=0x0
LOGPUT_OTHER=0x0
GPSPUT=0x0
BOTSCAN=0x0
MOBHPTYPE=0x2
MOBHP_PUTMOBTOP=0x1
;----------------------------------------------------------------------------//

;//----------------------------------------------------------------------------
;        It can reload.
; 0: ----------------------------
; 1: ----------------------------
;----------------------------------------------------------------------------//
ObjReleaseType=0


;//----------------------------------------------------------------------------
;
; The display position of efficiency calculation of EXP.
; (Displacement from center of screen
;
EXP_POS_X=0
EXP_POS_Y=0

; The display position of Acquisition EXP is setup.
; (Displacement from center of screen
GETEXP_POS_X=-42
GETEXP_POS_Y=-280
; GPS left position
GPSL_POS_X=5
GPSL_POS_Y=152
; GPS right position
GPSR_POS_X=56
GPSR_POS_Y=152
; MOBInfo left position
KILLCOUNTL_POS_X=5
KILLCOUNTL_POS_Y=152
; MOBInfo right position
KILLCOUNTR_POS_X=56
KILLCOUNTR_POS_Y=152
; LogWindow position and height
LOGWIN_X=36
LOGWIN_Y=344
LOGWIN_W=400
LOGWIN_H=400

; Setup of LogWindow font
;
LOGFontFaceName=MS Sans Serif
LOGFontHeight=-12
LOGFontWidth=0
LOGFontWeight=400
LOGFontItalic=0
;
; Setup of MOBHP font
HPFontFaceName=Tahoma
HPFontHeight=-12
HPFontWidth=0
HPFontWeight=800
HPFontItalic=0

;----------------------------------------------------------------------------//


;//----------------------------------------------------------------------------
;
LOGFLAG=0x80000001

GPSMEMBERST_PUT=0x0
PETSTATUS_PUT=0x0
LOGWIN_DOCKING=0
ShowBBE=0
BBELevel=1
Opaque=0
CPUCoolerSwitch=0
M2E=1
ShowChatScope=1
;----------------------------------------------------------------------------//

;//----------------------------------------------------------------------------
; Setup of RCXWindow
;  POS_X=0
;  POS_Y=0
;  MODEMINI=1
;  SHOW=0
;
;----------------------------------------------------------------------------//
[RoChaWindow]
POS_X=0
POS_Y=0
MODEMINI=0
SHOW=0

;//----------------------------------------------------------------------------
; Setup of EXP Window
;
;  Mode=0  0:no window
;          1:window mode (setup by POS_X and POS_Y for display position.)
;          2:window mode2(display position is fixed to the right of RCXWindow.
;                         POS_X and POS_Y is changed.)
;  POS_X=0 display position.RO Client (0,0)-(right,bottom)
;  POS_Y=0
;----------------------------------------------------------------------------//
[EXPWindow]
Mode=0
POS_X=0
POS_Y=0

;//----------------------------------------------------------------------------
;
;  Setup of Alarm
;
;----------------------------------------------------------------------------//
[Sound]//disable
; Disable, when not specifying a filename.
;(Please specify a full path, when OS is WindowsVista.
;
;
; GPS message
;
GPSMessage=
;
; Wis message
;
WisMessage=
;
; Pet hungry time is told.
;
PetAlarm=
;
; Dealings request alarm.
;
TradeAlarm=
;
; GuildMessage
;
GuildMessage=
;
; GlobalAnnounce message
;
GlobalAnnounce=
;
; LocalAnnounce message
;
LocalAnnounce=
;
; PartyMessage
;
PartyMessage=
;
; Vending Alarm
;
SaleAlarm=
;
; ChatRoom entry alarm
;
ChatInAlarm=
;
; ChatRoom leave alarm
;
ChatLeaveAlarm=
;
; Homunculus hungry time is told.
;
HomunculusAlarmLine=0
HomunculusAlarm=

HomunculusAlarmLine2=0
HomunculusAlarm2=




;//----------------------------------------------------------------------------
;
;  Setup of the installation holder of RO
;
;----------------------------------------------------------------------------//
[Ragnarok]
Dir=

;//----------------------------------------------------------------------------
;
;  GPS servername and AccountCollector used datas.
;
; CharacterServerIP=ServerName
;
;----------------------------------------------------------------------------//
Saludos

exijo soporte AHORAAAA!!    /cont



Desconectado Faliyo De Vio

  • El PagaRamen
  • First Job
  • **
  • Mensajes: 431
  • Hijo de Dios
  • Guild: Serve
  • Pj Principal: Muere.
Re:Un Link de descarga del RCX?
« Respuesta #34 en: 18 de Octubre de 2011, 15:41:54 pm »
Cómo se ponia para ver los hide (?)

De la misma forma que mover el chatscope a 14 celdas para snapear easly (?)


Cita de: Artas
GM le dejase de manda cagada  por server estas muriendo  todo  casi  se fuero despaile  serve muere

David.

Re:Un Link de descarga del RCX?
« Respuesta #35 en: 18 de Octubre de 2011, 15:50:55 pm »
Cómo se ponia para ver los hide (?)

De la misma forma que mover el chatscope a 14 celdas para snapear easly (?)

Ya descubrieron porque me salia tan bien lo del snap xDDDD

Desconectado Faliyo De Vio

  • El PagaRamen
  • First Job
  • **
  • Mensajes: 431
  • Hijo de Dios
  • Guild: Serve
  • Pj Principal: Muere.
Re:Un Link de descarga del RCX?
« Respuesta #36 en: 18 de Octubre de 2011, 15:52:29 pm »
Cómo se ponia para ver los hide (?)

De la misma forma que mover el chatscope a 14 celdas para snapear easly (?)

Ya descubrieron porque me salia tan bien lo del snap xDDDD
j3j3j3


Cita de: Artas
GM le dejase de manda cagada  por server estas muriendo  todo  casi  se fuero despaile  serve muere

Desconectado Command

  • First Job
  • **
  • Mensajes: 186
Re:Un Link de descarga del RCX?
« Respuesta #37 en: 19 de Octubre de 2011, 18:20:34 pm »
quien me hace el favor de pasármelo ya configurado, el de elmekia me jala pero cuando entro al ro no puedo mober el pj. la configuración de aren esa si no me jala.

le agradezco el que me lo pase gracias.

Desconectado hernan_naruto

  • First Job
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  • El tiempo es zeny!
  • Guild: †Insurrection†
  • Pj Principal: asdf...
Re:Un Link de descarga del RCX?
« Respuesta #38 en: 27 de Octubre de 2011, 15:17:43 pm »
Para los que aun no les va el RCX, abran el archivo RCX.ini y copien esto y peguenlo (así lo tengo configurado yo)

Spoiler for Hidden:
[Common]
;//----------------------------------------------------------------------------
;Language
;
; The application language used.
;
; 0:english
; 1:japanese
;
;----------------------------------------------------------------------------//
Language=0

[GroupieEX]
GroupieEX=1
GroupieAttack=0
GroupieBuffer=1
GroupieEveryone=0

;//----------------------------------------------------------------------------
;  MOBInfo
;----------------------------------------------------------------------------//
[MOBInfo]
; FontName:   fontname
; FontHeight: size (-20 - +20)
; FontWeight: normal:200
; FontItalic: 0:normal 1:italic
;monster name font
NameFontName=Arial
NameFontHeight=-12
NameFontWeight=400
NameFontItalic=0
;monster data font
DataFontName=Arial
DataFontHeight=-10
DataFontWeight=200
DataFontItalic=0
;//----------------------------------------------------------------------------
;  SkillTimer
;----------------------------------------------------------------------------//
[SkillTimer]
;0:SkillTimer Enable 1:SkillTimer Dissable
Enable=0

; FontName:   fontname
; FontHeight: size (-20 - +20)
; FontWeight: normal:200
; FontItalic: 0:normal 1:italic
;character name font
CharNameFontName=Arial
CharNameFontHeight=-16
CharNameFontWeight=400
CharNameFontItalic=0
;infomation font
InfoFontName=Arial
InfoFontHeight=-10
InfoFontWeight=200
InfoFontItalic=0

[SkillTimerFlag]
;
;FLAG
;PC:My Player Charactor
;PT:Party Member
;NPT:Other Charactor
;MOB:Monster Object
;
;PC  -------->PC    0000000000000001 0x0001     1
;PC  -------->PT    0000000000000010 0x0002     2
;PC  -------->NPT   0000000000000100 0x0004     4
;PC  -------->MOB   0000000000001000 0x0008     8
;PT---------->PC    0000000000010000 0x0010    16
;PT---------->PT    0000000000100000 0x0020    32
;PT---------->NPT   0000000001000000 0x0040    64
;PT---------->MOB   0000000010000000 0x0080   128
;NPT -------->PC    0000000100000000 0x0100   256
;NPT -------->PT    0000001000000000 0x0200   512
;NPT -------->NPT   0000010000000000 0x0400  1024
;NPT -------->MOB   0000100000000000 0x0800  2048
;MOB--------->PC    0001000000000000 0x1000  4096
;MOB--------->PT    0010000000000000 0x2000  8192
;MOB--------->NPT   0100000000000000 0x4000 16384
;MOB--------->MOB   1000000000000000 0x8000 32768

;Curse Attack
NPC_CURSEATTACK      = 0xf00f
;Poison
TF_POISON            = 0xf00f
;Frost
MG_FROSTDIVER        = 0x0fff
;Sleep Attack
NPC_SLEEPATTACK      = 0xffff
;
SM_MAGNUM            = 0x0001
SM_PROVOKE           = 0x0fff
SM_ENDURE            = 0x0001
;
MG_SIGHT             = 0x0001
MG_ENERGYCOAT        = 0x0001
MG_STONECURSE        = 0x0fff
MG_SAFETYWALL        = 0x0fff
MG_FIREWALL          = 0x0001
;
AL_RUWACH            = 0x0001
AL_INCAGI            = 0x03ff
AL_DECAGI            = 0x33ff
AL_ANGELUS           = 0x0001
AL_BLESSING          = 0x03ff
AL_WARP              = 0x03ff
AL_PNEUMA            = 0x0fff
;
MC_LOUD              = 0x0001
AC_CONCENTRATION     = 0x0001
AC_DOUBLE            = 0x0001
;
KN_TWOHANDQUICKEN    = 0x0001
KN_ONEHAND           = 0x0001
;
PR_IMPOSITIO         = 0x03ff
PR_SUFFRAGIUM        = 0x03ff
PR_ASPERSIO          = 0x3fff
PR_BENEDICTIO        = 0x0fff
PR_SLOWPOISON        = 0x03ff
PR_KYRIE             = 0x03ff
PR_MAGNIFICAT        = 0x0001
PR_GLORIA            = 0x00ff
PR_LEXDIVINA         = 0xffff
PR_SANCTUARY         = 0x0fff
PR_MAGNUS            = 0x0fff
;
WZ_FIREPILLAR        = 0x0fff
WZ_ICEWALL           = 0x0fff
WZ_FROSTNOVA         = 0x0fff
WZ_STORMGUST         = 0x0fff
WZ_VERMILION         = 0x0fff
WZ_QUAGMIRE          = 0x0fff
WZ_METEOR            = 0x0001
WZ_SIGHTBLASTER      = 0x0001
;
BS_ADRENALINE        = 0x00ff
BS_ADRENALINE2       = 0x00ff
BS_WEAPONPERFECT     = 0x00ff
BS_OVERTHRUST        = 0x00ff
;
HT_SKIDTRAP          = 0x0fff
HT_LANDMINE          = 0x0fff
HT_ANKLESNARE        = 0x0fff
HT_SHOCKWAVE         = 0x0fff
HT_SANDMAN           = 0x0fff
HT_FLASHER           = 0x0fff
HT_FREEZINGTRAP      = 0x0fff
HT_BLASTMINE         = 0x0fff
HT_CLAYMORETRAP      = 0x0fff
;
AS_VENOMDUST         = 0x0fff
AS_ENCHANTPOISON     = 0x03ff
AS_POISONREACT       = 0x03ff
;
AM_CP_WEAPON         = 0x03ff
AM_CP_SHIELD         = 0x03ff
AM_CP_ARMOR          = 0x03ff
AM_CP_HELM           = 0x03ff
AM_DEMONSTRATION     = 0x0fff
CR_FULLPROTECTION    = 0x03ff
;
CR_AUTOGUARD         = 0x0001
CR_REFLECTSHIELD     = 0x0001
CR_DEVOTION          = 0x00ff
CR_PROVIDENCE        = 0x03ff
CR_DEFENDER          = 0x00ff
CR_SPEARQUICKEN      = 0x0001
CR_SHRINK            = 0x0001
;
MO_STEELBODY         = 0xffff
MO_BLADESTOP         = 0xffff
MO_EXPLOSIONSPIRITS  = 0x0001
;
SA_FLAMELAUNCHER     = 0x03ff
SA_FROSTWEAPON       = 0x03ff
SA_LIGHTNINGLOADER   = 0x03ff
SA_SEISMICWEAPON     = 0x03ff
SA_VOLCANO           = 0x0fff
SA_DELUGE            = 0x0fff
SA_VIOLENTGALE       = 0x0fff
SA_LANDPROTECTOR     = 0x0fff
;
BD_LULLABY           = 0x03ff
BD_RICHMANKIM        = 0x03ff
BD_ETERNALCHAOS      = 0x03ff
BD_DRUMBATTLEFIELD   = 0x03ff
BD_RINGNIBELUNGEN    = 0x03ff
BD_ROKISWEIL         = 0x03ff
BD_INTOABYSS         = 0x03ff
BD_SIEGFRIED         = 0x03ff
;
BA_DISSONANCE        = 0x03ff
BA_WHISTLE           = 0x03ff
BA_ASSASSINCROSS     = 0x03ff
BA_POEMBRAGI         = 0x03ff
BA_APPLEIDUN         = 0x03ff
DC_UGLYDANCE         = 0x03ff
DC_HUMMING           = 0x03ff
DC_DONTFORGETME      = 0x03ff
DC_FORTUNEKISS       = 0x03ff
DC_SERVICEFORYOU     = 0x03ff
CG_MOONLIT           = 0x03ff
CG_HERMODE           = 0x03ff
;
;
HW_MAGICPOWER        = 0x0001
HW_GRAVITATION       = 0x0fff
;
LK_AURABLADE         = 0x0001
LK_PARRYING          = 0x0001
LK_CONCENTRATION     = 0x0001
;
PA_GOSPEL            = 0x00ff
;
HP_ASSUMPTIO         = 0x03ff
HP_BASILICA          = 0x03ff
;
PF_DOUBLECASTING     = 0x0001
PF_SOULBURN          = 0x0001
PF_FOGWALL           = 0x0fff
PF_SPIDERWEB         = 0x0fff
;
ASC_EDP              = 0x03ff
SN_SIGHT             = 0x0001
SN_WINDWALK          = 0x00ff
;
WS_MELTDOWN          = 0x0001
WS_CARTBOOST         = 0x0001
WS_OVERTHRUSTMAX     = 0x00ff
;
TK_RUN               = 0x0001
TK_HAPPYBREAK        = 0x0001
TK_SEVENWIND         = 0x0001
SG_SUN_WARM          = 0x00ff
SG_MOON_WARM         = 0x00ff
SG_STAR_WARM         = 0x00ff
SG_SUN_COMFORT       = 0x00ff
SG_MOON_COMFORT      = 0x00ff
SG_STAR_COMFORT      = 0x00ff
SG_FUSION            = 0x0001
SG_THE_WONDER        = 0x0001
;
SL_ALCHEMIST         = 0x0fff
SL_MONK              = 0x0fff
SL_STAR              = 0x0fff
SL_SAGE              = 0x0fff
SL_CRUSADER          = 0x0fff
SL_SUPERNOVICE       = 0x0fff
SL_KNIGHT            = 0x0fff
SL_WIZARD            = 0x0fff
SL_PRIEST            = 0x0fff
SL_BARDDANCER        = 0x0fff
SL_ROGUE             = 0x0fff
SL_ASSASIN           = 0x0fff
SL_BLACKSMITH        = 0x0fff
SL_HUNTER            = 0x0fff
SL_SOULLINKER        = 0x0fff
SL_HIGH              = 0x0fff
;
SL_KAIZEL            = 0x0001
SL_KAAHI             = 0x0001
SL_KAUPE             = 0x0001
SL_KAITE             = 0x0001
SL_SWOO              = 0x0001
SL_SKE               = 0x0001
SL_SKASL_SKA         = 0x0001
SL_STIN              = 0x0001
SL_STUN              = 0x0001

ST_PRESERVE          = 0x00ff
;
GS_MADNESSCANCEL     = 0x0001
GS_ADJUSTMENT        = 0x0001
GS_INCREASING        = 0x0001
GS_GATLINGFEVER      = 0x0001
NJ_UTSUSEMI          = 0x0001
NJ_BUNSINJYUTSU      = 0x0001
NJ_NEN               = 0x0001
NJ_KAENSIN           = 0x0fff
NJ_SUITON            = 0x0fff


[SkillTimerCountDownTick]
SM_MAGNUM            = 0
SM_PROVOKE           = 0
SM_ENDURE            = 0
MG_SIGHT             = 0
MG_FROSTDIVER        = 0
MG_STONECURSE        = 0
NPC_CURSEATTACK      = 0
MG_ENERGYCOAT        = 0
AL_RUWACH            = 0
AL_ANGELUS           = 0
AL_INCAGI            = 10000
AL_DECAGI            = 0
AL_BLESSING          = 10000
MC_LOUD              = 0
AC_CONCENTRATION     = 0
TF_HIDING            = 0
TF_POISON            = 0
KN_TWOHANDQUICKEN    = 0
PR_IMPOSITIO         = 0
PR_SUFFRAGIUM        = 0
PR_ASPERSIO          = 0
PR_BENEDICTIO        = 0
PR_SLOWPOISON        = 0
PR_KYRIE             = 0
PR_MAGNIFICAT        = 0
PR_GLORIA            = 0
PR_LEXDIVINA         = 0
BS_ADRENALINE        = 0
BS_WEAPONPERFECT     = 0
BS_OVERTHRUST        = 0
HT_ANKLESNARE        = 0
NPC_SLEEPATTACK      = 0
AS_ENCHANTPOISON     = 0
AS_POISONREACT       = 0
AM_CP_WEAPON         = 0
AM_CP_SHIELD         = 0
AM_CP_ARMOR          = 0
AM_CP_HELM           = 0
CR_AUTOGUARD         = 0
CR_REFLECTSHIELD     = 0
CR_DEVOTION          = 0
CR_PROVIDENCE        = 0
CR_DEFENDER          = 0
CR_SPEARQUICKEN      = 0
MO_STEELBODY         = 0
MO_BLADESTOP         = 0
MO_EXPLOSIONSPIRITS  = 0
MO_CALLSPIRITS_1     = 30000
MO_CALLSPIRITS_2     = 30000
MO_CALLSPIRITS_3     = 30000
MO_CALLSPIRITS_4     = 30000
MO_CALLSPIRITS_5     = 30000
MO_CALLSPIRITS_6     = 30000
MO_CALLSPIRITS_7     = 30000
MO_CALLSPIRITS_8     = 30000
MO_CALLSPIRITS_9     = 30000
MO_CALLSPIRITS_10    = 30000
SA_AUTOSPELL         = 0
SA_FLAMELAUNCHER     = 0
SA_FROSTWEAPON       = 0
SA_LIGHTNINGLOADER   = 0
SA_SEISMICWEAPON     = 0
LK_AURABLADE         = 0
LK_PARRYING          = 0
LK_CONCENTRATION     = 0
HP_ASSUMPTIO         = 0
HW_MAGICPOWER        = 0
PF_SOULBURN          = 0
ASC_EDP              = 0
SN_SIGHT             = 0
SN_WINDWALK          = 0
WS_MELTDOWN          = 0
WS_CARTBOOST         = 0
TK_RUN               = 0
TK_HAPPYBREAK        = 0
WEPON_NEN            = 0
WEPON_DARK           = 0
SG_SUN_WARM          = 0
SG_MOON_WARM         = 0
SG_STAR_WARM         = 0
SG_SUN_COMFORT       = 0
SG_MOON_COMFORT      = 0
SG_STAR_COMFORT      = 0
SL_SPIRIT            = 0
SL_KAIZEL            = 0
SL_KAAHI             = 0
SL_KAUPE             = 0
SL_KAITE             = 0
SL_SWOO              = 0
SL_SKE               = 0
SL_SKASL_SKA         = 0
ST_PRESERVE          = 0
PF_DOUBLECASTING     = 0
WS_OVERTHRUSTMAX     = 0
KN_ONEHAND           = 0
GS_FLING             = 0
GS_MADNESSCANCEL     = 0
GS_ADJUSTMENT        = 0
GS_INCREASING        = 0
GS_GATLINGFEVER      = 0
NJ_UTSUSEMI          = 0
NJ_BUNSINJYUTSU      = 0
NJ_NEN               = 0
CR_SHRINK            = 0
RG_CLOSECONFINE      = 0
WZ_SIGHTBLASTER      = 0
BS_ADRENALINE2       = 0
SG_FUSION            = 0
SG_THE_WONDER        = 0
HLIF_AVOID           = 0
HLIF_CHANGE          = 0
HFLI_FLEET           = 0
HFLI_SPEED           = 0
HAMI_DEFENCE         = 0
HAMI_BLOODLUST       = 0
ALTER_CRI            = 0
ARIA                 = 0
PLANT                = 0
RESIST_FIRE          = 0
RESIST_WATER         = 0
RESIST_EARTH         = 0
RESIST_WIND          = 0
SPEEDPOT1            = 300000
SPEEDPOT2            = 300000
SPEEDPOT3            = 300000
SPEEDPOT4            = 300000
DISH_STR_UP          = 300000
DISH_AGI_UP          = 300000
DISH_VIT_UP          = 300000
DISH_DEX_UP          = 300000
DISH_INT_UP          = 300000
DISH_LUK_UP          = 300000
DISH_STR_UP2         = 300000
DISH_AGI_UP2         = 300000
DISH_VIT_UP2         = 300000
DISH_DEX_UP2         = 300000
DISH_INT_UP2         = 300000
DISH_LUK_UP2         = 300000
BOOK_EXPUP_UP        = 300000
FILE_INSURANCE       = 300000
BOOK_JOBUP_UP        = 300000

[SkillTimerMode]
SM_MAGNUM            = 0
SM_PROVOKE           = 0
SM_ENDURE            = 0
MG_SIGHT             = 0
MG_FROSTDIVER        = 0
MG_STONECURSE        = 0
NPC_CURSEATTACK      = 0
MG_ENERGYCOAT        = 0
AL_RUWACH            = 0
AL_ANGELUS           = 0
AL_INCAGI            = 0
AL_DECAGI            = 0
AL_BLESSING          = 0
MC_LOUD              = 0
AC_CONCENTRATION     = 0
TF_HIDING            = 0
TF_POISON            = 0
KN_TWOHANDQUICKEN    = 0
PR_IMPOSITIO         = 0
PR_SUFFRAGIUM        = 0
PR_ASPERSIO          = 0
PR_BENEDICTIO        = 0
PR_SLOWPOISON        = 0
PR_KYRIE             = 0
PR_MAGNIFICAT        = 0
PR_GLORIA            = 0
PR_LEXDIVINA         = 0
BS_ADRENALINE        = 0
BS_WEAPONPERFECT     = 0
BS_OVERTHRUST        = 0
HT_ANKLESNARE        = 0
NPC_SLEEPATTACK      = 0
AS_ENCHANTPOISON     = 0
AS_POISONREACT       = 0
AM_CP_WEAPON         = 0
AM_CP_SHIELD         = 0
AM_CP_ARMOR          = 0
AM_CP_HELM           = 0
CR_AUTOGUARD         = 0
CR_REFLECTSHIELD     = 0
CR_DEVOTION          = 0
CR_PROVIDENCE        = 0
CR_DEFENDER          = 0
CR_SPEARQUICKEN      = 0
MO_STEELBODY         = 0
MO_BLADESTOP         = 0
MO_EXPLOSIONSPIRITS  = 0
MO_CALLSPIRITS_1     = 0
MO_CALLSPIRITS_2     = 0
MO_CALLSPIRITS_3     = 0
MO_CALLSPIRITS_4     = 0
MO_CALLSPIRITS_5     = 0
MO_CALLSPIRITS_6     = 0
MO_CALLSPIRITS_7     = 0
MO_CALLSPIRITS_8     = 0
MO_CALLSPIRITS_9     = 0
MO_CALLSPIRITS_10    = 0
SA_AUTOSPELL         = 0
SA_FLAMELAUNCHER     = 0
SA_FROSTWEAPON       = 0
SA_LIGHTNINGLOADER   = 0
SA_SEISMICWEAPON     = 0
LK_AURABLADE         = 0
LK_PARRYING          = 0
LK_CONCENTRATION     = 0
HP_ASSUMPTIO         = 0
HW_MAGICPOWER        = 0
PF_SOULBURN          = 0
ASC_EDP              = 0
SN_SIGHT             = 0
SN_WINDWALK          = 0
WS_MELTDOWN          = 0
WS_CARTBOOST         = 0
TK_RUN               = 0
TK_HAPPYBREAK        = 0
WEPON_NEN            = 0
WEPON_DARK           = 0
SG_SUN_WARM          = 0
SG_MOON_WARM         = 0
SG_STAR_WARM         = 0
SG_SUN_COMFORT       = 0
SG_MOON_COMFORT      = 0
SG_STAR_COMFORT      = 0
SL_SPIRIT            = 0
SL_KAIZEL            = 0
SL_KAAHI             = 0
SL_KAUPE             = 0
SL_KAITE             = 0
SL_SWOO              = 0
SL_SKE               = 0
SL_SKASL_SKA         = 0
ST_PRESERVE          = 0
PF_DOUBLECASTING     = 0
WS_OVERTHRUSTMAX     = 0
KN_ONEHAND           = 0
GS_FLING             = 0
GS_MADNESSCANCEL     = 0
GS_ADJUSTMENT        = 0
GS_INCREASING        = 0
GS_GATLINGFEVER      = 0
NJ_UTSUSEMI          = 0
NJ_BUNSINJYUTSU      = 0
NJ_NEN               = 0
CR_SHRINK            = 0
RG_CLOSECONFINE      = 0
WZ_SIGHTBLASTER      = 0
BS_ADRENALINE2       = 0
SG_FUSION            = 0
SG_THE_WONDER        = 0
HLIF_AVOID           = 0
HLIF_CHANGE          = 0
HFLI_FLEET           = 0
HFLI_SPEED           = 0
HAMI_DEFENCE         = 0
HAMI_BLOODLUST       = 0
ALTER_CRI            = 0
ARIA                 = 0
PLANT                = 0
RESIST_FIRE          = 0
RESIST_WATER         = 0
RESIST_EARTH         = 0
RESIST_WIND          = 0
SPEEDPOT1            = 0
SPEEDPOT2            = 0
SPEEDPOT3            = 0
SPEEDPOT4            = 0
DISH_STR_UP          = 0
DISH_AGI_UP          = 0
DISH_VIT_UP          = 0
DISH_DEX_UP          = 0
DISH_INT_UP          = 0
DISH_LUK_UP          = 0
DISH_STR_UP2         = 0
DISH_AGI_UP2         = 0
DISH_VIT_UP2         = 0
DISH_DEX_UP2         = 0
DISH_INT_UP2         = 0
DISH_LUK_UP2         = 0
BOOK_EXPUP_UP        = 0
FILE_INSURANCE       = 0
BOOK_JOBUP_UP        = 0




[M2E]
; http://www.productions.com.br/rcx
; MiniMiniEffect Color Setting
; 0xAARRGGBB
;
; mg_safetywall
Skill007E=0xFFFF19E8
; mg_firewall
Skill007F=0x00000000
; al_warp 1
Skill0080=0x00000000
; al_warp 2
Skill0081=0x00000000
; pr_sanctuary
Skill0083=0x00000000
; pr_magnus
Skill0084=0x00000000
; al_pneuma
Skill0085=0x7F00FFFF
;  WZ_HEAVENDRIVE#Heaven's_Drive
;  MG_THUNDERSTORM#Thunderstorm
;  WZ_STORMGUST#Storm_Gust
;  WZ_VERMILION#Lord_of_Vermilion
;  NPC_DARKGRANDCROSS#Dark_Grand_Cross
;  PF_FOGWALL#Blinding_Mist
;Skill00B6=0x9F6B6B66
;  WZ_METEOR#Meteor_Storm
Skill0086=0x7FFCFF00
; wz_firepillar 1
Skill0087=0x00000000
; wz_firepillar 2
Skill0088=0x00000000
; cg_moonlit
Skill0089=0x00000000
; wz_icewall
Skill008D=0x00000000
; wz_quagmire
Skill008E=0x7F6DB616
; ht_blastmine
Skill008F=0x00000000
; ht_skidtrap
Skill0090=0x00000000
; ht_anklesnare
Skill0091=0x00000000
; as_venomdust
Skill0092=0x00000000
; ht_landmine
Skill0093=0x00000000
; ht_shockwave
Skill0094=0x00000000
; ht_sandman
Skill0095=0x00000000
; ht_flasher
Skill0096=0x00000000
; ht_freezingtrap
Skill0097=0x00000000
; ht_claymoretrap
Skill0098=0x00000000
; ht_talkiebox
Skill0099=0x00000000
; sa_volcano
Skill009A=0x00000000
; sa_deluge
Skill009B=0x00000000
; sa_violentgale
Skill009C=0x00000000
; sa_landprotector
Skill009D=0x9FFF0000
; bd_lullaby
Skill009E=0x00000000
; bd_richmankim
Skill009F=0x00000000
; bd_eternalchaos
Skill00A0=0x00000000
; bd_drumbattlefield
Skill00A1=0x00000000
; bd_ringnibelungen
Skill00A2=0x00000000
; bd_rokisweil
Skill00A3=0x00000000
; bd_intoabyss
Skill00A4=0x00000000
; bd_siegfried
Skill00A5=0x00000000
; ba_dissonance
Skill00A6=0x00000000
; ba_whistle
Skill00A7=0x00000000
; ba_assassincross
Skill00A8=0x7FFFCC00
; ba_poembragi
Skill00A9=0x7F1722BB
; ba_appleidun
Skill00AA=0x00000000
; dc_uglydance
Skill00AB=0x00000000
; dc_humming
Skill00AC=0x00000000
; dc_dontforgetme
Skill00AD=0x7F6AFF8A
; dc_fortunekiss
Skill00AE=0x00000000
; dc_serviceforyou
Skill00AF=0x00000000
; rg_graffiti
Skill00B0=0x00000000
; am_demonstration
Skill00B1=0x00000000
; we_callbaby, we_callparent, we_callpartner
Skill00B2=0x00000000
; pa_gospel
Skill00B3=0x00000000
; hp_basilica
Skill00B4=0x00000000
; sg_moon_warm, sg_star_warm, sg_sun_warm
Skill00B5=0x00000000
; pf_fogwall
Skill00B6=0x7F000000
; pf_spiderweb
Skill00B7=0xFFFFEF00
; hw_gravitation
Skill00B8=0x00000000
; cg_hermode
Skill00B9=0x00000000
; gs_desperado
Skill00BA=0x00000000
; nj_suiton
Skill00BB=0x00000000
; nj_tatamigaeshi
Skill00BC=0x00000000
; nj_kaensin
Skill00BD=0x00000000
; gs_grounddrift
Skill00BE=0x00000000
;
Skill0082=0x00000000
;
Skill008A=0x00000000
Skill008B=0x00000000
Skill008C=0x00000000
;
; ---------------
; Unknown Skills
; ---------------
Skill00BF=0x00000000
;
Skill00C0=0x00000000
Skill00C1=0x00000000
Skill00C2=0x00000000
Skill00C3=0x00000000
Skill00C4=0x00000000
Skill00C5=0x00000000
Skill00C6=0x00000000
Skill00C7=0x00000000
Skill00C8=0x00000000
Skill00C9=0x00000000
Skill00CA=0x00000000
Skill00CB=0x00000000
Skill00CC=0x00000000
Skill00CD=0x00000000
Skill00CE=0x00000000
Skill00CF=0x00000000
;
Skill00D0=0x00000000
Skill00D1=0x00000000
Skill00D2=0x00000000
Skill00D3=0x00000000
Skill00D4=0x00000000
Skill00D5=0x00000000
Skill00D6=0x00000000
Skill00D7=0x00000000
Skill00D8=0x00000000
Skill00D9=0x00000000
Skill00DA=0x00000000
Skill00DB=0x00000000
Skill00DC=0x00000000
Skill00DD=0x00000000
Skill00DE=0x00000000
Skill00DF=0x00000000
;
Skill00E0=0x00000000
Skill00E1=0x00000000
Skill00E2=0x00000000
Skill00E3=0x00000000
Skill00E4=0x00000000
Skill00E5=0x00000000
Skill00E6=0x00000000
Skill00E7=0x00000000
Skill00E8=0x00000000
Skill00E9=0x00000000
Skill00EA=0x00000000
Skill00EB=0x00000000
Skill00EC=0x00000000
Skill00ED=0x00000000
Skill00EE=0x00000000
Skill00EF=0x00000000
;
Skill00F0=0x00000000
Skill00F1=0x00000000
Skill00F2=0x00000000
Skill00F3=0x00000000
Skill00F4=0x00000000
Skill00F5=0x00000000
Skill00F6=0x00000000
Skill00F7=0x00000000
Skill00F8=0x00000000
Skill00F9=0x00000000
Skill00FA=0x00000000
Skill00FB=0x00000000
Skill00FC=0x00000000
Skill00FD=0x00000000
Skill00FE=0x00000000
Skill00FF=0x00000000

;//----------------------------------------------------------------------------
;//----------------------------------------------------------------------------
;//----------------------------------------------------------------------------
;
;GPS Setting
;
; Since it can setup from application, it is not necessary to change.
;
;----------------------------------------------------------------------------//
[GPS]
window.y=491
window.x=347
window.w=752
window.h=384
window.visible=0

column_width_ID=107
column_width_SERVER=11
column_width_NAME=68
column_width_GPS=60
column_width_ADDRESS=125
column_width_LEVEL=65
column_width_HP=79
column_width_SP=79
column_width_EXP=99
column_width_JOBEXP=88
column_width_PBH=111
column_width_WEIGHT=74
column_width_ZENY=66
column_width_TIMESTAMP=68
column_width_MESSAGE=427
message=0x0fff
ExpPerOff=1
WeightOff=1
ZenyOff=1
PosOff=1
SimpleModeEXP=1
SimpleModeJEXP=1
SimpleModeBPH=1
SimpleModeZeny=1
ShowServer=-13
ShowName=1
ShowGPS=2
ShowAddress=3
ShowLevel=4
ShowHP=5
ShowSP=6
ShowEXP=7
ShowJEXP=8
ShowExpPerH=9
ShowWeight=-14
ShowZeny=10
ShowTimeStamp=11
ShowMessage=12
FontHeight=-12
FontWidth=0
FontWeight=400
FontItalic=0
FontUnderline=0
FontStrikeOut=0
FontFaceName=MS Sans Serif
AlwaysTop=0
BackColor=16777215
TextColor=65280
HPSPMaxColor=32768
HPSPAlertColor=255
WeightAlertColor=255
;//----------------------------------------------------------------------------
;GPSConnectInfo
;----------------------------------------------------------------------------//
[GPSConnect]
ID=
Address=
Port=5973
Protocol=2
AutoConnect=0

;----------------------------------------------------------------------------//
;----------------------------------------------------------------------------//
;----------------------------------------------------------------------------//



;//----------------------------------------------------------------------------
;
;Setup of the head character for send a message to GPS.
;
;----------------------------------------------------------------------------//
message_send_char=&


;//----------------------------------------------------------------------------
;Setup of the head character for send IRC.(ENTER CTRL+ENTER SHIFT+CTRL+ENTERj
;(Client: LimeChat CHOCOA)
;
;Example1) LimChat_message_send_char=
;          OFF
;Example2) LimChat_message_send_char=>
; RO Client ">hello :)[Enter]" --->  "hello :)" send to LimeChat.
;
;----------------------------------------------------------------------------//
[IRC]
LimeChat_message_send_char=
CHOCOA_message_send_char=

[RoChaHP]
;-----------------------------------------------------------
;        It can reload.
;
;EXP. Put Timer(msec)
;Example1)EXPTIMER=5000
;         5sec.
;Example2)EXPTIMER=0
;         OFF
EXPTIMER=5000

;EXP. Put Timer for RCXWindow EXP/h Button
;
;Example1)EXPFUNCTIMER=10000
;         10sec.
;Example2)EXPFUNCTIMER=0
;         OFF
EXPFUNCTIMER=10000

;KillCounter Put Timer
KILLCOUNTTIMER=3000
;-----------------------------------------------------------


;//----------------------------------------------------------------------------
;        It can reload.
;
;  HotKey
;
; CTRL + .
;----------------------------------------------------------------------------//
[KeyConfig]
; RCXWindow Show/Hide
ROCHAWINDOW_OPEN=1

; BBE Show/Hide
BBE=2

; EXP/H Reset
EXPPER_OFF=4

; LogWindow Show/Hide
LOGWIN_OPEN=5

; --------
BOTSS_OFF=3



;//----------------------------------------------------------------------------
;
;  Options
;
;----------------------------------------------------------------------------//
[RoChaOption]
; EXP Combo interval
;
YanmaiiComboTime=300
; EXP Popup LineNums 0 - 8(0:off)
;
EXPPopupLines=8


;//----------------------------------------------------------------------------
;BattleModeFix
;BattleModeChat without Enter Key.
;BattleModeChat used Space Key.
;0:off 1:on
;----------------------------------------------------------------------------//
BattleModeFix=1

;//----------------------------------------------------------------------------
;Windows Class of the RO Client is specified.
;e.g.)ROWindowClass=RagexeRE.exe
;----------------------------------------------------------------------------//
ROWindowClass=directx10.bin

;//----------------------------------------------------------------------------
;Mouse Center Button Key Define
;If specification is the Insert key in a virtual key code   0 x2D is specified.
;----------------------------------------------------------------------------//
MouseCenterKey=

;//----------------------------------------------------------------------------
; API HookType
;0:dll Address Search
;1:IAT Search before AsPack
;
;----------------------------------------------------------------------------//

APIHookType=0


;//----------------------------------------------------------------------------
;
;DebugOption
; 0:Off
; 1:Always Logging to log/PacketLog_WS2.txt from RecvHook
;----------------------------------------------------------------------------//
PacketLogAnalyse=0


;//----------------------------------------------------------------------------
; Analysis of RoAddr is delayed.
;----------------------------------------------------------------------------//
RoAddrAnalyseFrame=20


;//----------------------------------------------------------------------------
;
;----------------------------------------------------------------------------//

Recv32HookCount=1


;//----------------------------------------------------------------------------
; Write a PacketLength Matrix
;
;Example1)PacketLengthSavePath=PacketLength.txt
;Example2)PacketLengthSavePath=C:\Program Files\Gravity\RagnarokOnline\PacketLength.txt
;----------------------------------------------------------------------------//

PacketLengthSavePath=



;//----------------------------------------------------------------------------
; AccountCollector
; Input of account and password is automated.
; :0 OFF
; :1 ON
; The file of account and password is saved on the path which it was enciphered
; and was set by AccountCollectorPath.
;
;----------------------------------------------------------------------------//

AccountCollector=0

;//----------------------------------------------------------------------------
;
;Example1)AccountCollectorPath=I:\AccountCollector
;Example2)AccountCollectorPath=M:\ROPass
;      A folder is not made automatically.
;      It can't decode by the data copied to other disks or media.
;----------------------------------------------------------------------------//

AccountCollectorPath=


;//----------------------------------------------------------------------------
;
; FreeMouse
; :0 OFF
; :1 ON
;----------------------------------------------------------------------------//
FreeMouse=0

;//----------------------------------------------------------------------------
;
; FreeMouseFirstCaptureTrue
; The mouse input of the beginning at the time of a window becoming active is
; canceled.
; :0 OFF
; :1 ON
;----------------------------------------------------------------------------//
FreeMouseFirstCaptureTrue=0

;//----------------------------------------------------------------------------
; The window coordinates of RO are saved.
; RoWinPosSave
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

RoWinPosSave=0

;//----------------------------------------------------------------------------
;  (X,Y)
;----------------------------------------------------------------------------//
RoWinPosX=0
RoWinPosY=0


;//----------------------------------------------------------------------------
; Put a frame counter.(Top of mini map)
; FPSCounter
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

FPSCounter=0


;//----------------------------------------------------------------------------
;0:OFF
;1:ON
;----------------------------------------------------------------------------//

ShortcutItemSave=0

;//----------------------------------------------------------------------------
; The CPU load in a game is lowered maintaining a frame rate as much as possible.
; 0:OFF
; 1:ON
;----------------------------------------------------------------------------//

CPUSave =0


;//----------------------------------------------------------------------------
; The CPU load in a game is controllable.iA frame rate falls.j
; 0:OFF
; 1:LevelDown1
; 2:LevelDown2
; 3:LevelDown3
;----------------------------------------------------------------------------//

CPUCoolerLevel=1


;//----------------------------------------------------------------------------
;
;Hallucination effect
; 0 OFF
; 1 ON
; 2 OFF+OtherEffect
;----------------------------------------------------------------------------//
HallucinatoryEffect=0



;//----------------------------------------------------------------------------
; 2006.07.20 ver17 rev15
;
; HomunculusMonitor
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

HomunculusMonitor=0
;
; HomunculusMonitor PositioniCan be Reloadedj
;
HomunculusMonitorPosX=0
HomunculusMonitorPosY=0


;//----------------------------------------------------------------------------
; 2007.10.04 ver17 rev37
; RCXWindow EXP Style
; :0 Number
; :1 Percentage
; It changes by clicking the blue circle of the title bar of RCXWindow.
;----------------------------------------------------------------------------//
RoChaWinExpType=1



;//----------------------------------------------------------------------------
;
; AutoLogSave
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//

AutoLogSave=0


;//----------------------------------------------------------------------------
;
; AppendLogTypeString
;  The words and phrases which identify a message are added to a log.
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//
AppendLogTypeString=1
;//----------------------------------------------------------------------------
;
; AppendLogChatroomString
;  A chatroom name is added to a chatroom log.
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//
AppendLogChatroomString=1

;//----------------------------------------------------------------------------
; LogFileName
;  %ss:SeverName
;  %yy:Year
;  %mm:Month
;  %dd:Day
;Example) ChatLog = %ss\%yy%mm.txt
;----------------------------------------------------------------------------//

;GPSLogFileiPlease do not specify a server name.j
GPSLog            = gpslog_%yy%mm.txt

;OpenChatLog
ChatLog           = log_%ss_%yy%mm.txt

;RoomChatLog
ChatRoomLog       = log_%ss_%yy%mm.txt

;GuildChatLog
GuildLog          = log_%ss_%yy%mm.txt

;PartyChatLog
PartyLog          = log_%ss_%yy%mm.txt

;WisChatLog
WisLog            = log_%ss_%yy%mm.txt

;GlobalAnnounceLog
GlobalAnnounceLog = log_%ss_%yy%mm.txt

;LocalAnnounceLog
LocalAnnounceLog  = log_%ss_%yy%mm.txt

;Skill or Damage or Attack ... LogFile(Debug)
SystemLog         =



;//----------------------------------------------------------------------------
;  RCXWindow(it is not necessary to change.)
;
;
LOGPUT=0x0
LOGPUT_PT=0x0
LOGPUT_OTHER=0x0
GPSPUT=0x0
BOTSCAN=0x0
MOBHPTYPE=0x2
MOBHP_PUTMOBTOP=0x1
;----------------------------------------------------------------------------//

;//----------------------------------------------------------------------------
;        It can reload.
; 0: ----------------------------
; 1: ----------------------------
;----------------------------------------------------------------------------//
ObjReleaseType=0


;//----------------------------------------------------------------------------
;
; The display position of efficiency calculation of EXP.
; (Displacement from center of screen
;
EXP_POS_X=0
EXP_POS_Y=0

; The display position of Acquisition EXP is setup.
; (Displacement from center of screen
GETEXP_POS_X=-42
GETEXP_POS_Y=-280
; GPS left position
GPSL_POS_X=5
GPSL_POS_Y=152
; GPS right position
GPSR_POS_X=56
GPSR_POS_Y=152
; MOBInfo left position
KILLCOUNTL_POS_X=5
KILLCOUNTL_POS_Y=152
; MOBInfo right position
KILLCOUNTR_POS_X=56
KILLCOUNTR_POS_Y=152
; LogWindow position and height
LOGWIN_X=36
LOGWIN_Y=344
LOGWIN_W=400
LOGWIN_H=400

; Setup of LogWindow font
;
LOGFontFaceName=MS Sans Serif
LOGFontHeight=-12
LOGFontWidth=0
LOGFontWeight=400
LOGFontItalic=0
;
; Setup of MOBHP font
HPFontFaceName=Tahoma
HPFontHeight=-12
HPFontWidth=0
HPFontWeight=800
HPFontItalic=0

;----------------------------------------------------------------------------//


;//----------------------------------------------------------------------------
;
LOGFLAG=0x80000001

GPSMEMBERST_PUT=0x0
PETSTATUS_PUT=0x0
LOGWIN_DOCKING=0
ShowBBE=0
BBELevel=1
Opaque=0
CPUCoolerSwitch=0
M2E=1
ShowChatScope=1
;----------------------------------------------------------------------------//

;//----------------------------------------------------------------------------
; Setup of RCXWindow
;  POS_X=0
;  POS_Y=0
;  MODEMINI=1
;  SHOW=0
;
;----------------------------------------------------------------------------//
[RoChaWindow]
POS_X=0
POS_Y=0
MODEMINI=0
SHOW=0

;//----------------------------------------------------------------------------
; Setup of EXP Window
;
;  Mode=0  0:no window
;          1:window mode (setup by POS_X and POS_Y for display position.)
;          2:window mode2(display position is fixed to the right of RCXWindow.
;                         POS_X and POS_Y is changed.)
;  POS_X=0 display position.RO Client (0,0)-(right,bottom)
;  POS_Y=0
;----------------------------------------------------------------------------//
[EXPWindow]
Mode=0
POS_X=0
POS_Y=0

;//----------------------------------------------------------------------------
;
;  Setup of Alarm
;
;----------------------------------------------------------------------------//
[Sound]//disable
; Disable, when not specifying a filename.
;(Please specify a full path, when OS is WindowsVista.
;
;
; GPS message
;
GPSMessage=
;
; Wis message
;
WisMessage=
;
; Pet hungry time is told.
;
PetAlarm=
;
; Dealings request alarm.
;
TradeAlarm=
;
; GuildMessage
;
GuildMessage=
;
; GlobalAnnounce message
;
GlobalAnnounce=
;
; LocalAnnounce message
;
LocalAnnounce=
;
; PartyMessage
;
PartyMessage=
;
; Vending Alarm
;
SaleAlarm=
;
; ChatRoom entry alarm
;
ChatInAlarm=
;
; ChatRoom leave alarm
;
ChatLeaveAlarm=
;
; Homunculus hungry time is told.
;
HomunculusAlarmLine=0
HomunculusAlarm=

HomunculusAlarmLine2=0
HomunculusAlarm2=




;//----------------------------------------------------------------------------
;
;  Setup of the installation holder of RO
;
;----------------------------------------------------------------------------//
[Ragnarok]
Dir=

;//----------------------------------------------------------------------------
;
;  GPS servername and AccountCollector used datas.
;
; CharacterServerIP=ServerName
;
;----------------------------------------------------------------------------//
Saludos

Me funciono PTM!  /idea


A mi tambien!!! *-* Gracias

Ami tambien me funciono, muchas gracias men  /angel
Me funciono tambien  /love




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Desconectado lucianogb

  • La grandeza está reservada para aquellos que adquieren un ardiente deseo de alcanzar altos objetivos.
  • First Job
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  • Mensajes: 203
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Re:Un Link de descarga del RCX?
« Respuesta #39 en: 12 de Noviembre de 2011, 04:40:59 am »
Para los que aun no les va el RCX, abran el archivo RCX.ini y copien esto y peguenlo (así lo tengo configurado yo)

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[Common]
;//----------------------------------------------------------------------------
;Language
;
; The application language used.
;
; 0:english
; 1:japanese
;
;----------------------------------------------------------------------------//
Language=0

[GroupieEX]
GroupieEX=1
GroupieAttack=0
GroupieBuffer=1
GroupieEveryone=0

;//----------------------------------------------------------------------------
;  MOBInfo
;----------------------------------------------------------------------------//
[MOBInfo]
; FontName:   fontname
; FontHeight: size (-20 - +20)
; FontWeight: normal:200
; FontItalic: 0:normal 1:italic
;monster name font
NameFontName=Arial
NameFontHeight=-12
NameFontWeight=400
NameFontItalic=0
;monster data font
DataFontName=Arial
DataFontHeight=-10
DataFontWeight=200
DataFontItalic=0
;//----------------------------------------------------------------------------
;  SkillTimer
;----------------------------------------------------------------------------//
[SkillTimer]
;0:SkillTimer Enable 1:SkillTimer Dissable
Enable=0

; FontName:   fontname
; FontHeight: size (-20 - +20)
; FontWeight: normal:200
; FontItalic: 0:normal 1:italic
;character name font
CharNameFontName=Arial
CharNameFontHeight=-16
CharNameFontWeight=400
CharNameFontItalic=0
;infomation font
InfoFontName=Arial
InfoFontHeight=-10
InfoFontWeight=200
InfoFontItalic=0

[SkillTimerFlag]
;
;FLAG
;PC:My Player Charactor
;PT:Party Member
;NPT:Other Charactor
;MOB:Monster Object
;
;PC  -------->PC    0000000000000001 0x0001     1
;PC  -------->PT    0000000000000010 0x0002     2
;PC  -------->NPT   0000000000000100 0x0004     4
;PC  -------->MOB   0000000000001000 0x0008     8
;PT---------->PC    0000000000010000 0x0010    16
;PT---------->PT    0000000000100000 0x0020    32
;PT---------->NPT   0000000001000000 0x0040    64
;PT---------->MOB   0000000010000000 0x0080   128
;NPT -------->PC    0000000100000000 0x0100   256
;NPT -------->PT    0000001000000000 0x0200   512
;NPT -------->NPT   0000010000000000 0x0400  1024
;NPT -------->MOB   0000100000000000 0x0800  2048
;MOB--------->PC    0001000000000000 0x1000  4096
;MOB--------->PT    0010000000000000 0x2000  8192
;MOB--------->NPT   0100000000000000 0x4000 16384
;MOB--------->MOB   1000000000000000 0x8000 32768

;Curse Attack
NPC_CURSEATTACK      = 0xf00f
;Poison
TF_POISON            = 0xf00f
;Frost
MG_FROSTDIVER        = 0x0fff
;Sleep Attack
NPC_SLEEPATTACK      = 0xffff
;
SM_MAGNUM            = 0x0001
SM_PROVOKE           = 0x0fff
SM_ENDURE            = 0x0001
;
MG_SIGHT             = 0x0001
MG_ENERGYCOAT        = 0x0001
MG_STONECURSE        = 0x0fff
MG_SAFETYWALL        = 0x0fff
MG_FIREWALL          = 0x0001
;
AL_RUWACH            = 0x0001
AL_INCAGI            = 0x03ff
AL_DECAGI            = 0x33ff
AL_ANGELUS           = 0x0001
AL_BLESSING          = 0x03ff
AL_WARP              = 0x03ff
AL_PNEUMA            = 0x0fff
;
MC_LOUD              = 0x0001
AC_CONCENTRATION     = 0x0001
AC_DOUBLE            = 0x0001
;
KN_TWOHANDQUICKEN    = 0x0001
KN_ONEHAND           = 0x0001
;
PR_IMPOSITIO         = 0x03ff
PR_SUFFRAGIUM        = 0x03ff
PR_ASPERSIO          = 0x3fff
PR_BENEDICTIO        = 0x0fff
PR_SLOWPOISON        = 0x03ff
PR_KYRIE             = 0x03ff
PR_MAGNIFICAT        = 0x0001
PR_GLORIA            = 0x00ff
PR_LEXDIVINA         = 0xffff
PR_SANCTUARY         = 0x0fff
PR_MAGNUS            = 0x0fff
;
WZ_FIREPILLAR        = 0x0fff
WZ_ICEWALL           = 0x0fff
WZ_FROSTNOVA         = 0x0fff
WZ_STORMGUST         = 0x0fff
WZ_VERMILION         = 0x0fff
WZ_QUAGMIRE          = 0x0fff
WZ_METEOR            = 0x0001
WZ_SIGHTBLASTER      = 0x0001
;
BS_ADRENALINE        = 0x00ff
BS_ADRENALINE2       = 0x00ff
BS_WEAPONPERFECT     = 0x00ff
BS_OVERTHRUST        = 0x00ff
;
HT_SKIDTRAP          = 0x0fff
HT_LANDMINE          = 0x0fff
HT_ANKLESNARE        = 0x0fff
HT_SHOCKWAVE         = 0x0fff
HT_SANDMAN           = 0x0fff
HT_FLASHER           = 0x0fff
HT_FREEZINGTRAP      = 0x0fff
HT_BLASTMINE         = 0x0fff
HT_CLAYMORETRAP      = 0x0fff
;
AS_VENOMDUST         = 0x0fff
AS_ENCHANTPOISON     = 0x03ff
AS_POISONREACT       = 0x03ff
;
AM_CP_WEAPON         = 0x03ff
AM_CP_SHIELD         = 0x03ff
AM_CP_ARMOR          = 0x03ff
AM_CP_HELM           = 0x03ff
AM_DEMONSTRATION     = 0x0fff
CR_FULLPROTECTION    = 0x03ff
;
CR_AUTOGUARD         = 0x0001
CR_REFLECTSHIELD     = 0x0001
CR_DEVOTION          = 0x00ff
CR_PROVIDENCE        = 0x03ff
CR_DEFENDER          = 0x00ff
CR_SPEARQUICKEN      = 0x0001
CR_SHRINK            = 0x0001
;
MO_STEELBODY         = 0xffff
MO_BLADESTOP         = 0xffff
MO_EXPLOSIONSPIRITS  = 0x0001
;
SA_FLAMELAUNCHER     = 0x03ff
SA_FROSTWEAPON       = 0x03ff
SA_LIGHTNINGLOADER   = 0x03ff
SA_SEISMICWEAPON     = 0x03ff
SA_VOLCANO           = 0x0fff
SA_DELUGE            = 0x0fff
SA_VIOLENTGALE       = 0x0fff
SA_LANDPROTECTOR     = 0x0fff
;
BD_LULLABY           = 0x03ff
BD_RICHMANKIM        = 0x03ff
BD_ETERNALCHAOS      = 0x03ff
BD_DRUMBATTLEFIELD   = 0x03ff
BD_RINGNIBELUNGEN    = 0x03ff
BD_ROKISWEIL         = 0x03ff
BD_INTOABYSS         = 0x03ff
BD_SIEGFRIED         = 0x03ff
;
BA_DISSONANCE        = 0x03ff
BA_WHISTLE           = 0x03ff
BA_ASSASSINCROSS     = 0x03ff
BA_POEMBRAGI         = 0x03ff
BA_APPLEIDUN         = 0x03ff
DC_UGLYDANCE         = 0x03ff
DC_HUMMING           = 0x03ff
DC_DONTFORGETME      = 0x03ff
DC_FORTUNEKISS       = 0x03ff
DC_SERVICEFORYOU     = 0x03ff
CG_MOONLIT           = 0x03ff
CG_HERMODE           = 0x03ff
;
;
HW_MAGICPOWER        = 0x0001
HW_GRAVITATION       = 0x0fff
;
LK_AURABLADE         = 0x0001
LK_PARRYING          = 0x0001
LK_CONCENTRATION     = 0x0001
;
PA_GOSPEL            = 0x00ff
;
HP_ASSUMPTIO         = 0x03ff
HP_BASILICA          = 0x03ff
;
PF_DOUBLECASTING     = 0x0001
PF_SOULBURN          = 0x0001
PF_FOGWALL           = 0x0fff
PF_SPIDERWEB         = 0x0fff
;
ASC_EDP              = 0x03ff
SN_SIGHT             = 0x0001
SN_WINDWALK          = 0x00ff
;
WS_MELTDOWN          = 0x0001
WS_CARTBOOST         = 0x0001
WS_OVERTHRUSTMAX     = 0x00ff
;
TK_RUN               = 0x0001
TK_HAPPYBREAK        = 0x0001
TK_SEVENWIND         = 0x0001
SG_SUN_WARM          = 0x00ff
SG_MOON_WARM         = 0x00ff
SG_STAR_WARM         = 0x00ff
SG_SUN_COMFORT       = 0x00ff
SG_MOON_COMFORT      = 0x00ff
SG_STAR_COMFORT      = 0x00ff
SG_FUSION            = 0x0001
SG_THE_WONDER        = 0x0001
;
SL_ALCHEMIST         = 0x0fff
SL_MONK              = 0x0fff
SL_STAR              = 0x0fff
SL_SAGE              = 0x0fff
SL_CRUSADER          = 0x0fff
SL_SUPERNOVICE       = 0x0fff
SL_KNIGHT            = 0x0fff
SL_WIZARD            = 0x0fff
SL_PRIEST            = 0x0fff
SL_BARDDANCER        = 0x0fff
SL_ROGUE             = 0x0fff
SL_ASSASIN           = 0x0fff
SL_BLACKSMITH        = 0x0fff
SL_HUNTER            = 0x0fff
SL_SOULLINKER        = 0x0fff
SL_HIGH              = 0x0fff
;
SL_KAIZEL            = 0x0001
SL_KAAHI             = 0x0001
SL_KAUPE             = 0x0001
SL_KAITE             = 0x0001
SL_SWOO              = 0x0001
SL_SKE               = 0x0001
SL_SKASL_SKA         = 0x0001
SL_STIN              = 0x0001
SL_STUN              = 0x0001

ST_PRESERVE          = 0x00ff
;
GS_MADNESSCANCEL     = 0x0001
GS_ADJUSTMENT        = 0x0001
GS_INCREASING        = 0x0001
GS_GATLINGFEVER      = 0x0001
NJ_UTSUSEMI          = 0x0001
NJ_BUNSINJYUTSU      = 0x0001
NJ_NEN               = 0x0001
NJ_KAENSIN           = 0x0fff
NJ_SUITON            = 0x0fff


[SkillTimerCountDownTick]
SM_MAGNUM            = 0
SM_PROVOKE           = 0
SM_ENDURE            = 0
MG_SIGHT             = 0
MG_FROSTDIVER        = 0
MG_STONECURSE        = 0
NPC_CURSEATTACK      = 0
MG_ENERGYCOAT        = 0
AL_RUWACH            = 0
AL_ANGELUS           = 0
AL_INCAGI            = 10000
AL_DECAGI            = 0
AL_BLESSING          = 10000
MC_LOUD              = 0
AC_CONCENTRATION     = 0
TF_HIDING            = 0
TF_POISON            = 0
KN_TWOHANDQUICKEN    = 0
PR_IMPOSITIO         = 0
PR_SUFFRAGIUM        = 0
PR_ASPERSIO          = 0
PR_BENEDICTIO        = 0
PR_SLOWPOISON        = 0
PR_KYRIE             = 0
PR_MAGNIFICAT        = 0
PR_GLORIA            = 0
PR_LEXDIVINA         = 0
BS_ADRENALINE        = 0
BS_WEAPONPERFECT     = 0
BS_OVERTHRUST        = 0
HT_ANKLESNARE        = 0
NPC_SLEEPATTACK      = 0
AS_ENCHANTPOISON     = 0
AS_POISONREACT       = 0
AM_CP_WEAPON         = 0
AM_CP_SHIELD         = 0
AM_CP_ARMOR          = 0
AM_CP_HELM           = 0
CR_AUTOGUARD         = 0
CR_REFLECTSHIELD     = 0
CR_DEVOTION          = 0
CR_PROVIDENCE        = 0
CR_DEFENDER          = 0
CR_SPEARQUICKEN      = 0
MO_STEELBODY         = 0
MO_BLADESTOP         = 0
MO_EXPLOSIONSPIRITS  = 0
MO_CALLSPIRITS_1     = 30000
MO_CALLSPIRITS_2     = 30000
MO_CALLSPIRITS_3     = 30000
MO_CALLSPIRITS_4     = 30000
MO_CALLSPIRITS_5     = 30000
MO_CALLSPIRITS_6     = 30000
MO_CALLSPIRITS_7     = 30000
MO_CALLSPIRITS_8     = 30000
MO_CALLSPIRITS_9     = 30000
MO_CALLSPIRITS_10    = 30000
SA_AUTOSPELL         = 0
SA_FLAMELAUNCHER     = 0
SA_FROSTWEAPON       = 0
SA_LIGHTNINGLOADER   = 0
SA_SEISMICWEAPON     = 0
LK_AURABLADE         = 0
LK_PARRYING          = 0
LK_CONCENTRATION     = 0
HP_ASSUMPTIO         = 0
HW_MAGICPOWER        = 0
PF_SOULBURN          = 0
ASC_EDP              = 0
SN_SIGHT             = 0
SN_WINDWALK          = 0
WS_MELTDOWN          = 0
WS_CARTBOOST         = 0
TK_RUN               = 0
TK_HAPPYBREAK        = 0
WEPON_NEN            = 0
WEPON_DARK           = 0
SG_SUN_WARM          = 0
SG_MOON_WARM         = 0
SG_STAR_WARM         = 0
SG_SUN_COMFORT       = 0
SG_MOON_COMFORT      = 0
SG_STAR_COMFORT      = 0
SL_SPIRIT            = 0
SL_KAIZEL            = 0
SL_KAAHI             = 0
SL_KAUPE             = 0
SL_KAITE             = 0
SL_SWOO              = 0
SL_SKE               = 0
SL_SKASL_SKA         = 0
ST_PRESERVE          = 0
PF_DOUBLECASTING     = 0
WS_OVERTHRUSTMAX     = 0
KN_ONEHAND           = 0
GS_FLING             = 0
GS_MADNESSCANCEL     = 0
GS_ADJUSTMENT        = 0
GS_INCREASING        = 0
GS_GATLINGFEVER      = 0
NJ_UTSUSEMI          = 0
NJ_BUNSINJYUTSU      = 0
NJ_NEN               = 0
CR_SHRINK            = 0
RG_CLOSECONFINE      = 0
WZ_SIGHTBLASTER      = 0
BS_ADRENALINE2       = 0
SG_FUSION            = 0
SG_THE_WONDER        = 0
HLIF_AVOID           = 0
HLIF_CHANGE          = 0
HFLI_FLEET           = 0
HFLI_SPEED           = 0
HAMI_DEFENCE         = 0
HAMI_BLOODLUST       = 0
ALTER_CRI            = 0
ARIA                 = 0
PLANT                = 0
RESIST_FIRE          = 0
RESIST_WATER         = 0
RESIST_EARTH         = 0
RESIST_WIND          = 0
SPEEDPOT1            = 300000
SPEEDPOT2            = 300000
SPEEDPOT3            = 300000
SPEEDPOT4            = 300000
DISH_STR_UP          = 300000
DISH_AGI_UP          = 300000
DISH_VIT_UP          = 300000
DISH_DEX_UP          = 300000
DISH_INT_UP          = 300000
DISH_LUK_UP          = 300000
DISH_STR_UP2         = 300000
DISH_AGI_UP2         = 300000
DISH_VIT_UP2         = 300000
DISH_DEX_UP2         = 300000
DISH_INT_UP2         = 300000
DISH_LUK_UP2         = 300000
BOOK_EXPUP_UP        = 300000
FILE_INSURANCE       = 300000
BOOK_JOBUP_UP        = 300000

[SkillTimerMode]
SM_MAGNUM            = 0
SM_PROVOKE           = 0
SM_ENDURE            = 0
MG_SIGHT             = 0
MG_FROSTDIVER        = 0
MG_STONECURSE        = 0
NPC_CURSEATTACK      = 0
MG_ENERGYCOAT        = 0
AL_RUWACH            = 0
AL_ANGELUS           = 0
AL_INCAGI            = 0
AL_DECAGI            = 0
AL_BLESSING          = 0
MC_LOUD              = 0
AC_CONCENTRATION     = 0
TF_HIDING            = 0
TF_POISON            = 0
KN_TWOHANDQUICKEN    = 0
PR_IMPOSITIO         = 0
PR_SUFFRAGIUM        = 0
PR_ASPERSIO          = 0
PR_BENEDICTIO        = 0
PR_SLOWPOISON        = 0
PR_KYRIE             = 0
PR_MAGNIFICAT        = 0
PR_GLORIA            = 0
PR_LEXDIVINA         = 0
BS_ADRENALINE        = 0
BS_WEAPONPERFECT     = 0
BS_OVERTHRUST        = 0
HT_ANKLESNARE        = 0
NPC_SLEEPATTACK      = 0
AS_ENCHANTPOISON     = 0
AS_POISONREACT       = 0
AM_CP_WEAPON         = 0
AM_CP_SHIELD         = 0
AM_CP_ARMOR          = 0
AM_CP_HELM           = 0
CR_AUTOGUARD         = 0
CR_REFLECTSHIELD     = 0
CR_DEVOTION          = 0
CR_PROVIDENCE        = 0
CR_DEFENDER          = 0
CR_SPEARQUICKEN      = 0
MO_STEELBODY         = 0
MO_BLADESTOP         = 0
MO_EXPLOSIONSPIRITS  = 0
MO_CALLSPIRITS_1     = 0
MO_CALLSPIRITS_2     = 0
MO_CALLSPIRITS_3     = 0
MO_CALLSPIRITS_4     = 0
MO_CALLSPIRITS_5     = 0
MO_CALLSPIRITS_6     = 0
MO_CALLSPIRITS_7     = 0
MO_CALLSPIRITS_8     = 0
MO_CALLSPIRITS_9     = 0
MO_CALLSPIRITS_10    = 0
SA_AUTOSPELL         = 0
SA_FLAMELAUNCHER     = 0
SA_FROSTWEAPON       = 0
SA_LIGHTNINGLOADER   = 0
SA_SEISMICWEAPON     = 0
LK_AURABLADE         = 0
LK_PARRYING          = 0
LK_CONCENTRATION     = 0
HP_ASSUMPTIO         = 0
HW_MAGICPOWER        = 0
PF_SOULBURN          = 0
ASC_EDP              = 0
SN_SIGHT             = 0
SN_WINDWALK          = 0
WS_MELTDOWN          = 0
WS_CARTBOOST         = 0
TK_RUN               = 0
TK_HAPPYBREAK        = 0
WEPON_NEN            = 0
WEPON_DARK           = 0
SG_SUN_WARM          = 0
SG_MOON_WARM         = 0
SG_STAR_WARM         = 0
SG_SUN_COMFORT       = 0
SG_MOON_COMFORT      = 0
SG_STAR_COMFORT      = 0
SL_SPIRIT            = 0
SL_KAIZEL            = 0
SL_KAAHI             = 0
SL_KAUPE             = 0
SL_KAITE             = 0
SL_SWOO              = 0
SL_SKE               = 0
SL_SKASL_SKA         = 0
ST_PRESERVE          = 0
PF_DOUBLECASTING     = 0
WS_OVERTHRUSTMAX     = 0
KN_ONEHAND           = 0
GS_FLING             = 0
GS_MADNESSCANCEL     = 0
GS_ADJUSTMENT        = 0
GS_INCREASING        = 0
GS_GATLINGFEVER      = 0
NJ_UTSUSEMI          = 0
NJ_BUNSINJYUTSU      = 0
NJ_NEN               = 0
CR_SHRINK            = 0
RG_CLOSECONFINE      = 0
WZ_SIGHTBLASTER      = 0
BS_ADRENALINE2       = 0
SG_FUSION            = 0
SG_THE_WONDER        = 0
HLIF_AVOID           = 0
HLIF_CHANGE          = 0
HFLI_FLEET           = 0
HFLI_SPEED           = 0
HAMI_DEFENCE         = 0
HAMI_BLOODLUST       = 0
ALTER_CRI            = 0
ARIA                 = 0
PLANT                = 0
RESIST_FIRE          = 0
RESIST_WATER         = 0
RESIST_EARTH         = 0
RESIST_WIND          = 0
SPEEDPOT1            = 0
SPEEDPOT2            = 0
SPEEDPOT3            = 0
SPEEDPOT4            = 0
DISH_STR_UP          = 0
DISH_AGI_UP          = 0
DISH_VIT_UP          = 0
DISH_DEX_UP          = 0
DISH_INT_UP          = 0
DISH_LUK_UP          = 0
DISH_STR_UP2         = 0
DISH_AGI_UP2         = 0
DISH_VIT_UP2         = 0
DISH_DEX_UP2         = 0
DISH_INT_UP2         = 0
DISH_LUK_UP2         = 0
BOOK_EXPUP_UP        = 0
FILE_INSURANCE       = 0
BOOK_JOBUP_UP        = 0




[M2E]
; http://www.productions.com.br/rcx
; MiniMiniEffect Color Setting
; 0xAARRGGBB
;
; mg_safetywall
Skill007E=0xFFFF19E8
; mg_firewall
Skill007F=0x00000000
; al_warp 1
Skill0080=0x00000000
; al_warp 2
Skill0081=0x00000000
; pr_sanctuary
Skill0083=0x00000000
; pr_magnus
Skill0084=0x00000000
; al_pneuma
Skill0085=0x7F00FFFF
;  WZ_HEAVENDRIVE#Heaven's_Drive
;  MG_THUNDERSTORM#Thunderstorm
;  WZ_STORMGUST#Storm_Gust
;  WZ_VERMILION#Lord_of_Vermilion
;  NPC_DARKGRANDCROSS#Dark_Grand_Cross
;  PF_FOGWALL#Blinding_Mist
;Skill00B6=0x9F6B6B66
;  WZ_METEOR#Meteor_Storm
Skill0086=0x7FFCFF00
; wz_firepillar 1
Skill0087=0x00000000
; wz_firepillar 2
Skill0088=0x00000000
; cg_moonlit
Skill0089=0x00000000
; wz_icewall
Skill008D=0x00000000
; wz_quagmire
Skill008E=0x7F6DB616
; ht_blastmine
Skill008F=0x00000000
; ht_skidtrap
Skill0090=0x00000000
; ht_anklesnare
Skill0091=0x00000000
; as_venomdust
Skill0092=0x00000000
; ht_landmine
Skill0093=0x00000000
; ht_shockwave
Skill0094=0x00000000
; ht_sandman
Skill0095=0x00000000
; ht_flasher
Skill0096=0x00000000
; ht_freezingtrap
Skill0097=0x00000000
; ht_claymoretrap
Skill0098=0x00000000
; ht_talkiebox
Skill0099=0x00000000
; sa_volcano
Skill009A=0x00000000
; sa_deluge
Skill009B=0x00000000
; sa_violentgale
Skill009C=0x00000000
; sa_landprotector
Skill009D=0x9FFF0000
; bd_lullaby
Skill009E=0x00000000
; bd_richmankim
Skill009F=0x00000000
; bd_eternalchaos
Skill00A0=0x00000000
; bd_drumbattlefield
Skill00A1=0x00000000
; bd_ringnibelungen
Skill00A2=0x00000000
; bd_rokisweil
Skill00A3=0x00000000
; bd_intoabyss
Skill00A4=0x00000000
; bd_siegfried
Skill00A5=0x00000000
; ba_dissonance
Skill00A6=0x00000000
; ba_whistle
Skill00A7=0x00000000
; ba_assassincross
Skill00A8=0x7FFFCC00
; ba_poembragi
Skill00A9=0x7F1722BB
; ba_appleidun
Skill00AA=0x00000000
; dc_uglydance
Skill00AB=0x00000000
; dc_humming
Skill00AC=0x00000000
; dc_dontforgetme
Skill00AD=0x7F6AFF8A
; dc_fortunekiss
Skill00AE=0x00000000
; dc_serviceforyou
Skill00AF=0x00000000
; rg_graffiti
Skill00B0=0x00000000
; am_demonstration
Skill00B1=0x00000000
; we_callbaby, we_callparent, we_callpartner
Skill00B2=0x00000000
; pa_gospel
Skill00B3=0x00000000
; hp_basilica
Skill00B4=0x00000000
; sg_moon_warm, sg_star_warm, sg_sun_warm
Skill00B5=0x00000000
; pf_fogwall
Skill00B6=0x7F000000
; pf_spiderweb
Skill00B7=0xFFFFEF00
; hw_gravitation
Skill00B8=0x00000000
; cg_hermode
Skill00B9=0x00000000
; gs_desperado
Skill00BA=0x00000000
; nj_suiton
Skill00BB=0x00000000
; nj_tatamigaeshi
Skill00BC=0x00000000
; nj_kaensin
Skill00BD=0x00000000
; gs_grounddrift
Skill00BE=0x00000000
;
Skill0082=0x00000000
;
Skill008A=0x00000000
Skill008B=0x00000000
Skill008C=0x00000000
;
; ---------------
; Unknown Skills
; ---------------
Skill00BF=0x00000000
;
Skill00C0=0x00000000
Skill00C1=0x00000000
Skill00C2=0x00000000
Skill00C3=0x00000000
Skill00C4=0x00000000
Skill00C5=0x00000000
Skill00C6=0x00000000
Skill00C7=0x00000000
Skill00C8=0x00000000
Skill00C9=0x00000000
Skill00CA=0x00000000
Skill00CB=0x00000000
Skill00CC=0x00000000
Skill00CD=0x00000000
Skill00CE=0x00000000
Skill00CF=0x00000000
;
Skill00D0=0x00000000
Skill00D1=0x00000000
Skill00D2=0x00000000
Skill00D3=0x00000000
Skill00D4=0x00000000
Skill00D5=0x00000000
Skill00D6=0x00000000
Skill00D7=0x00000000
Skill00D8=0x00000000
Skill00D9=0x00000000
Skill00DA=0x00000000
Skill00DB=0x00000000
Skill00DC=0x00000000
Skill00DD=0x00000000
Skill00DE=0x00000000
Skill00DF=0x00000000
;
Skill00E0=0x00000000
Skill00E1=0x00000000
Skill00E2=0x00000000
Skill00E3=0x00000000
Skill00E4=0x00000000
Skill00E5=0x00000000
Skill00E6=0x00000000
Skill00E7=0x00000000
Skill00E8=0x00000000
Skill00E9=0x00000000
Skill00EA=0x00000000
Skill00EB=0x00000000
Skill00EC=0x00000000
Skill00ED=0x00000000
Skill00EE=0x00000000
Skill00EF=0x00000000
;
Skill00F0=0x00000000
Skill00F1=0x00000000
Skill00F2=0x00000000
Skill00F3=0x00000000
Skill00F4=0x00000000
Skill00F5=0x00000000
Skill00F6=0x00000000
Skill00F7=0x00000000
Skill00F8=0x00000000
Skill00F9=0x00000000
Skill00FA=0x00000000
Skill00FB=0x00000000
Skill00FC=0x00000000
Skill00FD=0x00000000
Skill00FE=0x00000000
Skill00FF=0x00000000

;//----------------------------------------------------------------------------
;//----------------------------------------------------------------------------
;//----------------------------------------------------------------------------
;
;GPS Setting
;
; Since it can setup from application, it is not necessary to change.
;
;----------------------------------------------------------------------------//
[GPS]
window.y=491
window.x=347
window.w=752
window.h=384
window.visible=0

column_width_ID=107
column_width_SERVER=11
column_width_NAME=68
column_width_GPS=60
column_width_ADDRESS=125
column_width_LEVEL=65
column_width_HP=79
column_width_SP=79
column_width_EXP=99
column_width_JOBEXP=88
column_width_PBH=111
column_width_WEIGHT=74
column_width_ZENY=66
column_width_TIMESTAMP=68
column_width_MESSAGE=427
message=0x0fff
ExpPerOff=1
WeightOff=1
ZenyOff=1
PosOff=1
SimpleModeEXP=1
SimpleModeJEXP=1
SimpleModeBPH=1
SimpleModeZeny=1
ShowServer=-13
ShowName=1
ShowGPS=2
ShowAddress=3
ShowLevel=4
ShowHP=5
ShowSP=6
ShowEXP=7
ShowJEXP=8
ShowExpPerH=9
ShowWeight=-14
ShowZeny=10
ShowTimeStamp=11
ShowMessage=12
FontHeight=-12
FontWidth=0
FontWeight=400
FontItalic=0
FontUnderline=0
FontStrikeOut=0
FontFaceName=MS Sans Serif
AlwaysTop=0
BackColor=16777215
TextColor=65280
HPSPMaxColor=32768
HPSPAlertColor=255
WeightAlertColor=255
;//----------------------------------------------------------------------------
;GPSConnectInfo
;----------------------------------------------------------------------------//
[GPSConnect]
ID=
Address=
Port=5973
Protocol=2
AutoConnect=0

;----------------------------------------------------------------------------//
;----------------------------------------------------------------------------//
;----------------------------------------------------------------------------//



;//----------------------------------------------------------------------------
;
;Setup of the head character for send a message to GPS.
;
;----------------------------------------------------------------------------//
message_send_char=&


;//----------------------------------------------------------------------------
;Setup of the head character for send IRC.(ENTER CTRL+ENTER SHIFT+CTRL+ENTERj
;(Client: LimeChat CHOCOA)
;
;Example1) LimChat_message_send_char=
;          OFF
;Example2) LimChat_message_send_char=>
; RO Client ">hello :)[Enter]" --->  "hello :)" send to LimeChat.
;
;----------------------------------------------------------------------------//
[IRC]
LimeChat_message_send_char=
CHOCOA_message_send_char=

[RoChaHP]
;-----------------------------------------------------------
;        It can reload.
;
;EXP. Put Timer(msec)
;Example1)EXPTIMER=5000
;         5sec.
;Example2)EXPTIMER=0
;         OFF
EXPTIMER=5000

;EXP. Put Timer for RCXWindow EXP/h Button
;
;Example1)EXPFUNCTIMER=10000
;         10sec.
;Example2)EXPFUNCTIMER=0
;         OFF
EXPFUNCTIMER=10000

;KillCounter Put Timer
KILLCOUNTTIMER=3000
;-----------------------------------------------------------


;//----------------------------------------------------------------------------
;        It can reload.
;
;  HotKey
;
; CTRL + .
;----------------------------------------------------------------------------//
[KeyConfig]
; RCXWindow Show/Hide
ROCHAWINDOW_OPEN=1

; BBE Show/Hide
BBE=2

; EXP/H Reset
EXPPER_OFF=4

; LogWindow Show/Hide
LOGWIN_OPEN=5

; --------
BOTSS_OFF=3



;//----------------------------------------------------------------------------
;
;  Options
;
;----------------------------------------------------------------------------//
[RoChaOption]
; EXP Combo interval
;
YanmaiiComboTime=300
; EXP Popup LineNums 0 - 8(0:off)
;
EXPPopupLines=8


;//----------------------------------------------------------------------------
;BattleModeFix
;BattleModeChat without Enter Key.
;BattleModeChat used Space Key.
;0:off 1:on
;----------------------------------------------------------------------------//
BattleModeFix=1

;//----------------------------------------------------------------------------
;Windows Class of the RO Client is specified.
;e.g.)ROWindowClass=RagexeRE.exe
;----------------------------------------------------------------------------//
ROWindowClass=directx10.bin

;//----------------------------------------------------------------------------
;Mouse Center Button Key Define
;If specification is the Insert key in a virtual key code   0 x2D is specified.
;----------------------------------------------------------------------------//
MouseCenterKey=

;//----------------------------------------------------------------------------
; API HookType
;0:dll Address Search
;1:IAT Search before AsPack
;
;----------------------------------------------------------------------------//

APIHookType=0


;//----------------------------------------------------------------------------
;
;DebugOption
; 0:Off
; 1:Always Logging to log/PacketLog_WS2.txt from RecvHook
;----------------------------------------------------------------------------//
PacketLogAnalyse=0


;//----------------------------------------------------------------------------
; Analysis of RoAddr is delayed.
;----------------------------------------------------------------------------//
RoAddrAnalyseFrame=20


;//----------------------------------------------------------------------------
;
;----------------------------------------------------------------------------//

Recv32HookCount=1


;//----------------------------------------------------------------------------
; Write a PacketLength Matrix
;
;Example1)PacketLengthSavePath=PacketLength.txt
;Example2)PacketLengthSavePath=C:\Program Files\Gravity\RagnarokOnline\PacketLength.txt
;----------------------------------------------------------------------------//

PacketLengthSavePath=



;//----------------------------------------------------------------------------
; AccountCollector
; Input of account and password is automated.
; :0 OFF
; :1 ON
; The file of account and password is saved on the path which it was enciphered
; and was set by AccountCollectorPath.
;
;----------------------------------------------------------------------------//

AccountCollector=0

;//----------------------------------------------------------------------------
;
;Example1)AccountCollectorPath=I:\AccountCollector
;Example2)AccountCollectorPath=M:\ROPass
;      A folder is not made automatically.
;      It can't decode by the data copied to other disks or media.
;----------------------------------------------------------------------------//

AccountCollectorPath=


;//----------------------------------------------------------------------------
;
; FreeMouse
; :0 OFF
; :1 ON
;----------------------------------------------------------------------------//
FreeMouse=0

;//----------------------------------------------------------------------------
;
; FreeMouseFirstCaptureTrue
; The mouse input of the beginning at the time of a window becoming active is
; canceled.
; :0 OFF
; :1 ON
;----------------------------------------------------------------------------//
FreeMouseFirstCaptureTrue=0

;//----------------------------------------------------------------------------
; The window coordinates of RO are saved.
; RoWinPosSave
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

RoWinPosSave=0

;//----------------------------------------------------------------------------
;  (X,Y)
;----------------------------------------------------------------------------//
RoWinPosX=0
RoWinPosY=0


;//----------------------------------------------------------------------------
; Put a frame counter.(Top of mini map)
; FPSCounter
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

FPSCounter=0


;//----------------------------------------------------------------------------
;0:OFF
;1:ON
;----------------------------------------------------------------------------//

ShortcutItemSave=0

;//----------------------------------------------------------------------------
; The CPU load in a game is lowered maintaining a frame rate as much as possible.
; 0:OFF
; 1:ON
;----------------------------------------------------------------------------//

CPUSave =0


;//----------------------------------------------------------------------------
; The CPU load in a game is controllable.iA frame rate falls.j
; 0:OFF
; 1:LevelDown1
; 2:LevelDown2
; 3:LevelDown3
;----------------------------------------------------------------------------//

CPUCoolerLevel=1


;//----------------------------------------------------------------------------
;
;Hallucination effect
; 0 OFF
; 1 ON
; 2 OFF+OtherEffect
;----------------------------------------------------------------------------//
HallucinatoryEffect=0



;//----------------------------------------------------------------------------
; 2006.07.20 ver17 rev15
;
; HomunculusMonitor
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

HomunculusMonitor=0
;
; HomunculusMonitor PositioniCan be Reloadedj
;
HomunculusMonitorPosX=0
HomunculusMonitorPosY=0


;//----------------------------------------------------------------------------
; 2007.10.04 ver17 rev37
; RCXWindow EXP Style
; :0 Number
; :1 Percentage
; It changes by clicking the blue circle of the title bar of RCXWindow.
;----------------------------------------------------------------------------//
RoChaWinExpType=1



;//----------------------------------------------------------------------------
;
; AutoLogSave
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//

AutoLogSave=0


;//----------------------------------------------------------------------------
;
; AppendLogTypeString
;  The words and phrases which identify a message are added to a log.
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//
AppendLogTypeString=1
;//----------------------------------------------------------------------------
;
; AppendLogChatroomString
;  A chatroom name is added to a chatroom log.
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//
AppendLogChatroomString=1

;//----------------------------------------------------------------------------
; LogFileName
;  %ss:SeverName
;  %yy:Year
;  %mm:Month
;  %dd:Day
;Example) ChatLog = %ss\%yy%mm.txt
;----------------------------------------------------------------------------//

;GPSLogFileiPlease do not specify a server name.j
GPSLog            = gpslog_%yy%mm.txt

;OpenChatLog
ChatLog           = log_%ss_%yy%mm.txt

;RoomChatLog
ChatRoomLog       = log_%ss_%yy%mm.txt

;GuildChatLog
GuildLog          = log_%ss_%yy%mm.txt

;PartyChatLog
PartyLog          = log_%ss_%yy%mm.txt

;WisChatLog
WisLog            = log_%ss_%yy%mm.txt

;GlobalAnnounceLog
GlobalAnnounceLog = log_%ss_%yy%mm.txt

;LocalAnnounceLog
LocalAnnounceLog  = log_%ss_%yy%mm.txt

;Skill or Damage or Attack ... LogFile(Debug)
SystemLog         =



;//----------------------------------------------------------------------------
;  RCXWindow(it is not necessary to change.)
;
;
LOGPUT=0x0
LOGPUT_PT=0x0
LOGPUT_OTHER=0x0
GPSPUT=0x0
BOTSCAN=0x0
MOBHPTYPE=0x2
MOBHP_PUTMOBTOP=0x1
;----------------------------------------------------------------------------//

;//----------------------------------------------------------------------------
;        It can reload.
; 0: ----------------------------
; 1: ----------------------------
;----------------------------------------------------------------------------//
ObjReleaseType=0


;//----------------------------------------------------------------------------
;
; The display position of efficiency calculation of EXP.
; (Displacement from center of screen
;
EXP_POS_X=0
EXP_POS_Y=0

; The display position of Acquisition EXP is setup.
; (Displacement from center of screen
GETEXP_POS_X=-42
GETEXP_POS_Y=-280
; GPS left position
GPSL_POS_X=5
GPSL_POS_Y=152
; GPS right position
GPSR_POS_X=56
GPSR_POS_Y=152
; MOBInfo left position
KILLCOUNTL_POS_X=5
KILLCOUNTL_POS_Y=152
; MOBInfo right position
KILLCOUNTR_POS_X=56
KILLCOUNTR_POS_Y=152
; LogWindow position and height
LOGWIN_X=36
LOGWIN_Y=344
LOGWIN_W=400
LOGWIN_H=400

; Setup of LogWindow font
;
LOGFontFaceName=MS Sans Serif
LOGFontHeight=-12
LOGFontWidth=0
LOGFontWeight=400
LOGFontItalic=0
;
; Setup of MOBHP font
HPFontFaceName=Tahoma
HPFontHeight=-12
HPFontWidth=0
HPFontWeight=800
HPFontItalic=0

;----------------------------------------------------------------------------//


;//----------------------------------------------------------------------------
;
LOGFLAG=0x80000001

GPSMEMBERST_PUT=0x0
PETSTATUS_PUT=0x0
LOGWIN_DOCKING=0
ShowBBE=0
BBELevel=1
Opaque=0
CPUCoolerSwitch=0
M2E=1
ShowChatScope=1
;----------------------------------------------------------------------------//

;//----------------------------------------------------------------------------
; Setup of RCXWindow
;  POS_X=0
;  POS_Y=0
;  MODEMINI=1
;  SHOW=0
;
;----------------------------------------------------------------------------//
[RoChaWindow]
POS_X=0
POS_Y=0
MODEMINI=0
SHOW=0

;//----------------------------------------------------------------------------
; Setup of EXP Window
;
;  Mode=0  0:no window
;          1:window mode (setup by POS_X and POS_Y for display position.)
;          2:window mode2(display position is fixed to the right of RCXWindow.
;                         POS_X and POS_Y is changed.)
;  POS_X=0 display position.RO Client (0,0)-(right,bottom)
;  POS_Y=0
;----------------------------------------------------------------------------//
[EXPWindow]
Mode=0
POS_X=0
POS_Y=0

;//----------------------------------------------------------------------------
;
;  Setup of Alarm
;
;----------------------------------------------------------------------------//
[Sound]//disable
; Disable, when not specifying a filename.
;(Please specify a full path, when OS is WindowsVista.
;
;
; GPS message
;
GPSMessage=
;
; Wis message
;
WisMessage=
;
; Pet hungry time is told.
;
PetAlarm=
;
; Dealings request alarm.
;
TradeAlarm=
;
; GuildMessage
;
GuildMessage=
;
; GlobalAnnounce message
;
GlobalAnnounce=
;
; LocalAnnounce message
;
LocalAnnounce=
;
; PartyMessage
;
PartyMessage=
;
; Vending Alarm
;
SaleAlarm=
;
; ChatRoom entry alarm
;
ChatInAlarm=
;
; ChatRoom leave alarm
;
ChatLeaveAlarm=
;
; Homunculus hungry time is told.
;
HomunculusAlarmLine=0
HomunculusAlarm=

HomunculusAlarmLine2=0
HomunculusAlarm2=




;//----------------------------------------------------------------------------
;
;  Setup of the installation holder of RO
;
;----------------------------------------------------------------------------//
[Ragnarok]
Dir=

;//----------------------------------------------------------------------------
;
;  GPS servername and AccountCollector used datas.
;
; CharacterServerIP=ServerName
;
;----------------------------------------------------------------------------//
Saludos

Me funciono PTM!  /idea


A mi tambien!!! *-* Gracias

Ami tambien me funciono, muchas gracias men  /angel

Ptm ise eso borre lo que estaba dentro del RCX.ini y puse tu configuración pero no pasa nada sigue igual ayuda!

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  • El PagaRamen
  • First Job
  • **
  • Mensajes: 431
  • Hijo de Dios
  • Guild: Serve
  • Pj Principal: Muere.
Re:Un Link de descarga del RCX?
« Respuesta #40 en: 14 de Noviembre de 2011, 01:59:11 am »
Para los que aun no les va el RCX, abran el archivo RCX.ini y copien esto y peguenlo (así lo tengo configurado yo)

Spoiler for Hidden:
[Common]
;//----------------------------------------------------------------------------
;Language
;
; The application language used.
;
; 0:english
; 1:japanese
;
;----------------------------------------------------------------------------//
Language=0

[GroupieEX]
GroupieEX=1
GroupieAttack=0
GroupieBuffer=1
GroupieEveryone=0

;//----------------------------------------------------------------------------
;  MOBInfo
;----------------------------------------------------------------------------//
[MOBInfo]
; FontName:   fontname
; FontHeight: size (-20 - +20)
; FontWeight: normal:200
; FontItalic: 0:normal 1:italic
;monster name font
NameFontName=Arial
NameFontHeight=-12
NameFontWeight=400
NameFontItalic=0
;monster data font
DataFontName=Arial
DataFontHeight=-10
DataFontWeight=200
DataFontItalic=0
;//----------------------------------------------------------------------------
;  SkillTimer
;----------------------------------------------------------------------------//
[SkillTimer]
;0:SkillTimer Enable 1:SkillTimer Dissable
Enable=0

; FontName:   fontname
; FontHeight: size (-20 - +20)
; FontWeight: normal:200
; FontItalic: 0:normal 1:italic
;character name font
CharNameFontName=Arial
CharNameFontHeight=-16
CharNameFontWeight=400
CharNameFontItalic=0
;infomation font
InfoFontName=Arial
InfoFontHeight=-10
InfoFontWeight=200
InfoFontItalic=0

[SkillTimerFlag]
;
;FLAG
;PC:My Player Charactor
;PT:Party Member
;NPT:Other Charactor
;MOB:Monster Object
;
;PC  -------->PC    0000000000000001 0x0001     1
;PC  -------->PT    0000000000000010 0x0002     2
;PC  -------->NPT   0000000000000100 0x0004     4
;PC  -------->MOB   0000000000001000 0x0008     8
;PT---------->PC    0000000000010000 0x0010    16
;PT---------->PT    0000000000100000 0x0020    32
;PT---------->NPT   0000000001000000 0x0040    64
;PT---------->MOB   0000000010000000 0x0080   128
;NPT -------->PC    0000000100000000 0x0100   256
;NPT -------->PT    0000001000000000 0x0200   512
;NPT -------->NPT   0000010000000000 0x0400  1024
;NPT -------->MOB   0000100000000000 0x0800  2048
;MOB--------->PC    0001000000000000 0x1000  4096
;MOB--------->PT    0010000000000000 0x2000  8192
;MOB--------->NPT   0100000000000000 0x4000 16384
;MOB--------->MOB   1000000000000000 0x8000 32768

;Curse Attack
NPC_CURSEATTACK      = 0xf00f
;Poison
TF_POISON            = 0xf00f
;Frost
MG_FROSTDIVER        = 0x0fff
;Sleep Attack
NPC_SLEEPATTACK      = 0xffff
;
SM_MAGNUM            = 0x0001
SM_PROVOKE           = 0x0fff
SM_ENDURE            = 0x0001
;
MG_SIGHT             = 0x0001
MG_ENERGYCOAT        = 0x0001
MG_STONECURSE        = 0x0fff
MG_SAFETYWALL        = 0x0fff
MG_FIREWALL          = 0x0001
;
AL_RUWACH            = 0x0001
AL_INCAGI            = 0x03ff
AL_DECAGI            = 0x33ff
AL_ANGELUS           = 0x0001
AL_BLESSING          = 0x03ff
AL_WARP              = 0x03ff
AL_PNEUMA            = 0x0fff
;
MC_LOUD              = 0x0001
AC_CONCENTRATION     = 0x0001
AC_DOUBLE            = 0x0001
;
KN_TWOHANDQUICKEN    = 0x0001
KN_ONEHAND           = 0x0001
;
PR_IMPOSITIO         = 0x03ff
PR_SUFFRAGIUM        = 0x03ff
PR_ASPERSIO          = 0x3fff
PR_BENEDICTIO        = 0x0fff
PR_SLOWPOISON        = 0x03ff
PR_KYRIE             = 0x03ff
PR_MAGNIFICAT        = 0x0001
PR_GLORIA            = 0x00ff
PR_LEXDIVINA         = 0xffff
PR_SANCTUARY         = 0x0fff
PR_MAGNUS            = 0x0fff
;
WZ_FIREPILLAR        = 0x0fff
WZ_ICEWALL           = 0x0fff
WZ_FROSTNOVA         = 0x0fff
WZ_STORMGUST         = 0x0fff
WZ_VERMILION         = 0x0fff
WZ_QUAGMIRE          = 0x0fff
WZ_METEOR            = 0x0001
WZ_SIGHTBLASTER      = 0x0001
;
BS_ADRENALINE        = 0x00ff
BS_ADRENALINE2       = 0x00ff
BS_WEAPONPERFECT     = 0x00ff
BS_OVERTHRUST        = 0x00ff
;
HT_SKIDTRAP          = 0x0fff
HT_LANDMINE          = 0x0fff
HT_ANKLESNARE        = 0x0fff
HT_SHOCKWAVE         = 0x0fff
HT_SANDMAN           = 0x0fff
HT_FLASHER           = 0x0fff
HT_FREEZINGTRAP      = 0x0fff
HT_BLASTMINE         = 0x0fff
HT_CLAYMORETRAP      = 0x0fff
;
AS_VENOMDUST         = 0x0fff
AS_ENCHANTPOISON     = 0x03ff
AS_POISONREACT       = 0x03ff
;
AM_CP_WEAPON         = 0x03ff
AM_CP_SHIELD         = 0x03ff
AM_CP_ARMOR          = 0x03ff
AM_CP_HELM           = 0x03ff
AM_DEMONSTRATION     = 0x0fff
CR_FULLPROTECTION    = 0x03ff
;
CR_AUTOGUARD         = 0x0001
CR_REFLECTSHIELD     = 0x0001
CR_DEVOTION          = 0x00ff
CR_PROVIDENCE        = 0x03ff
CR_DEFENDER          = 0x00ff
CR_SPEARQUICKEN      = 0x0001
CR_SHRINK            = 0x0001
;
MO_STEELBODY         = 0xffff
MO_BLADESTOP         = 0xffff
MO_EXPLOSIONSPIRITS  = 0x0001
;
SA_FLAMELAUNCHER     = 0x03ff
SA_FROSTWEAPON       = 0x03ff
SA_LIGHTNINGLOADER   = 0x03ff
SA_SEISMICWEAPON     = 0x03ff
SA_VOLCANO           = 0x0fff
SA_DELUGE            = 0x0fff
SA_VIOLENTGALE       = 0x0fff
SA_LANDPROTECTOR     = 0x0fff
;
BD_LULLABY           = 0x03ff
BD_RICHMANKIM        = 0x03ff
BD_ETERNALCHAOS      = 0x03ff
BD_DRUMBATTLEFIELD   = 0x03ff
BD_RINGNIBELUNGEN    = 0x03ff
BD_ROKISWEIL         = 0x03ff
BD_INTOABYSS         = 0x03ff
BD_SIEGFRIED         = 0x03ff
;
BA_DISSONANCE        = 0x03ff
BA_WHISTLE           = 0x03ff
BA_ASSASSINCROSS     = 0x03ff
BA_POEMBRAGI         = 0x03ff
BA_APPLEIDUN         = 0x03ff
DC_UGLYDANCE         = 0x03ff
DC_HUMMING           = 0x03ff
DC_DONTFORGETME      = 0x03ff
DC_FORTUNEKISS       = 0x03ff
DC_SERVICEFORYOU     = 0x03ff
CG_MOONLIT           = 0x03ff
CG_HERMODE           = 0x03ff
;
;
HW_MAGICPOWER        = 0x0001
HW_GRAVITATION       = 0x0fff
;
LK_AURABLADE         = 0x0001
LK_PARRYING          = 0x0001
LK_CONCENTRATION     = 0x0001
;
PA_GOSPEL            = 0x00ff
;
HP_ASSUMPTIO         = 0x03ff
HP_BASILICA          = 0x03ff
;
PF_DOUBLECASTING     = 0x0001
PF_SOULBURN          = 0x0001
PF_FOGWALL           = 0x0fff
PF_SPIDERWEB         = 0x0fff
;
ASC_EDP              = 0x03ff
SN_SIGHT             = 0x0001
SN_WINDWALK          = 0x00ff
;
WS_MELTDOWN          = 0x0001
WS_CARTBOOST         = 0x0001
WS_OVERTHRUSTMAX     = 0x00ff
;
TK_RUN               = 0x0001
TK_HAPPYBREAK        = 0x0001
TK_SEVENWIND         = 0x0001
SG_SUN_WARM          = 0x00ff
SG_MOON_WARM         = 0x00ff
SG_STAR_WARM         = 0x00ff
SG_SUN_COMFORT       = 0x00ff
SG_MOON_COMFORT      = 0x00ff
SG_STAR_COMFORT      = 0x00ff
SG_FUSION            = 0x0001
SG_THE_WONDER        = 0x0001
;
SL_ALCHEMIST         = 0x0fff
SL_MONK              = 0x0fff
SL_STAR              = 0x0fff
SL_SAGE              = 0x0fff
SL_CRUSADER          = 0x0fff
SL_SUPERNOVICE       = 0x0fff
SL_KNIGHT            = 0x0fff
SL_WIZARD            = 0x0fff
SL_PRIEST            = 0x0fff
SL_BARDDANCER        = 0x0fff
SL_ROGUE             = 0x0fff
SL_ASSASIN           = 0x0fff
SL_BLACKSMITH        = 0x0fff
SL_HUNTER            = 0x0fff
SL_SOULLINKER        = 0x0fff
SL_HIGH              = 0x0fff
;
SL_KAIZEL            = 0x0001
SL_KAAHI             = 0x0001
SL_KAUPE             = 0x0001
SL_KAITE             = 0x0001
SL_SWOO              = 0x0001
SL_SKE               = 0x0001
SL_SKASL_SKA         = 0x0001
SL_STIN              = 0x0001
SL_STUN              = 0x0001

ST_PRESERVE          = 0x00ff
;
GS_MADNESSCANCEL     = 0x0001
GS_ADJUSTMENT        = 0x0001
GS_INCREASING        = 0x0001
GS_GATLINGFEVER      = 0x0001
NJ_UTSUSEMI          = 0x0001
NJ_BUNSINJYUTSU      = 0x0001
NJ_NEN               = 0x0001
NJ_KAENSIN           = 0x0fff
NJ_SUITON            = 0x0fff


[SkillTimerCountDownTick]
SM_MAGNUM            = 0
SM_PROVOKE           = 0
SM_ENDURE            = 0
MG_SIGHT             = 0
MG_FROSTDIVER        = 0
MG_STONECURSE        = 0
NPC_CURSEATTACK      = 0
MG_ENERGYCOAT        = 0
AL_RUWACH            = 0
AL_ANGELUS           = 0
AL_INCAGI            = 10000
AL_DECAGI            = 0
AL_BLESSING          = 10000
MC_LOUD              = 0
AC_CONCENTRATION     = 0
TF_HIDING            = 0
TF_POISON            = 0
KN_TWOHANDQUICKEN    = 0
PR_IMPOSITIO         = 0
PR_SUFFRAGIUM        = 0
PR_ASPERSIO          = 0
PR_BENEDICTIO        = 0
PR_SLOWPOISON        = 0
PR_KYRIE             = 0
PR_MAGNIFICAT        = 0
PR_GLORIA            = 0
PR_LEXDIVINA         = 0
BS_ADRENALINE        = 0
BS_WEAPONPERFECT     = 0
BS_OVERTHRUST        = 0
HT_ANKLESNARE        = 0
NPC_SLEEPATTACK      = 0
AS_ENCHANTPOISON     = 0
AS_POISONREACT       = 0
AM_CP_WEAPON         = 0
AM_CP_SHIELD         = 0
AM_CP_ARMOR          = 0
AM_CP_HELM           = 0
CR_AUTOGUARD         = 0
CR_REFLECTSHIELD     = 0
CR_DEVOTION          = 0
CR_PROVIDENCE        = 0
CR_DEFENDER          = 0
CR_SPEARQUICKEN      = 0
MO_STEELBODY         = 0
MO_BLADESTOP         = 0
MO_EXPLOSIONSPIRITS  = 0
MO_CALLSPIRITS_1     = 30000
MO_CALLSPIRITS_2     = 30000
MO_CALLSPIRITS_3     = 30000
MO_CALLSPIRITS_4     = 30000
MO_CALLSPIRITS_5     = 30000
MO_CALLSPIRITS_6     = 30000
MO_CALLSPIRITS_7     = 30000
MO_CALLSPIRITS_8     = 30000
MO_CALLSPIRITS_9     = 30000
MO_CALLSPIRITS_10    = 30000
SA_AUTOSPELL         = 0
SA_FLAMELAUNCHER     = 0
SA_FROSTWEAPON       = 0
SA_LIGHTNINGLOADER   = 0
SA_SEISMICWEAPON     = 0
LK_AURABLADE         = 0
LK_PARRYING          = 0
LK_CONCENTRATION     = 0
HP_ASSUMPTIO         = 0
HW_MAGICPOWER        = 0
PF_SOULBURN          = 0
ASC_EDP              = 0
SN_SIGHT             = 0
SN_WINDWALK          = 0
WS_MELTDOWN          = 0
WS_CARTBOOST         = 0
TK_RUN               = 0
TK_HAPPYBREAK        = 0
WEPON_NEN            = 0
WEPON_DARK           = 0
SG_SUN_WARM          = 0
SG_MOON_WARM         = 0
SG_STAR_WARM         = 0
SG_SUN_COMFORT       = 0
SG_MOON_COMFORT      = 0
SG_STAR_COMFORT      = 0
SL_SPIRIT            = 0
SL_KAIZEL            = 0
SL_KAAHI             = 0
SL_KAUPE             = 0
SL_KAITE             = 0
SL_SWOO              = 0
SL_SKE               = 0
SL_SKASL_SKA         = 0
ST_PRESERVE          = 0
PF_DOUBLECASTING     = 0
WS_OVERTHRUSTMAX     = 0
KN_ONEHAND           = 0
GS_FLING             = 0
GS_MADNESSCANCEL     = 0
GS_ADJUSTMENT        = 0
GS_INCREASING        = 0
GS_GATLINGFEVER      = 0
NJ_UTSUSEMI          = 0
NJ_BUNSINJYUTSU      = 0
NJ_NEN               = 0
CR_SHRINK            = 0
RG_CLOSECONFINE      = 0
WZ_SIGHTBLASTER      = 0
BS_ADRENALINE2       = 0
SG_FUSION            = 0
SG_THE_WONDER        = 0
HLIF_AVOID           = 0
HLIF_CHANGE          = 0
HFLI_FLEET           = 0
HFLI_SPEED           = 0
HAMI_DEFENCE         = 0
HAMI_BLOODLUST       = 0
ALTER_CRI            = 0
ARIA                 = 0
PLANT                = 0
RESIST_FIRE          = 0
RESIST_WATER         = 0
RESIST_EARTH         = 0
RESIST_WIND          = 0
SPEEDPOT1            = 300000
SPEEDPOT2            = 300000
SPEEDPOT3            = 300000
SPEEDPOT4            = 300000
DISH_STR_UP          = 300000
DISH_AGI_UP          = 300000
DISH_VIT_UP          = 300000
DISH_DEX_UP          = 300000
DISH_INT_UP          = 300000
DISH_LUK_UP          = 300000
DISH_STR_UP2         = 300000
DISH_AGI_UP2         = 300000
DISH_VIT_UP2         = 300000
DISH_DEX_UP2         = 300000
DISH_INT_UP2         = 300000
DISH_LUK_UP2         = 300000
BOOK_EXPUP_UP        = 300000
FILE_INSURANCE       = 300000
BOOK_JOBUP_UP        = 300000

[SkillTimerMode]
SM_MAGNUM            = 0
SM_PROVOKE           = 0
SM_ENDURE            = 0
MG_SIGHT             = 0
MG_FROSTDIVER        = 0
MG_STONECURSE        = 0
NPC_CURSEATTACK      = 0
MG_ENERGYCOAT        = 0
AL_RUWACH            = 0
AL_ANGELUS           = 0
AL_INCAGI            = 0
AL_DECAGI            = 0
AL_BLESSING          = 0
MC_LOUD              = 0
AC_CONCENTRATION     = 0
TF_HIDING            = 0
TF_POISON            = 0
KN_TWOHANDQUICKEN    = 0
PR_IMPOSITIO         = 0
PR_SUFFRAGIUM        = 0
PR_ASPERSIO          = 0
PR_BENEDICTIO        = 0
PR_SLOWPOISON        = 0
PR_KYRIE             = 0
PR_MAGNIFICAT        = 0
PR_GLORIA            = 0
PR_LEXDIVINA         = 0
BS_ADRENALINE        = 0
BS_WEAPONPERFECT     = 0
BS_OVERTHRUST        = 0
HT_ANKLESNARE        = 0
NPC_SLEEPATTACK      = 0
AS_ENCHANTPOISON     = 0
AS_POISONREACT       = 0
AM_CP_WEAPON         = 0
AM_CP_SHIELD         = 0
AM_CP_ARMOR          = 0
AM_CP_HELM           = 0
CR_AUTOGUARD         = 0
CR_REFLECTSHIELD     = 0
CR_DEVOTION          = 0
CR_PROVIDENCE        = 0
CR_DEFENDER          = 0
CR_SPEARQUICKEN      = 0
MO_STEELBODY         = 0
MO_BLADESTOP         = 0
MO_EXPLOSIONSPIRITS  = 0
MO_CALLSPIRITS_1     = 0
MO_CALLSPIRITS_2     = 0
MO_CALLSPIRITS_3     = 0
MO_CALLSPIRITS_4     = 0
MO_CALLSPIRITS_5     = 0
MO_CALLSPIRITS_6     = 0
MO_CALLSPIRITS_7     = 0
MO_CALLSPIRITS_8     = 0
MO_CALLSPIRITS_9     = 0
MO_CALLSPIRITS_10    = 0
SA_AUTOSPELL         = 0
SA_FLAMELAUNCHER     = 0
SA_FROSTWEAPON       = 0
SA_LIGHTNINGLOADER   = 0
SA_SEISMICWEAPON     = 0
LK_AURABLADE         = 0
LK_PARRYING          = 0
LK_CONCENTRATION     = 0
HP_ASSUMPTIO         = 0
HW_MAGICPOWER        = 0
PF_SOULBURN          = 0
ASC_EDP              = 0
SN_SIGHT             = 0
SN_WINDWALK          = 0
WS_MELTDOWN          = 0
WS_CARTBOOST         = 0
TK_RUN               = 0
TK_HAPPYBREAK        = 0
WEPON_NEN            = 0
WEPON_DARK           = 0
SG_SUN_WARM          = 0
SG_MOON_WARM         = 0
SG_STAR_WARM         = 0
SG_SUN_COMFORT       = 0
SG_MOON_COMFORT      = 0
SG_STAR_COMFORT      = 0
SL_SPIRIT            = 0
SL_KAIZEL            = 0
SL_KAAHI             = 0
SL_KAUPE             = 0
SL_KAITE             = 0
SL_SWOO              = 0
SL_SKE               = 0
SL_SKASL_SKA         = 0
ST_PRESERVE          = 0
PF_DOUBLECASTING     = 0
WS_OVERTHRUSTMAX     = 0
KN_ONEHAND           = 0
GS_FLING             = 0
GS_MADNESSCANCEL     = 0
GS_ADJUSTMENT        = 0
GS_INCREASING        = 0
GS_GATLINGFEVER      = 0
NJ_UTSUSEMI          = 0
NJ_BUNSINJYUTSU      = 0
NJ_NEN               = 0
CR_SHRINK            = 0
RG_CLOSECONFINE      = 0
WZ_SIGHTBLASTER      = 0
BS_ADRENALINE2       = 0
SG_FUSION            = 0
SG_THE_WONDER        = 0
HLIF_AVOID           = 0
HLIF_CHANGE          = 0
HFLI_FLEET           = 0
HFLI_SPEED           = 0
HAMI_DEFENCE         = 0
HAMI_BLOODLUST       = 0
ALTER_CRI            = 0
ARIA                 = 0
PLANT                = 0
RESIST_FIRE          = 0
RESIST_WATER         = 0
RESIST_EARTH         = 0
RESIST_WIND          = 0
SPEEDPOT1            = 0
SPEEDPOT2            = 0
SPEEDPOT3            = 0
SPEEDPOT4            = 0
DISH_STR_UP          = 0
DISH_AGI_UP          = 0
DISH_VIT_UP          = 0
DISH_DEX_UP          = 0
DISH_INT_UP          = 0
DISH_LUK_UP          = 0
DISH_STR_UP2         = 0
DISH_AGI_UP2         = 0
DISH_VIT_UP2         = 0
DISH_DEX_UP2         = 0
DISH_INT_UP2         = 0
DISH_LUK_UP2         = 0
BOOK_EXPUP_UP        = 0
FILE_INSURANCE       = 0
BOOK_JOBUP_UP        = 0




[M2E]
; http://www.productions.com.br/rcx
; MiniMiniEffect Color Setting
; 0xAARRGGBB
;
; mg_safetywall
Skill007E=0xFFFF19E8
; mg_firewall
Skill007F=0x00000000
; al_warp 1
Skill0080=0x00000000
; al_warp 2
Skill0081=0x00000000
; pr_sanctuary
Skill0083=0x00000000
; pr_magnus
Skill0084=0x00000000
; al_pneuma
Skill0085=0x7F00FFFF
;  WZ_HEAVENDRIVE#Heaven's_Drive
;  MG_THUNDERSTORM#Thunderstorm
;  WZ_STORMGUST#Storm_Gust
;  WZ_VERMILION#Lord_of_Vermilion
;  NPC_DARKGRANDCROSS#Dark_Grand_Cross
;  PF_FOGWALL#Blinding_Mist
;Skill00B6=0x9F6B6B66
;  WZ_METEOR#Meteor_Storm
Skill0086=0x7FFCFF00
; wz_firepillar 1
Skill0087=0x00000000
; wz_firepillar 2
Skill0088=0x00000000
; cg_moonlit
Skill0089=0x00000000
; wz_icewall
Skill008D=0x00000000
; wz_quagmire
Skill008E=0x7F6DB616
; ht_blastmine
Skill008F=0x00000000
; ht_skidtrap
Skill0090=0x00000000
; ht_anklesnare
Skill0091=0x00000000
; as_venomdust
Skill0092=0x00000000
; ht_landmine
Skill0093=0x00000000
; ht_shockwave
Skill0094=0x00000000
; ht_sandman
Skill0095=0x00000000
; ht_flasher
Skill0096=0x00000000
; ht_freezingtrap
Skill0097=0x00000000
; ht_claymoretrap
Skill0098=0x00000000
; ht_talkiebox
Skill0099=0x00000000
; sa_volcano
Skill009A=0x00000000
; sa_deluge
Skill009B=0x00000000
; sa_violentgale
Skill009C=0x00000000
; sa_landprotector
Skill009D=0x9FFF0000
; bd_lullaby
Skill009E=0x00000000
; bd_richmankim
Skill009F=0x00000000
; bd_eternalchaos
Skill00A0=0x00000000
; bd_drumbattlefield
Skill00A1=0x00000000
; bd_ringnibelungen
Skill00A2=0x00000000
; bd_rokisweil
Skill00A3=0x00000000
; bd_intoabyss
Skill00A4=0x00000000
; bd_siegfried
Skill00A5=0x00000000
; ba_dissonance
Skill00A6=0x00000000
; ba_whistle
Skill00A7=0x00000000
; ba_assassincross
Skill00A8=0x7FFFCC00
; ba_poembragi
Skill00A9=0x7F1722BB
; ba_appleidun
Skill00AA=0x00000000
; dc_uglydance
Skill00AB=0x00000000
; dc_humming
Skill00AC=0x00000000
; dc_dontforgetme
Skill00AD=0x7F6AFF8A
; dc_fortunekiss
Skill00AE=0x00000000
; dc_serviceforyou
Skill00AF=0x00000000
; rg_graffiti
Skill00B0=0x00000000
; am_demonstration
Skill00B1=0x00000000
; we_callbaby, we_callparent, we_callpartner
Skill00B2=0x00000000
; pa_gospel
Skill00B3=0x00000000
; hp_basilica
Skill00B4=0x00000000
; sg_moon_warm, sg_star_warm, sg_sun_warm
Skill00B5=0x00000000
; pf_fogwall
Skill00B6=0x7F000000
; pf_spiderweb
Skill00B7=0xFFFFEF00
; hw_gravitation
Skill00B8=0x00000000
; cg_hermode
Skill00B9=0x00000000
; gs_desperado
Skill00BA=0x00000000
; nj_suiton
Skill00BB=0x00000000
; nj_tatamigaeshi
Skill00BC=0x00000000
; nj_kaensin
Skill00BD=0x00000000
; gs_grounddrift
Skill00BE=0x00000000
;
Skill0082=0x00000000
;
Skill008A=0x00000000
Skill008B=0x00000000
Skill008C=0x00000000
;
; ---------------
; Unknown Skills
; ---------------
Skill00BF=0x00000000
;
Skill00C0=0x00000000
Skill00C1=0x00000000
Skill00C2=0x00000000
Skill00C3=0x00000000
Skill00C4=0x00000000
Skill00C5=0x00000000
Skill00C6=0x00000000
Skill00C7=0x00000000
Skill00C8=0x00000000
Skill00C9=0x00000000
Skill00CA=0x00000000
Skill00CB=0x00000000
Skill00CC=0x00000000
Skill00CD=0x00000000
Skill00CE=0x00000000
Skill00CF=0x00000000
;
Skill00D0=0x00000000
Skill00D1=0x00000000
Skill00D2=0x00000000
Skill00D3=0x00000000
Skill00D4=0x00000000
Skill00D5=0x00000000
Skill00D6=0x00000000
Skill00D7=0x00000000
Skill00D8=0x00000000
Skill00D9=0x00000000
Skill00DA=0x00000000
Skill00DB=0x00000000
Skill00DC=0x00000000
Skill00DD=0x00000000
Skill00DE=0x00000000
Skill00DF=0x00000000
;
Skill00E0=0x00000000
Skill00E1=0x00000000
Skill00E2=0x00000000
Skill00E3=0x00000000
Skill00E4=0x00000000
Skill00E5=0x00000000
Skill00E6=0x00000000
Skill00E7=0x00000000
Skill00E8=0x00000000
Skill00E9=0x00000000
Skill00EA=0x00000000
Skill00EB=0x00000000
Skill00EC=0x00000000
Skill00ED=0x00000000
Skill00EE=0x00000000
Skill00EF=0x00000000
;
Skill00F0=0x00000000
Skill00F1=0x00000000
Skill00F2=0x00000000
Skill00F3=0x00000000
Skill00F4=0x00000000
Skill00F5=0x00000000
Skill00F6=0x00000000
Skill00F7=0x00000000
Skill00F8=0x00000000
Skill00F9=0x00000000
Skill00FA=0x00000000
Skill00FB=0x00000000
Skill00FC=0x00000000
Skill00FD=0x00000000
Skill00FE=0x00000000
Skill00FF=0x00000000

;//----------------------------------------------------------------------------
;//----------------------------------------------------------------------------
;//----------------------------------------------------------------------------
;
;GPS Setting
;
; Since it can setup from application, it is not necessary to change.
;
;----------------------------------------------------------------------------//
[GPS]
window.y=491
window.x=347
window.w=752
window.h=384
window.visible=0

column_width_ID=107
column_width_SERVER=11
column_width_NAME=68
column_width_GPS=60
column_width_ADDRESS=125
column_width_LEVEL=65
column_width_HP=79
column_width_SP=79
column_width_EXP=99
column_width_JOBEXP=88
column_width_PBH=111
column_width_WEIGHT=74
column_width_ZENY=66
column_width_TIMESTAMP=68
column_width_MESSAGE=427
message=0x0fff
ExpPerOff=1
WeightOff=1
ZenyOff=1
PosOff=1
SimpleModeEXP=1
SimpleModeJEXP=1
SimpleModeBPH=1
SimpleModeZeny=1
ShowServer=-13
ShowName=1
ShowGPS=2
ShowAddress=3
ShowLevel=4
ShowHP=5
ShowSP=6
ShowEXP=7
ShowJEXP=8
ShowExpPerH=9
ShowWeight=-14
ShowZeny=10
ShowTimeStamp=11
ShowMessage=12
FontHeight=-12
FontWidth=0
FontWeight=400
FontItalic=0
FontUnderline=0
FontStrikeOut=0
FontFaceName=MS Sans Serif
AlwaysTop=0
BackColor=16777215
TextColor=65280
HPSPMaxColor=32768
HPSPAlertColor=255
WeightAlertColor=255
;//----------------------------------------------------------------------------
;GPSConnectInfo
;----------------------------------------------------------------------------//
[GPSConnect]
ID=
Address=
Port=5973
Protocol=2
AutoConnect=0

;----------------------------------------------------------------------------//
;----------------------------------------------------------------------------//
;----------------------------------------------------------------------------//



;//----------------------------------------------------------------------------
;
;Setup of the head character for send a message to GPS.
;
;----------------------------------------------------------------------------//
message_send_char=&


;//----------------------------------------------------------------------------
;Setup of the head character for send IRC.(ENTER CTRL+ENTER SHIFT+CTRL+ENTERj
;(Client: LimeChat CHOCOA)
;
;Example1) LimChat_message_send_char=
;          OFF
;Example2) LimChat_message_send_char=>
; RO Client ">hello :)[Enter]" --->  "hello :)" send to LimeChat.
;
;----------------------------------------------------------------------------//
[IRC]
LimeChat_message_send_char=
CHOCOA_message_send_char=

[RoChaHP]
;-----------------------------------------------------------
;        It can reload.
;
;EXP. Put Timer(msec)
;Example1)EXPTIMER=5000
;         5sec.
;Example2)EXPTIMER=0
;         OFF
EXPTIMER=5000

;EXP. Put Timer for RCXWindow EXP/h Button
;
;Example1)EXPFUNCTIMER=10000
;         10sec.
;Example2)EXPFUNCTIMER=0
;         OFF
EXPFUNCTIMER=10000

;KillCounter Put Timer
KILLCOUNTTIMER=3000
;-----------------------------------------------------------


;//----------------------------------------------------------------------------
;        It can reload.
;
;  HotKey
;
; CTRL + .
;----------------------------------------------------------------------------//
[KeyConfig]
; RCXWindow Show/Hide
ROCHAWINDOW_OPEN=1

; BBE Show/Hide
BBE=2

; EXP/H Reset
EXPPER_OFF=4

; LogWindow Show/Hide
LOGWIN_OPEN=5

; --------
BOTSS_OFF=3



;//----------------------------------------------------------------------------
;
;  Options
;
;----------------------------------------------------------------------------//
[RoChaOption]
; EXP Combo interval
;
YanmaiiComboTime=300
; EXP Popup LineNums 0 - 8(0:off)
;
EXPPopupLines=8


;//----------------------------------------------------------------------------
;BattleModeFix
;BattleModeChat without Enter Key.
;BattleModeChat used Space Key.
;0:off 1:on
;----------------------------------------------------------------------------//
BattleModeFix=1

;//----------------------------------------------------------------------------
;Windows Class of the RO Client is specified.
;e.g.)ROWindowClass=RagexeRE.exe
;----------------------------------------------------------------------------//
ROWindowClass=directx10.bin

;//----------------------------------------------------------------------------
;Mouse Center Button Key Define
;If specification is the Insert key in a virtual key code   0 x2D is specified.
;----------------------------------------------------------------------------//
MouseCenterKey=

;//----------------------------------------------------------------------------
; API HookType
;0:dll Address Search
;1:IAT Search before AsPack
;
;----------------------------------------------------------------------------//

APIHookType=0


;//----------------------------------------------------------------------------
;
;DebugOption
; 0:Off
; 1:Always Logging to log/PacketLog_WS2.txt from RecvHook
;----------------------------------------------------------------------------//
PacketLogAnalyse=0


;//----------------------------------------------------------------------------
; Analysis of RoAddr is delayed.
;----------------------------------------------------------------------------//
RoAddrAnalyseFrame=20


;//----------------------------------------------------------------------------
;
;----------------------------------------------------------------------------//

Recv32HookCount=1


;//----------------------------------------------------------------------------
; Write a PacketLength Matrix
;
;Example1)PacketLengthSavePath=PacketLength.txt
;Example2)PacketLengthSavePath=C:\Program Files\Gravity\RagnarokOnline\PacketLength.txt
;----------------------------------------------------------------------------//

PacketLengthSavePath=



;//----------------------------------------------------------------------------
; AccountCollector
; Input of account and password is automated.
; :0 OFF
; :1 ON
; The file of account and password is saved on the path which it was enciphered
; and was set by AccountCollectorPath.
;
;----------------------------------------------------------------------------//

AccountCollector=0

;//----------------------------------------------------------------------------
;
;Example1)AccountCollectorPath=I:\AccountCollector
;Example2)AccountCollectorPath=M:\ROPass
;      A folder is not made automatically.
;      It can't decode by the data copied to other disks or media.
;----------------------------------------------------------------------------//

AccountCollectorPath=


;//----------------------------------------------------------------------------
;
; FreeMouse
; :0 OFF
; :1 ON
;----------------------------------------------------------------------------//
FreeMouse=0

;//----------------------------------------------------------------------------
;
; FreeMouseFirstCaptureTrue
; The mouse input of the beginning at the time of a window becoming active is
; canceled.
; :0 OFF
; :1 ON
;----------------------------------------------------------------------------//
FreeMouseFirstCaptureTrue=0

;//----------------------------------------------------------------------------
; The window coordinates of RO are saved.
; RoWinPosSave
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

RoWinPosSave=0

;//----------------------------------------------------------------------------
;  (X,Y)
;----------------------------------------------------------------------------//
RoWinPosX=0
RoWinPosY=0


;//----------------------------------------------------------------------------
; Put a frame counter.(Top of mini map)
; FPSCounter
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

FPSCounter=0


;//----------------------------------------------------------------------------
;0:OFF
;1:ON
;----------------------------------------------------------------------------//

ShortcutItemSave=0

;//----------------------------------------------------------------------------
; The CPU load in a game is lowered maintaining a frame rate as much as possible.
; 0:OFF
; 1:ON
;----------------------------------------------------------------------------//

CPUSave =0


;//----------------------------------------------------------------------------
; The CPU load in a game is controllable.iA frame rate falls.j
; 0:OFF
; 1:LevelDown1
; 2:LevelDown2
; 3:LevelDown3
;----------------------------------------------------------------------------//

CPUCoolerLevel=1


;//----------------------------------------------------------------------------
;
;Hallucination effect
; 0 OFF
; 1 ON
; 2 OFF+OtherEffect
;----------------------------------------------------------------------------//
HallucinatoryEffect=0



;//----------------------------------------------------------------------------
; 2006.07.20 ver17 rev15
;
; HomunculusMonitor
;  :0 OFF
;  :1 ON
;----------------------------------------------------------------------------//

HomunculusMonitor=0
;
; HomunculusMonitor PositioniCan be Reloadedj
;
HomunculusMonitorPosX=0
HomunculusMonitorPosY=0


;//----------------------------------------------------------------------------
; 2007.10.04 ver17 rev37
; RCXWindow EXP Style
; :0 Number
; :1 Percentage
; It changes by clicking the blue circle of the title bar of RCXWindow.
;----------------------------------------------------------------------------//
RoChaWinExpType=1



;//----------------------------------------------------------------------------
;
; AutoLogSave
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//

AutoLogSave=0


;//----------------------------------------------------------------------------
;
; AppendLogTypeString
;  The words and phrases which identify a message are added to a log.
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//
AppendLogTypeString=1
;//----------------------------------------------------------------------------
;
; AppendLogChatroomString
;  A chatroom name is added to a chatroom log.
;  :0 OFF
;  :1 ON
;
;----------------------------------------------------------------------------//
AppendLogChatroomString=1

;//----------------------------------------------------------------------------
; LogFileName
;  %ss:SeverName
;  %yy:Year
;  %mm:Month
;  %dd:Day
;Example) ChatLog = %ss\%yy%mm.txt
;----------------------------------------------------------------------------//

;GPSLogFileiPlease do not specify a server name.j
GPSLog            = gpslog_%yy%mm.txt

;OpenChatLog
ChatLog           = log_%ss_%yy%mm.txt

;RoomChatLog
ChatRoomLog       = log_%ss_%yy%mm.txt

;GuildChatLog
GuildLog          = log_%ss_%yy%mm.txt

;PartyChatLog
PartyLog          = log_%ss_%yy%mm.txt

;WisChatLog
WisLog            = log_%ss_%yy%mm.txt

;GlobalAnnounceLog
GlobalAnnounceLog = log_%ss_%yy%mm.txt

;LocalAnnounceLog
LocalAnnounceLog  = log_%ss_%yy%mm.txt

;Skill or Damage or Attack ... LogFile(Debug)
SystemLog         =



;//----------------------------------------------------------------------------
;  RCXWindow(it is not necessary to change.)
;
;
LOGPUT=0x0
LOGPUT_PT=0x0
LOGPUT_OTHER=0x0
GPSPUT=0x0
BOTSCAN=0x0
MOBHPTYPE=0x2
MOBHP_PUTMOBTOP=0x1
;----------------------------------------------------------------------------//

;//----------------------------------------------------------------------------
;        It can reload.
; 0: ----------------------------
; 1: ----------------------------
;----------------------------------------------------------------------------//
ObjReleaseType=0


;//----------------------------------------------------------------------------
;
; The display position of efficiency calculation of EXP.
; (Displacement from center of screen
;
EXP_POS_X=0
EXP_POS_Y=0

; The display position of Acquisition EXP is setup.
; (Displacement from center of screen
GETEXP_POS_X=-42
GETEXP_POS_Y=-280
; GPS left position
GPSL_POS_X=5
GPSL_POS_Y=152
; GPS right position
GPSR_POS_X=56
GPSR_POS_Y=152
; MOBInfo left position
KILLCOUNTL_POS_X=5
KILLCOUNTL_POS_Y=152
; MOBInfo right position
KILLCOUNTR_POS_X=56
KILLCOUNTR_POS_Y=152
; LogWindow position and height
LOGWIN_X=36
LOGWIN_Y=344
LOGWIN_W=400
LOGWIN_H=400

; Setup of LogWindow font
;
LOGFontFaceName=MS Sans Serif
LOGFontHeight=-12
LOGFontWidth=0
LOGFontWeight=400
LOGFontItalic=0
;
; Setup of MOBHP font
HPFontFaceName=Tahoma
HPFontHeight=-12
HPFontWidth=0
HPFontWeight=800
HPFontItalic=0

;----------------------------------------------------------------------------//


;//----------------------------------------------------------------------------
;
LOGFLAG=0x80000001

GPSMEMBERST_PUT=0x0
PETSTATUS_PUT=0x0
LOGWIN_DOCKING=0
ShowBBE=0
BBELevel=1
Opaque=0
CPUCoolerSwitch=0
M2E=1
ShowChatScope=1
;----------------------------------------------------------------------------//

;//----------------------------------------------------------------------------
; Setup of RCXWindow
;  POS_X=0
;  POS_Y=0
;  MODEMINI=1
;  SHOW=0
;
;----------------------------------------------------------------------------//
[RoChaWindow]
POS_X=0
POS_Y=0
MODEMINI=0
SHOW=0

;//----------------------------------------------------------------------------
; Setup of EXP Window
;
;  Mode=0  0:no window
;          1:window mode (setup by POS_X and POS_Y for display position.)
;          2:window mode2(display position is fixed to the right of RCXWindow.
;                         POS_X and POS_Y is changed.)
;  POS_X=0 display position.RO Client (0,0)-(right,bottom)
;  POS_Y=0
;----------------------------------------------------------------------------//
[EXPWindow]
Mode=0
POS_X=0
POS_Y=0

;//----------------------------------------------------------------------------
;
;  Setup of Alarm
;
;----------------------------------------------------------------------------//
[Sound]//disable
; Disable, when not specifying a filename.
;(Please specify a full path, when OS is WindowsVista.
;
;
; GPS message
;
GPSMessage=
;
; Wis message
;
WisMessage=
;
; Pet hungry time is told.
;
PetAlarm=
;
; Dealings request alarm.
;
TradeAlarm=
;
; GuildMessage
;
GuildMessage=
;
; GlobalAnnounce message
;
GlobalAnnounce=
;
; LocalAnnounce message
;
LocalAnnounce=
;
; PartyMessage
;
PartyMessage=
;
; Vending Alarm
;
SaleAlarm=
;
; ChatRoom entry alarm
;
ChatInAlarm=
;
; ChatRoom leave alarm
;
ChatLeaveAlarm=
;
; Homunculus hungry time is told.
;
HomunculusAlarmLine=0
HomunculusAlarm=

HomunculusAlarmLine2=0
HomunculusAlarm2=




;//----------------------------------------------------------------------------
;
;  Setup of the installation holder of RO
;
;----------------------------------------------------------------------------//
[Ragnarok]
Dir=

;//----------------------------------------------------------------------------
;
;  GPS servername and AccountCollector used datas.
;
; CharacterServerIP=ServerName
;
;----------------------------------------------------------------------------//
Saludos

Me funciono PTM!  /idea


A mi tambien!!! *-* Gracias

Ami tambien me funciono, muchas gracias men  /angel

Ptm ise eso borre lo que estaba dentro del RCX.ini y puse tu configuración pero no pasa nada sigue igual ayuda!

Tu tendras instalado el RO en otra ruta diferente al que has pegado. Tanto cuesta leer las cosas? ..


Cita de: Artas
GM le dejase de manda cagada  por server estas muriendo  todo  casi  se fuero despaile  serve muere

Desconectado XxfoxX

  • First Job
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Re:Un Link de descarga del RCX?
« Respuesta #41 en: 21 de Enero de 2012, 14:12:52 pm »
A mi me va bien el de elmekia,  lo que no consigo  es activar la opcion para que las cosas de area se vean en recuadros.
El sg y el LOV solo se ven como un punto

a mi no me van bien con el rcx de emekia
me bota error de ves en cuando ,

sobre todo cuando fui por great de la nada
me salio Copi y exit

padt:  tengo el ro full actualizado

Desconectado 嵨OnģR

  • Hola! Vengo a stripear :D
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  • Aún queda resistencia...
  • Pj Principal: White Side
Re:Un Link de descarga del RCX?
« Respuesta #42 en: 21 de Enero de 2012, 16:07:34 pm »
A mi me sale algo de un error con ROAddr ¿Alguien le ha pasado tambien?

Desconectado Aren

  • The Magic Expert
  • First Job
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  • Mensajes: 467
  • Elemental Breakers
  • Guild: Alcohólicos Anónimos
  • Pj Principal: Aren
Re:Un Link de descarga del RCX?
« Respuesta #43 en: 21 de Enero de 2012, 16:35:48 pm »
A mi me sale algo de un error con ROAddr ¿Alguien le ha pasado tambien?
te acabo de mandar un solucion por MP, ahí me avisas que tal te fue.

Desconectado 嵨OnģR

  • Hola! Vengo a stripear :D
  • First Job
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Re:Un Link de descarga del RCX?
« Respuesta #44 en: 21 de Enero de 2012, 16:52:32 pm »
Eres mi idolo Aren me funca al 100% Gracias ^^